Category Archives: rpg

RPG a Day 2020, Part Twenty-Eight – Closing out a game with an epilogue

I love a good epilogue in an RPG. It’s tricky in a limited time slot to make sure that when a session ends, it can end properly in a satisfying manner. I’ve been trying to improve in this way as … Continue reading

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RPG a Day 2020, Part Twenty-Seven – Favours as a good plot starter

RPG a Day 2020, Part Twenty-Seven – Favours as a good plot starter I thought this said ‘flavour’ at first and got excited about waffling on, saying about how some mechanics have a kind of flavour of their own. Starting … Continue reading

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RPG a Day 2020, Part Twenty-Six – Magic is Best When Its Strange

I like magic when its weird. That sounds like it should be a fairly basic statement, but actually that’s something a little difficult in RPGs when so much can get laid out like feats or special abilities with slightly different … Continue reading

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RPG a Day 2020, Part Twenty-Five – Chaos Engines: Pulling Levers and Pushing Buttons

There are a lot of assumed player types; your rules lawyers, your munchkins. A lot of these have changed or been reframed over the years. A rules lawyer can actually be great if you turn them into your rules caddy. … Continue reading

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RPG a Day 2020, Part Twenty-Four – The Tricky Art of Humour in RPGs

I listen to the System Mastery podcast and they covered an RPG I’ve owned for years but never actually played. The Land of Og. It brought back all the memories of picking it up at GenCon UK, reading it and … Continue reading

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RPG a Day 2020, Part Twenty-Three – Edgelord, my first Masks villain

For a little treat, let’s look at a villain for Masks. Edgelord was the first villain I ran in Masks. Masks is possibly my favourite superhero RPG and I’ve run a lot of them. It’s about young superheroes who haven’t … Continue reading

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RPG a Day 2020, Part Twenty-Two – Getting Burnt Rare in RPGs

I know this is a bit of a stretch, but I’m going with it. Fire’s a fun thing in an RPG. At least, in some RPGs it’s fun. I have an index card which was used in Fate Core. It … Continue reading

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RPG a Day 2020, Part Twenty-One – Push Your Luck with Stress in Alien

I was originally thinking about writing yet more praise of Trophy and the addictive ‘push your luck’ mechanics found there. I’m going to stick with pushing your luck but I want to talk about a different system I’ve not written … Continue reading

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RPG a Day 2020, Part Twenty – Different Methods of Investigation in Games

I like a good mystery and back when I was first roleplaying Call of Cthulhu was my game of choice. It combined investigations with horror. The problem was that in a lot of the writing things could end up gated … Continue reading

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RPG a Day 2020, Part Nineteen – My Custom Dread Tower

Let’s do it, let’s talk about Dread. It feels inevitable with the “Tower” theme. Dread’s an early story game, relative to where we’re at these days with so many fantastic story games out there. The book is, as admitted by … Continue reading

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