Tag Archives: dungeon world

RPG a Day 2020, Part Thirty – Fun with Portals

Today’s theme is portals, and as loathe as I am to keep banging on about my Dungeon World campaign set in Exodus, it’s got some sun experiences with portals which work for this day’s theme. The initial premise of the … Continue reading

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RPG a Day 2020, Part Twenty-Eight – Closing out a game with an epilogue

I love a good epilogue in an RPG. It’s tricky in a limited time slot to make sure that when a session ends, it can end properly in a satisfying manner. I’ve been trying to improve in this way as … Continue reading

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RPG a Day 2020, Part Twenty-Seven – Favours as a good plot starter

RPG a Day 2020, Part Twenty-Seven – Favours as a good plot starter I thought this said ‘flavour’ at first and got excited about waffling on, saying about how some mechanics have a kind of flavour of their own. Starting … Continue reading

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RPG a Day 2020, Part Twenty-Six – Magic is Best When Its Strange

I like magic when its weird. That sounds like it should be a fairly basic statement, but actually that’s something a little difficult in RPGs when so much can get laid out like feats or special abilities with slightly different … Continue reading

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RPG a Day 2020, Part Fourteen – Online Game Banners

Here’s one in the “Charlie’s been running RPGs for twenty-six years but is still learning” category of entries. I love a good online tool for managing a campaign and have mainly used Obsidian Portal for these past few years. My … Continue reading

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RPG a Day 2020, Part Thirteen – Short and Long Rests are a Dull Mechanic

I’ve resisted the D&D bashing so far this month, but here we go. Rests are a really dull mechanic and should be changed. Admittedly a lot of D&D needs changing and I don’t think I’ve ever seen anyone run it … Continue reading

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RPG a Day 2018 – Day Twenty – Which game mechanic inspires your play style?

Which game mechanic inspires your play style? ‘Play to find out what happens’. This might be a bit cheeky, but I think it counts. It’s basically a philosophy of running the game but is still pretty much a mechanic. Monsterhearts, … Continue reading

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RPG a Day 2018 – Day Sixteen – Describe your plans for your next game

Describe your plans for your next game For the first time in a long time, I know what my next few games are. Plans are a little more vague these days, but that’s fine. The next games are: Night Witches … Continue reading

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RPG a Day 2018 – Day Six – How can players make a world seem real?

How can players make a world seem real? Getting involved with the fiction. I’ve been in enough games where players are switched off, I’ve been that player as well. You end up checking your phone, talking to people about non-game … Continue reading

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RPG a Day 2018 – Day Five – Favourite Recurring NPC?

Favourite Recurring NPC? It was so tempting to pick yesterday’s choice of Sam Sanders all over again. Instead I’ll go with someone else, an elf called Silver. He’s been recurring both in my group’s Dungeon World game but also my … Continue reading

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