Welcome, I’m Charlie Etheridge-Nunn, a writer and waffler about various things like comics and games in all forms.
Writing Comics!
Podcasting about Star Trek!
Games Journalism!
Writing Roleplaying Games!
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Welcome, I’m Charlie Etheridge-Nunn, a writer and waffler about various things like comics and games in all forms.
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Yes, you read that right, I’m horrendously late in publishing this. My initial delays were due to tight writing deadlines on The Lands Remaining, an upcoming RPG I’ll be talking about in a future post. Given these delays, I’ve also added a brief post-con update on the folks I’ve spoken to.
I’ve attended Dragonmeet for many years, from its place in Kensington Town Hall to the present, where it celebrated its first year at the ExCel Centre. It’s a massive one-day convention primarily based around roleplaying games, boasting games, stalls, demos, seminars and more.
I attended with a press pass, travelling up from Brighton and having my first experience on the Elizabeth Line in order to get there. I’ve been to ExCel for MCM a few times in the last decade, so I’m used to the area and the crowds. Dragonmeet was busy, but not to an MCM level. One hall was open and mostly empty, reserved for the staff checking tickets. I thought it would be difficult asking for my press pass, but it was pretty quick compared to my friend Arthur who had a little trouble getting in on the Indie Games on the Hour booking, as did two other attendees.
The hall felt massive, with high ceilings and occasional pigeon visitors. There was a grid pattern of stalls which was mostly easy to navigate. Things felt spread out quite nicely, even if it was a bit sparse at two of the edges. From what I’ve heard, the booking they had was for a smaller space, but more was provided. I’d much rather it was that way round, personally.
A side entrance made ducking out for a seat and a coffee easy enough, and I bumped into some friends from my local Arkham Horror LCG group around there.
I only managed to visit a few people, but it was lovely to catch up with folks. Here’s some of what I talked about.


Chris is an easy conversationalist for a games journalist with anxiety psyching himself up to talk to more people. He was on his own stall with his superhero RPG, See Issue XX and having recently released Threadcutters.
At the time, he was trying to fund his science fiction RPG, Gravity, which has since successfully closed. We chatted about Hitman a lot in previous conventions, mainly in relation to Threadcutters (and Outside XBox). This time we discussed Soulsborne games and his plans on putting together a Dwarf Fortress-inspired RPG as a serial duet game. Once complete, it’ll get passed to the player to GM it next. There are some fun chain RPGs like The Machine, I’ll be interested to see how this develops.
Currently, Chris has a few days left on his Lancer campaign, “Myriad Inverse” on Backerkit, which looks interesting: https://www.backerkit.com/c/projects/chris-longhurst/myriad-inverse-a-lancer-campaign.

I saw a giant 7th Sea banner and had to check it out. I love 7th Sea and am on record as one of the few lovers of the second edition. Studio Agate crowdfunded a campaign using that edition and are now in development of the Third Edition.
I asked them about what they’re planning, as I was concerned they’d throw the baby out with the bathwater given the fan reaction to 7th Sea 2E.
What I’ve been told is that the plan is to still use the much improved setting from 7th Sea Second Edition but to advance it ten years in order to tweak some elements and make it feel like their take on it. They’ve licensed it from Chaosium, so they’ll only be doing the RPG. The system itself will be all new, with some elements from both, but it’s still pretty early days.
One thing they want to reposition is the way in which Second Edition would give you a difficulty and effectively ‘raises’ to mitigate other problems. They want to emphasise that you’re big damn heroes. I liked the previous system but the reframing makes sense.
Unfortunately they were still a bit cagey about things, but I’ll definitely be keeping an eye on their progress as it develops.
Studio Agate’s site is here: https://www.studio-agate.com/en
Their Kickstarter pre-launch page is here: https://www.kickstarter.com/projects/agate/7th-sea-ttrpg-a-new-journey

I always love playing at the Indie Games on the Hour space at Dragonmeet (and UK Games Expo). The GMs are enthusiastic and provide a lot of odd, interesting games.
This year I played Death Was The Only Road Out of Town, by Grant Howitt & Alex Roberts. It was run by Jim and was joined by three other players, all strangers. It was a fun, noir-ish game in a dream world. The dice mechanic did some fun things with difficulty and trying not to match sets. The story was well-crafted by Jim and he even had some sheets to help get everyone in the right mood.
My main criticism about it would be the space. It was in gen pop with five tables pressed pretty close together, all right by the thoroughfare. Hopefully in the future there could be another room or some kind of divider to try and help block out some noise.
The Chaosium stand was celebrating its 50th anniversary and after a short time of talking with one of the people there about Pendragon, I was provided with a bookmark, badge and some Pendragon-branded d6’s.
As part of the 50th Anniversary of Call of Cthulhu, there’s a new printing of the slipcase being produced, which I have preordered as I don’t actually own a hard copy of the current edition.
Pendragon had recently released The Sauvage King which sounded at first like a collection of one-off adventures, but I was assured that it’s a series which can continue after The Grey Knight (itself a sequel to the Starter Set).
I had to ask about The Great Pendragon Campaign, as I’m looking at trying to run some Pendragon in 2026. Apparently it’s currently in layout, so hopefully there’ll be a 2026 release.
Since this event, Chaosium have pushed back the 50th anniversary slipcase to April 2026 and mentioned an upcoming GM screen and noble’s book for Pendragon. Personally, Pendragon’s core book and GM’s guide is on my to-read stack.

Sarah was tabling alongside Graham Walmsley, the creator of Cosmic Dark. I had to stay away from the physical Cosmic Dark books as I know I’ve got one which should be in the post in the near future from the Kickstarter campaign.
Sarah was selling her system-neutral horror RPG scenario collection Darkened Hill and Dale, which I’d resolved to pick up after seeing her at a folk horror talk at UK Games Expo this year. Terminus was making its debut at the con, with preorders for folks who didn’t want to pick up one of the few copies and carry it home. This is a London Underground-based system neutral horror book which has a gorgeous cover made using tiles. The original even accompanied Sarah to the con.
Since writing this, I received Terminus, wrapped in red tissue paper with a map in an envelope. The book looks gorgeous and the effort she described in making the textured cover definitely paid off. Even better, when I got round to reading the adventure, I did it on a train!

This is another essential part of Dragonmeet and I’d not been to a seminar yet. I hadn’t seen a stage in the main hall, like in Thought Bubble or even Spiel. Instead, I was directed through some doors and upstairs to a meeting room. The hallways were a bit narrow, but the room had a good size to it.
Richard Williams was there and organising, with Kayla Dice, Lloyd Gyan, Michael Duxbury and Rob Carnell as the panel.
Looking back at 2025
Kayla brought up people’s poorness of time and money as a motivator for more short-form and duet games. Experiences which are easier to finish.
When prompted by Rob, she also brought up the mirror to modern life provided by Psychodungeon. How it draws on her experiences and her family’s of working in and dealing with public services. How to make the problems of privatisation, poor mental health provisions and general reduced quality of public service also a dungeon.
Lloyd mentioned the gradual translation of some non-English RPGs such as the crowdfunding of Sword World and how given the high quality of games like the Japanese Dark Souls & Shin Megami Tensei RPGs, it’d be good to see more of that.
Rob said that the prices for everything has increased at the same time as the economy’s stagnant. That’s providing some challenges and opportunities for RPGs, even though as Michael mentioned, there are also some ‘perverse incentives’ out there being encouraged in gaming. From an indie view, there’s a risk of some conservatism in game pitches.
Attempts to Steal the Crown from D&D
We all know that D&D takes up 90% of the oxygen in the RPG space, which is why I don’t cover it.
Michael pointed out a number of attempts at D&D killers which have been coming out. There are a lot of these games, but it doesn’t feel like a lot of them are likely to get the crown.
Cosmere was a big hit as a crowdfunding campaign but feels like a more confined unit, with backers who mainly seem to be fans of Brandon Sanderson and mechanics which are more like D&D Third Edition. Lloyd was more positive on Cosmere, although he did ask people to put their hands up if they’d read Sanderson and almost nobody had. He mentioned that the setting is really interesting, but it shouldn’t be a level-based power system. It’s a weird way of presenting a roleplay-focused world.
Draw Steel has a smaller, but dedicated audience. Mechanically it’s closer to a D&D 4E like experience and is open about being a ‘tactical cinematic fantasy’ RPG. It had
Daggerheart is more interesting and has some good names involved, it didn’t go to crowdfunding. There are some serious “D&D for theatre kid” vibes and some third party support.
Rob added that Nimble is supposed to be ‘playable 5E’, and left it at that.
Lloyd mentioned that this was all done because of the fuck-ups with the Open Gaming License. These are all still variants of D&D and much respect to any of them for doing their own thing and seeing if it sticks.
Michael said he had some concerns about whether they’ll just make some money and go back. If Brendan-Lee Mulligan can’t run Daggerheart for Critical Role, why should he?
Kayla brought some optimism by saying that hopefully people will learn a new system if there’s a name like Sanderson attached and a sign of a bit of a culture shift.
An audience member mentioned that they hadn’t seen Cosmere or Draw Steel at the convention, just one copy of Daggerheart. Michael wasn’t surprised, after all, how much D&D sold today?
Audience Questions
An audience member asked about the nostalgia for older indie RPGs, like Apocalypse World: Burned over and Blades in the Dark: Deep Cuts. Is this nostalgia or evolution?
Kayla says that it’s nice to re-engage with material later, like with Monsterhearts 1 & 2. That it’s interesting that indie RPGs are developing their own canon.
Rob brought up the recent BackerKit campaign about Dog Eat Dog and Mountain Witch, where an institution is preserving gaming culture by reprinting some of these old games.
Another audience member asked about discoverability which led into some questions about whether Itch is still garbage to search (yes – C). Kayla said that she’d be a big star if she knew and that it’s an active process unless you’re already wealthy.
Finally, someone asked what folks are feeling about the future? Kayla mentioned that she felt FOMO was dead on crowdfunding and there’s often an assumption that some campaigns will overfund. Lloyd said fewer books, more boxes and that his game of the year was Daggerheart, in his regular insistence in not choosing something all that indie.
Michael agreed that trends are going towards boxes and they’re useful to the hobby as books look like homework, a box looks fun.

It’s not a games convention without checking in with the Black Armada folks.
The Ex Tenebris crowdfunding campaign went well and Josh Fox told me that he’s reviewing scenarios. He also started telling me about how Becky Annison’s currently writing “Carnival Tenebris”. He was excited about it and Becky came by to provide details on the game:
Carnival Tenebris is set in the universe of Ex Tenebris, on an undeveloped world with performers travelling a route which is actually a protective sigil. The tone felt very much like Carnivalé, with the circus having its own playbook. The character playbooks are also compatible with Ex Ten itself, which means you can have a performer in that game or a broken ex-lawman in this one. It was in playtesting and people who are good enough to be on the Black Armada Patreon can read more updates about it pretty regularly.
The crew were also celebrating their recent appearance on Quinns Quest’s episode about boxed RPGs where he played Lovecraftesque Second Edition.
Black Armada’s Patreon is here: https://patreon.com/blackarmada
I had a good time at Dragonmeet and the new venue was a joy for someone with impaired spatial awareness to wander around. I got to see a ton of friends from various gaming groups and had easy access to get coffee.
The space for seminars felt a little distant, being up a few flights of stairs in some meeting rooms and Indie Games on the Hour was difficult to hear as it was in the thoroughfare. I’m curious to see if either of these things change as the convention has another year at the ExCel Centre.
While I have fond memories of Kensington Town Hall and of the Novotel, it’s a better sign for the hobby to have to move to a larger space than a smaller one, and a fairly painless commute back to Brighton.

Every February there’s a festival of RPG folks making zines. It began on Kickstarter with ZineQuest but after a few too many rakes being stepped on, expanded out to sites like BackerKit and Itch.io as their own thing. Zine Month aka ZineQuest, ZineTopia and I’m sure several other iterations. I’m just going to go with Zine Month or ZiMo for ease of use.
The site, “I Want to Play Games” has a lot of guidance and promotion for ZiMo projects, as well as this neat logo:
Personally, I always like to have a bit of an examination of different projects, see what catches my eye and what I’d like to shine my admittedly fairly little spotlight on.
There are a lot of different sites and places to check out, so I put a shout out on BlueSky to see what projects folks had. A number of people responded and I specifically have to thank Chaotic from The Gauntlet community who hammered out the majority of responses. I also asked at a couple of RPG Discords. If you have a project which I might like to look at in my next article, email me at charles (dot) etheridgenunn (at) gmail (dot) com. My rule is no 5E and no AI. I try to do my due diligence, but I am only human, so if I have accidentally covered something with AI, tell me and I’ll burn it from my article.
One last thing, I won’t be backing everything I cover, which isn’t necessarily a value statement on the campaign, I’m just one guy and can’t afford every RPG that intrigues me.
By Michelle Kelly

First of all a quick disclaimer. I’m pretty sure Michelle and I are both writing for the same RPG at the moment (The Lands Remaining, coming soon!).
What’s it about?
Lie to Him is a solo RPG about honesty & dishonesty, trust & mistrust, all played with a tarot deck and wooden block tower. One of the stretch goals which has been reached is an app allowing you to play without either (as someone with terrible coordination, I appreciate this).
The game sounds like the specifics of theme are chosen by the player, the project says it’ll be a short zine on recycled paper with an intentionally water-damaged look to it. Also if you back at any level, Michelle will tell you a lie about herself. As someone who offered burnt script pages to their comic to backers, I appreciate this kind of offering.
Demo: https://michellicopter.itch.io/lie-to-him
Conclusion: Backed to a physical level! (and a lie, of course)
By When Suddenly! Games

Disclosure time! One of the people involved here is Chaotic, who has worked on Sprigs & Kindling, an RPG anthology I’ve contributed to.
What’s it about?
An EC comic-styled RPG about cryptids in small towns. This is one of those games that sounds entirely like it was made for me, even if I’ve never really been an EC guy. It looks pulpy, eerie and definitely worth a look.
There are several different cryptids to choose from and player-facing town creation. The “Imposition Dice System” makes a lot of appealing comparisons to Blades in the Dark, Brindlewood Bay and Cypher. The expansion books also include some comic pages as well as new places and cyptids. That’s pretty rad.
Campaign: https://www.kickstarter.com/projects/whensuddenlygames/the-crypt-has-opened
Beta Rules: https://www.whensuddenly.games/
Conclusion: Backed digitally. It looks like outside of the US, that’s your only option.
By Goosepoop Games

What’s it about?
You play a demon who runs a food truck, trying to complete orders for customers. This is primarily a comedy game, with a deck of playing cards used in a deckbuilding fashion to manage ingredients. The campaign states that it’s able to be run as a self-contained game or dropped into any other game as a side story (removing demons if you’re playing a cyberpunk or science fiction world). The campaign contains several adventures and promises more as the campaign goes on.
Campaign: https://www.backerkit.com/c/projects/goosepoop-games/food-evil
Conclusion: Intrigued, following but not backed.
By StoicheinCat

What’s it about?
Look, it doesn’t have to be Mothership Month for there to be Mothership modules.
This campaign is for some cursed cybernetics, talking in Alien, Tetsuo: The Iron Man and FLCL as reference points, so you can see the kind of thing we’re talking about here.
Campaign: https://www.kickstarter.com/projects/1330486051/flesh-ware-cursed-cybernetics-for-mothership-ttrpg
Conclusion: Following, not backed.
By Erik Oakland

What’s it about?
I’m not familiar with the Explore ROOMS RPG, but the style of this campaign is gorgeous. There are not one but two books: RIGS in Roomino and RACES in Roomino.
This looks like a really nice RPG primarily for kids, with short puzzles for them to go through in 10 minutes to an hour. Races RIGS makes multiple rooms into a story and RACES add chase mechanics for an escape or pursuit.
Campaign: https://www.kickstarter.com/projects/scalybeast/rigs-and-races-in-roomino
Free ROOMS Pocket Guide: https://www.explorerooms.com/pocketguide
Conclusion: Following, not backed. I’ve emailed them to get a copy of the pocket guide to see what it’s like and whether it’s something to recommend to friends with kids.
By James Quigley & Chase Call

What’s it about?
I like worldbuilding RPGs. I’ve used Ex Novo and Quiet Year to build settings for RPGs. This looks like it’s doing the same sort of thing for urban fantasy games, specifically name-checking Monster of the Week, Monsterhearts and World of Darkness.
You use a map of a city (real or fictional) and a deck of cards to add locations, myths, faction locations and so on. While I like Quiet Year as a way of building up an establishing situation, games like this and Ex Novo look a bit better as a way of constructing a history, factions and making somewhere feel like it’s been lived in.
Campaign: https://www.backerkit.com/c/projects/james-quigley/fantasy-in-my-backyard
Conclusion: Following, not backed, mainly as I ran Monster of the Week fairly recently and don’t know when I’ll be getting my urban fantasy on in the near future.
By Irving Benitez aka Jellyfishlines.

Full disclosure time, once again. Irving and I have both worked on Sprigs & Kindling and will both be on The Lands Remaining.
What’s it about?
A game about how a town changes over time, using the Lost & Found engine which was built from Artefact and Bucket of Bolts by Jack Harrison. This time you’re looking about a Rust Belt town and what happens after capitalism guts a place full of living people. The system has you play an object, and in this case it’s a town and how it changes over time.
I’m not someone who lives in the States and I’ve never been there (or will go there in its current form), but this kind of town fascinates me.
Campaign: https://itch.io/s/179104/art-for-townies-drive for the game, which is mechanically finished but currently wants some art. It’s on ‘reverse sale’ on Itch rather than another crowdfunding platform due to restrictions on SSI in the US. While not necessarily there with all the bells & whistles of a ZiMo project, it’s still part of the month.
Conclusion: I have already bought this as part of Solo But Not Alone 6. If it still needs more direct contributions, I’ll add to it.
By Rachel Bennett

What’s it about?
This is a solo RPG about reading and entering the worlds of different books (also movies, TV, etc, but mainly books). You go through five books and are changed by them. The project mentions that this is a shamelessly self-indulgent game, and yeah, it sounds it. Not that there’s anything wrong with that.
Campaign: https://www.kickstarter.com/projects/2018387307/i-have-lived-a-thousand-lives
Conclusion: Followed, but not backed.
By Gal Pal Games

What’s it about?
You’re starting a small business and trying to keep from doing anything too evil. Like torturing puppies, for instance. This is another game that uses a block tower to see how much you can keep or fail to keep your values.
I’ve used a similar game at my workplace to show collaboration in pitching, I’d be interested in seeing how this would work to show how compromises in service of capital.
Campaign: https://www.backerkit.com/c/projects/gal-pal-games/postcard-games
Conclusion: Following, not backed yet.
By Wyvern Den

What’s it about?
A cyberpunk noir game where two runners (human, hybrid or android) are trying to find proof about whether a gang leader’s dead or not. It uses the 24XX system which I’ve yet to try myself and is mostly looking for art and funds to make a starter adventure.
Campaign: https://www.kickstarter.com/projects/wyvernden/noir-neo
Conclusion: Followed but not backed. A good reminder that I should check out 24XX at some point.
By Thomas Munier & Bläckfisk Publishing
What’s it about?
A revised version of Dragonfly Motel and threatened/promised to be weirder than Bläckfisk Publishing’s previous works. You play travellers lost in a trap of dreamlike slices of life.
The intent is sessions from 30 minutes to two hours, involving everyone in character and setting creation. There are two modes: Feathers (accessible, intense) and Roses (demanding, profound). It sounds pretty surreal and intriguing.
Campaign: https://www.kickstarter.com/projects/blackfiskforlag/dragonfly-motel
Previous (French) Edition: https://thomas-munier.itch.io/dragonfly-motel
Conclusion: Followed, probably going to back.
By Côme Martin, Nimaël & Lisa Banana

What are they about?
SEX/VIOLENCE/POOP 3 is an RPG printed on toilet paper. Players are slaves on Turd Planet and rebel against their Master, who’s played by the GM. Printing a game on loo roll seems like the act of a strange mind, but also I love that RPGs can be this kind of thing.
HEX & THE PUNKS has players as punch magicians with two stats: Hex and Punk. It sounds a bit Lasers & Feelings, but with flipping coins.
We Were Punks has no actual mechanics, but is an epistolary game about the punk scene, mainly involving making things up about it.
Campaign: https://www.backerkit.com/c/projects/come-martin/three-punk-games
Conclusion: Following, but not backed. I’m a fan of Côme’s work though, so we’ll see.
By VJH Creations aka VJ Harris

What’s it about?
You’re a werewolf with a phone job, on call to deal with any of your pack’s issues as you actually can’t shift in the full moon. It’s a 1-2 player game and sounds like a fun mix of urban fantasy and mundanity.
Campaign: https://www.backerkit.com/c/projects/vjh-creations/on-call
Conclusion: Backed! How could I resist a pitch like this?
There’s more out there, I know there is. I already have items earmarked for a second article.
Before Zine Month started, I saw some folks mentioning that there was likely to be an abundance of AI art in entries and I’m pleased to say that I only found a few. Obviously none will be covered here.
One thing to note is that almost everything shared here is actually written and some have seen a basic/prototype release already. It’s normally best to launch late into the work so that you’re not trying to deal with making the project, printing and fulfilling it all in the post-project time. I’m still sitting on some Zine Month entries from last year, after all. I’m pleased that it feels like projects have been doing more to be organised like this.
Stretch goals are still present in most of these projects. Fortunately they’re not ludicrously ambitious which again, would be a mark of concern in a project’s ability to get fulfilled.
I didn’t really pay attention to Zine Month projects prior to the start of the month and I like what I’m seeing so far.

The X-Men: Age of Revelation event has ended. I’ve covered each of the miniseries and one-shots in a previous post but that was published before the finale came out.
I was at my dad’s for New Year, so I had to wait a couple of days before picking up a copy from my comic shop. I’ve read it a couple of times and I have a few thoughts.
Apocalypse and Charles Xavier invaded Earth with an army from Arakko in a full-page piece of art which felt evocative of the House of X first issue cover. They met up with the Amazing X-Men and one-armed Wolverine. Scott and Logan have a reunion and hug, then get to the fighting.
Kid Omega and his off-brand Omega Kids (the previous ones were killed) take on Professor X and he’s killed before Psylocke can murder Quentin. Of course, all of this is a moot point, as Revelation explains to Apocalypse that he wanted all of this. The American government wasn’t going to let him keep going for too long (although the current state of things in the real world feels like everyone will let America do basically anything at the moment). The X-Virus is all connected to the land and everyone mutated by it, so now it’ll make everyone into a single mind. Tentacles attack everyone and Beast gets all panicky about sending him and Scott to the present. That happens, but oh no, that wasn’t the Hank McCoy everyone thought it was (I called it!). Future Scott’s back, says that Hank wasn’t there and has a doomed attack on Revelation’s tentacles, but it’s all doomed. Everyone is Revelation now, as is Earth.
As Hank said, this wasn’t a battle to be won, but a warning. It wasn’t like Days of Future Past or Age of Apocalypse where it’s solved in the story. Instead, I guess we’ll have to wait to see what happens in the epilogue and Shadows of Tomorrow to see how it can be avoided.


A reminder that there are too many titles
Most of the Age of Revelation titles had a counterpart in the From the Ashes X-Men era. X-Men, Phoenix, Laura Kinney: Wolverine, Storm, Uncanny X-Men, Wolverine, Exceptional X-Men and Deadpool were all replaced. From the Ashes had recently finished Psylocke and Magik series, too. It’s times line this where you look at the list of comics and go, “am I getting too many?”
The answer is yes, but something is broken in me and for now I’m still getting them.
A pretty good final page reveal
I’ve given the event a lot of crap, and I kind of saw the OG Beast reveal coming (although I had a second of wondering if it might be Dark Beast). It’s still a fun reveal and given Brevoort seems eager to get rid of anything from Krakoa, it’s a surprise.

Obvious story-to-event bloat
Everyone’s said it and they’re right. This feels entirely like it was a story arc in X-Men which was made into a massive event. It could have been a six issue arc and incorporated both Amazing and Book, maybe with a linked one-shot if they must, the same way that Ghost Boxes accompanied Astonishing or the Age of Alpha-connected issues.
A couple of good miniseries
Cloak or Dagger was good. Unbreakable X-Men had a lot of art changes, but was still a fun companion to the original series. Rogue Storm looked good. I think that’s about it.
Only three books meant anything
Amazing X-Men, Book of Revelation (and World of Revelation) are the only real ‘core’ books and The Last Wolverine is the only one which links to the main events in any way.

Unfortunate comparisons to other “Age” events
Age of Apocalypse – 38 issues (39 with X-Men Prime)
This is the big point of comparison. Age of Apocalypse replaced each of the eight X-Men comics with four-issue miniseries, showed the wider world and preludes in a couple of two-issue series, then opened and closed with one-shots. Each title paid off to some level in the conclusion. Astonishing and Amazing X-Men were the ‘core’ titles, while Factor-X showed the bad guys. Weapon X showed an invasion force, Gambit and the X-Ternals brought the M’Kraan Crystal, Generation Next brought Illyana Rasputin and X-Calibre brought Destiny. X-Man brought himself, but he’s just like that. Each title felt like it told a story and pointed to the finale.
Age of X – 11 issues
This is what Age of Revelation should have been, to be honest. Oft forgotten and we entered the event knowing something was off from the start. It was only New Mutants and X-Men Legacy, but had the wider X-Men cast and a couple of one-shots. I really enjoyed it, and there were longer ramifications for some characters. The world is different all of a sudden one day, all because of Legion (and his imagined Moira, which feels like an unintentional call-forward).
Age of X-Man – 32 issues
This may not have been a perfect event, but it was great fun. While Uncanny X-Men went through a grim phase, all the other X-Men characters were in Nate Grey’s weird alternate world where he believes all the relationship drama is the worst bit of the X-Men instead of the best. His ‘utopia’ is retro-tinged in its style and has some great stories which pan out in six five-issue series. NextGen highlighted Glob, Amazing Nightcrawler was a bit of a weak link but still entertaining. X-Tremists and Prisoner X would prove to be fantastic introductions to Vita Ayala and Leah Williams to the X-Books, where they’d later return.
Bonus Comparison: Days of Future Past – 2 issues
Oh yeah, this also raises unfavourable comparisons to the two-issue story which put Kitty’s mind in the future and vice versa. This is effectively a reverse DoFP, but the future events won’t affect the present, just show how bad things can get.
No actual fix to the future in the event
It felt odd that Cyclops is sent back and nothing seems to have happened to make this grimdark future not happen. With 3K Beast around and aware of the X-Virus, if anything the future feels more likely to happen in some form now.
X-Men Omega closed out the Age of Apocalypse and had Bishop fix the past. Age of X ended and had epilogues in the event. Age of X-Man Omega closed out the story and that world, depositing Nate Grey in his own weird other space.

Hopefully something good in the actual X-Men comic
We’ll see. We do need to find out how the heroes stop this grim future. Unless maybe that doesn’t happen and the “Shadows of Tomorrow” are that it still looks certain. Cyclops and 3K Beast have fun clashes ahead, and we’ll see if any of the hints of the future do anything. Also if anyone will care.
In my self-imposed marathon of reading an X-Men comic (or an arc for a spin-off), I would probably take three weeks to get through this and I don’t know if I can bring myself to do that. I’m already preparing a From the Ashes era emergency stop and pivoting to the Legion of Super-Heroes if it doesn’t buck its ideas up.
Hopefully the Shadows of Tomorrow era will be interesting. Tom Brevoort’s mentioned throwing a lot of stuff against the wall, hopefully he’ll find something that sticks instead of cancelling a bunch of series and having mediocre events. We’ll see.


I’m a big X-Men fan and have been from a young age. I’m currently reading through 2012’s X-Men comics in my family marathon, as well as of course the present day issues.
I loved the Krakoan Era (2019-2024). It took some big swings and while there were a few hiccups along the way, I think that as a whole it did a lot more interesting things than several previous eras. I’ve been fine with a lot of Tom Brevoort’s work editing Marvel books, but the main thing I heard was that he was going to be, “a steady hand” for the X-Men line going forward. A truly double-edged phrase.
From the Ashes has had some good, bad and mainly mid titles in the time since it came out. It hasn’t felt as fully backwards-looking as I feared (it didn’t default to the 90’s cartoon/comic styles and the school), but it also hasn’t really felt propulsive. NYX had a good take on young adult mutants living in New York and dealing with having a land, a culture, a people, and then nothing. X-Force and Phoenix were painfully forgettable. X-Factor was poor man’s X-Statix despite loving the creative team behind it. X-Men and Uncanny X-Men have had some great moments and some poverty uninteresting ones, both released at a frantic pace which feels eager to outdo the output of Krakoa. Exceptional X-Men didn’t feel like a core ‘X-Men’ title and being released monthly made it feel slower than the others, but it was probably my favourite.
The first event, “X-Manhunt”, felt incredibly disorganised, with little purpose or connectivity to it, aside from getting Professor X off the board. Age of Revelation threatened to be similar, but bigger. The anniversary of the Age of Apocalypse was upon us, so it’s been celebrated with a Giant-Size Age of Apocalypse one-shot as part of another event, X-Men of Apocalypse as a miniseries written by Jeph Loeb who will probably ignore any continuity since he last wrote X-books, and then Age of Revelation.

Doug Ramsey won a contest to become the Heir to Apocalypse, aka Revelation. He’s spent time away from other mutants, hanging with Warlock and Bei of the Blood Moon. Recently, he’s arrived at Cyclops’ Alaskan X-Men base, looking to join them. As they’re let in, we see a glimpse of a dark future.
Cyclops and Beast have been sent X years into the future, where things are pretty grim. The X Virus mutated or killed any humans who came into contact with it. Wildlife has taken over the infected lands. America’s fragmented (more than it already has). Revelation’s powers have allowed him to control people like Wolverine and ‘Babel’ people who he doesn’t like, taking away their ability to communicate or understand others. The X-Men are a resistance force and they’ve brought the minds of Cyclops and Beast to the future to help them.
This all takes the form of four one-shots and sixteen three-issue miniseries. That’s a lot. Age of Apocalypse had two one-shots, two two-issue miniseries and eight four-issue miniseries, by comparison. Age of X-Man had six five-issue miniseries and two one-shots.
I had a mixed reaction to the start of Age of Revelation. A number of the titles had interesting concepts, some felt like odd choices. It all felt like a lot and aside from the design on the sidebar of the comics, it didn’t feel visually distinct. When Amazing X-Men reached its midpoint and revealed that this 54 issue event was just killing time while Future Cyclops was in the present trying to kill Revelation, the wind was taken out of me a bit. This only increased when the first three miniseries ended and my main reaction was, “that was all a bit pointless.”

Let’s have a closer look though. Maybe in rereading them I can see if there’s any connective tissue between the Age of Revelation as a whole and if they actually tell any good stories. [The following is an expanded version of a thread of mine from BlueSky]
By Jed MacKay, Mahmoud Asrar, Matt Wilson & Clayton Cowles

Amazing X-Men feels like the ‘core’ title, especially as it continues directly from Age of Revelation: Overture. A theory I’ve heard is this was a story arc pushed into a massive event.
The ‘truth off’ in issue two is fine, and leads to a fun Cyclops moment. The biggest problem is that we find out that Scott’s been Days of Future Pasted and the actual relevant actions relating to this grimdark future are in the past, so none of this is likely necessary.
The final issue reveals Doug wants to make everyone a hive mind. I think that’s what he did as Truefriend in New Mutants Vol 3. Beast is kind of sus and A arrives with Professor X.
Again, it all feels like parts of a future story in the X-Men ongoing which didn’t need to be all of this.
By Stephanie Phillips, Giada Belviso, Rachelle Rosenberg & Travis Lanham

Binary’s got an alright concept where Carol’s the Phoenix and using all her powers to keep her hometown safe. The thing is, Phoenix can do vastly more than protect a single town. Also why was Madelyne Pryor suddenly interested in being the Phoenix? Her conflict has always been about being a real person and not Jean.
Does it tell a complete story? Yes. I remember it more than the current Phoenix run which is saying something.
A good story? Not really, it’s got the hook, but I don’t buy Maddie as the villain.
Does it add much to Age of Revelation? It features Babels, kills Carol and Phoenix is still here, protecting this town. She’ll have to abandon it in order to reach the finale
By Justina Ireland, Lorenzo Tammetta, Andrew Dalhouse & Joe Caramagna

Cloak or Dagger is a surprising highlight as the pair are married but have a Captain Marvel/Rick Jones thing where they can’t share the same dimension. Also Fenris are here being dickheads, forcing the X-Virus on people. There’s a human soldier who’s helping the pair but immediately sides with Fenris when he becomes mutated. Eventually, Cloak and Dagger’s daughter who’s trapped in an in-between dimension pulls them both together for a time in order to save the say.
The story’s pretty simple and gets rid of the divide for a bit in issue two. This didn’t need to be an Age of Revelation title, and it’ll be interesting if they adopt some of this for the present day.
Still, I enjoyed it as a whole.
By Eve Ewing, Francesco Mortarino, Raúl Angulo & Ariana Maher

Expatriate X-Men’s about a flotilla of X-Men trying to get a dark elf looking guy to Limbo for Mystique, only Melee’s going to betray them and needs to leave him behind. She’s also seeing him.
Illyana’s inexplicably a parent now to another child who’s a bit of a nothing character. The ships are wrecked, the team escape and are heading to the finale by train. The characters are fine, this series feels a bit disjointed.
As a story it’s one which feels a bit spotty. It is fairly core to the Age of Revelation world and I assume will tie in to the finale.
By Cavan Scott, Ruairi Coleman, Roberto Poggi, Yen Nitro & Joe Sabino

I’m still shocked that those maniacs made me care about Emma & Tony in the Fall of X. Iron & Frost has some alright ideas, but falls foul of being both too short and repetitive at the same time. Emma’s heart is punched out and Tony’s a robot man. She’s trapped in diamond form and looking for a solution while in theory Tony’s after a cure to the X-Virus, but has gone a bit mad.
It’s a complete enough story with some alright moments. Ultimately the attempts to save Tony and Emma fail, Rhodey’s killed, but a message is sent back in time. Maybe this will result in something?
Is it good? I guess it has its moments and could have been either two or four issues. Is it tied to the Age of Revelation? Maybe, but it could actually end up linked to things in the present.
By Saladin Ahmed, Edgar Salazar, Carlos López & Cory Petit

The Last Wolverine has me more invested in Leonard the Wendigo than any of his present day appearances. Leonard, powerless Kurt and Heather Howlett (?) are going to rescue the brainwashed guy Wolverine. This involves going from Canada to America and finding Logan. Luckily he’s there and pretty much everyone dies trying to get Wolverine his brain back.
Much to my surprise, someone accomplishes something in an Age of Revelation spin-off!!! Heather hacks off Logan’s arm and they beat him up enough so that Revelation’s brainwashing goes. I don’t know how he’ll stay that way in the finale, though…

By Erica Schultz, Valentina Pinti, Rachelle Rosenberg & Cory Petit

Laura Kinney: Sabretooth is a very thin story. She works for Revelation, betrays him to drop her weird son off to Gabby & Akihiro. She’s brainwashed to hunt them, feels bad and stops, is brainwashed again. Then her son explodes, killing Laura, Gabby & Akihiro.
Did it tell a complete story? Yes.
A good one? Not really, it was thin, repetitive and abrupt deaths of everyone makes it feel a bit pointless. Like most of the ones above, could have fared better as a one or two issue story to tighten it up or a four issue one to actually gain time to do more.
We did see some of this future world and Arakko, and Alex may pop up in the finale, but probably not.
By Gerry Duggan, Jonathan Hickman, Alan Robinson, Yen Nitro & Ariana Maher

For a title called Longshots, the titular hero only appears occasionally with Spiral to provide commentary.
Mojo gets a team together to sort out a power plant which is interfering with his broadcasts. Wonder Man and Hellcat lead the team, while Bishop does some odd time travel until he’s killed. Basically everyone dies, just as Wonder Man and Hellcat hint at reconciliation and a possible future series. While I like Hickman, his humour doesn’t always land and grinds a few axes from his last run.
Does it tell a complete story? Yes.
A good one? Eh, not really.
It’s more connected to AoR than I thought with the Power Plant, but it could have been anything and doesn’t feel like it fits in this world.
By Tony Fleecs, Andres Genolet, Fernando Sifuented-Sujo & Travis Lanham

Omega Kids is a mixed bag as Quentin Quire tries to handle teaching kids who only know this version of the world and while they speak about things like gendered terms, they’re also dead-eyed extremists, killing for Revelation.
Quire’s conned into a psychic illusion by them, manages to stop it and an assassination attempt on Revelation, then kills the kids. A weird mix of interesting that Quire’s contending with newer forms of his old ways and their casual extremism.
It did tell a complete story and delved into some of the AoR society, but didn’t go far enough about the radicalisation of the youth into willing and (over)eager enforcers of Revelation’s will. Adding consideration about things like gender and ability to them muddied the message, too.
By Joe Kelly, Kev Walker, Chris Sotomayor & Joe Caramagna

Radioactive Spider-Man feels like a “What If…?” story extended into three issues. Spider-Man’s doused with radiation, living with Cecelia Reyes and his aunt transforms into a murderous monster she doesn’t remember and can’t control. She’s accidentally let out of stasis and Spider-Man tries to save her despite everyone saying he can’t. Ultimately, he can’t.
It is a complete story that barely feels part of AoR. As I said, should have been a What If story, It also gives Miles the terrible name “Spin”.
By Murewa Ayodele, Roland Boschi, Neeraj Menon & Travis Lanham

First of all, Roland Boschi’s full page spreads are astounding. I kind of like the Superman Red/Blue thing with Rogue as it’s a rare moment of acknowledging that there would have been X years of superhero bullshit going on.
I had to reread it a couple of times. Storm’s been causing (more) climate catastrophes as she’s containing Eēgūn. Akujin, a new character, convinces Rogue Red and Uncanny X-Force to hunt and kill her five years into AoX and three reads in I cannot tell you why. Maybe I’m being dense.
Uncanny X-Force die five years into AoX, as does Rogue Red, but Storm brings her back. This is a story missing pieces, with some cool visuals. I assume Gambit’s getting Rogue Red back for the big finale, I’m not sure why, as Unbreakable was off on its own.

By David Marquez, Rafael Loureiro, Alex Sinclair & Ariana Maher

Hellions was good, but what about Second Hellions? That’s Sinister’s Six. The team’s made up of Havok and a few others infected with the X-Virus despite being mutants, another doomed alternate reality Alex Summers child, Venom and apparently it’s a surprise Revelation made the X-Virus. I did check and it’s not said overtly before this, but I think it was entirely able to be guessed.
There’s a cure to the X-Virus, but everyone dies. Lorna’s Venom and the crystal body of Havok might be doing weird things, or it might be Sinister doing things at the very end. Ultimately this all felt a bit pointless.
By Gail Simone, Lucas Werneck, Carlos Villa, Mario Santoro, Davide Tinto, R.B. Silva, Alessandro Cappuccio, Ramón Rosas, Luciano Vecchio, Tiago Palma, Espen Grundetjem & Clayton Cowles

Unbreakable X-Men feels self-contained, with Rogue sacrificing herself to stop Galactus, Gambit losing his sight, Shuvahrak wakes up and the former Outliers have to get back together to stop her. The art’s nice, but shifts through a few artists I assume to keep up with the schedule.
Is it a complete and good story? Yes, although it feels disconnected. It’s a nice look at a potential future life for the Outliers. It’s also a rare happy ending. Like Radioactive Spider-Man, it feels like this could have been a What If story.
By Tim Seeley, Carlos Magno, Guru-eFX & Joe Sabino

Undeadpool’s pitch of a sane(ish) mind in a slasher monster body sounded alright. He’s trying to help the one member of the Alpha Warriors he didn’t kill & eat to reach the X-Men.
Cable appears a few times, infected with the T/O virus and fighting Deadpool until Fearless boosts his powers, revealing she’s an aspiring chorister who could have fixed Deadpool. Luckily he kills her before she kills the X-Men, but his powers go into overdrive, killing him.
Was it a complete story? Yes. It was fine, although I’m not a Deadpool fan. It felt pretty futile, ultimately, but the presence of the Expatriate X-Men made it feel a little more grounded in this world.
By Jason Loo, Sergio Fernandez Dávila, Aure Jimenez, Rain Beredo & Joe Sabino

X-Vengers is a terrible name, and is an insulting name the public have given the team. The surviving Avengers are mutants now: six-armed Hawkeye, weirdly variable Scott Lang, water-based Black Widow, Warlock-Vision and Shang-Chi who can shatter everything. Cannonball’s also there and Moonstar’s leading the team. They fight the Kree who invade for some reason and then there’s a weird techno-virus thing to deal with. Also there’s a lot of Revelation here.
The villain turns out to be MODOK who’s trying to get the humans and mutants to fight… for some reason. It’s kind of a complete story, but aside from the New Mutants reunion I don’t care.
By (1) Al Ewing, Austin Alessio & Travis Lanham (2) Steve Foxe, Jesús Merino, Wil Quintana & Travis Lanham (3) Ryan North, Adam Szalowski, Chris Peter & Travis Lanham

World of Revelation is an anthology one-shot. In a rare move for one of these AoA type events, Professor X is alive! Also Al Ewing gives us a fun mostly prose journey through Arakko before their appearance in third issues of some other titles.
Apparently Doug babels people by yelling, “Babel!” Also we get Franklin weirdly mutated, recording history and then dying. Eons later, the timeline still isn’t fixed and HERBIE has all his records. Two mostly alright stories showing the passing of the age of heroes.
The first story’s the closest there is to anything which feels useful to read for the wider Age of Revelation, but you can kind of guess that Charles and A are returning from all the other series.
By Jed MacKay, Netho Diaz, Sean Parsons, J.P Mayer, Fernando Sifuentes & Clayton Cowles

Book of Revelation is the other ‘core’ feeling title, unsurprisingly also a Jed MacKay joint. It’s an evil palace drama with Doug and his choristers, a ghostly Kitty Pryde and Elbecca, a new Chorister trying to survive. Also to kill Apocalypse!
The Elbecca treachery’s kind of fun, watching her take down Fabian Cortez, a man who is only good when he’s being clowned on.
Elbecca reveals her treachery to Revelation and gets stabbed. Revelation reveals he’s been hoping for an infiltrator as summoning Apocalypse to Earth is part of his plan to merge everyone into one being. I guess we’ll see how that goes soon.

So… there are some positive moments in the event, it’s not all bad, but I do have some issues:
So far a lot of the Age of Revelation series didn’t feel too necessary. They did all read a lot better in three-issue chinks rather than individual issues. The style is pretty similar to the current era and it feels like this has mostly been to trick fans with broken brains like mine into buying 52 comics instead of just having a four to six issue storyline in Adjectiveless X-Men.
This is being published before the final issue, so we’ll have to see if it can stick the mediocre landing, surprise me by being good or be the reason I won’t continue my daily X-Men marathon beyond this point.


Charlie and Miles have ‘gifted’ each other episodes of Star Trek to talk about, both good and bad. The problem with being casual about Star Trek is you just don’t know all of what’s out there. That’s what the Casual Trek mission is for, after all.
This year the gang are doing something different, talking about a film that’s adjacent to Star Trek, and even some Trek actors say is the best Star Trek movie: Galaxy Quest. They’ve even got guest stars Reanna Reid-Lobatto and Sean Corse from off of the Famicom Dojo joining the festivities.
So sit by the fire, get a nice drink and listen to some nerds getting rabid about a fun film, even if it has Tim Allen in it.
0:03:47 – What Non-Star Trek/non-Galaxy Quest Thing We’ve Been Enjoying: Pokémon Legends ZA, Taskmaster,
0:21:49 – Galaxy Quest Preamble
0:33:12 – Galaxy Quest Recap
0:54:51 – Thoughts on the movie
Talking points include: The Mojoverse, the Junkions, chilli, needing to cuddle a Pokémon, Detective Pikachu, Pokémon Legends ZA, John Pertwee’s Doctor Who episodes, conventions, Thought Bubble, Sean learning about names from the UK, Westlife, Santana, Chat Out of Hell’s Westlife episode, Charlie’s musical knowledge comes from Rock Band, Miles’ anecdote about how he saw Galaxy Quest (funny, charming), Charlie’s anecdote about watching Pokémon: The Movie (thankfully short, of questionable legal status). Charlie pitching 2000 AD, “some of the old tentacle action”, Sam Rockwell, Susan from Seinfeld, fandom in media, “Duct Tape Boy”, what is wrong with Monk from Monk, convicted felon & narc Tim Allen actually being okay in this, Airplane, The Shining, Three Amigos, favourite non-Christmas Christmas movies. Oh, and occasionally Galaxy Quest.
Casual Trek is by Charlie Etheridge-Nunn and Miles Reid-Lobatto
Music by Alfred Etheridge-Nunn
Casual Trek is a part of the Nerd & Tie Network
Support Reanna’s breast reconstruction surgery here: https://www.gofundme.com/f/support-reannas-breast-reconstruction-recovery
Miles’ blog: http://www.mareidlobatto.wordpress.com
Sean’s YouTube channel: https://youtube.com/@famicomdojo

Thought Bubble is the event for comics creators in the UK (and beyond). That’s what I’ve always heard about Thought Bubble. It’s a convention I’ve been meaning to go to, but there have been too many factors in the way.
It’s during National Novel Writing Month and I was running the Brighton community for a while. It’s right near Christmas. I didn’t have the money and everyone always goes on about how expensive it is. I go to a lot of conventions each year and would be abandoning my partner yet again.
I don’t have those excuses this time… well, Christmas is always going to be a factor, but that’s fine and this is actually a convention my beloved would enjoy going to!
After faffing about a lot, I pulled the trigger, booked a hotel and tickets for the con. After years of seeing a lot of people I’ve collaborated with, wanted to collaborate with and was a fan of going there, I was going to join them!
It’s quite the train trip to Harrogate, but I had my partner and my Kindle accompanying me. As we got closer I’d see some people sketching on the train. Comics people were less easy to spot in the wild than board game people, but they were still there.
Apparently we didn’t have the worst of it. Speaking to Matt Hardy, the traffic and the weather meant an eleven hour drive. Others mentioned similar amounts of time and one even had a breakdown on the way. On BlueSky there were several people mentioning flights into Leeds being rough. It sounds like trains were the way to go.
The hotel was… fine. I saw some comics folks taking breakfast around the same time as me and Emma. We had a view of The Majestic from where we had breakfast. It was taunting us by looking all fancy and Overlook-ish. The worst of it was a lack of plugs by bedsides, although Emma did find one on her side, and someone who was snoring loud enough to get through the walls to our room. I’m used to a bit of noise and can get to sleep through most interference, but it was incredibly distracting.
Harrogate itself looked pretty and had a few book shops to check out with our remaining time on the Friday.
There were some Christmas decorations up, although the theme seemed to be, “ominously red”. With an evening ahead of us, we went to the Everyman to see both the little comic shop section and the third in the Now You See Me franchise. It was incredibly stupid, but in an entertaining way. Emma was even given some fancy playing cards which were a promotion they had a lot of going spare as not enough people turned up to the premiere.

We had breakfast, went out of the Premiere Inn and luckily saw someone who was headed to Thought Bubble, so we were guided to the optimal route over to the entrance.
The halls were incredible, like a smaller comic fair stretched out to eternity and with nary a Funko Pop in sight. We had a couple of missions to do which would help us orient ourselves to the con.
First up, I had to drop off Explosion High to the WIP Comics stall and introduced myself to the folks there. I’ve contributed to the digital version of the most recent WIP anthology, but still feel fairly new to their group. I picked up a graphic novel for Mike Armstrong (of WIP and Explosion High fame, also a dear old friend from my days as a sixth form comic nerd). The final early mission was to see Matt Hardy to check in and see how he’s doing.

He was busy doing his sales patter and had already been having a good morning selling Thunder Child. The comics looked gorgeous, and I also got to see physical copies of Vehi-Kill in a collected format. It’s the book that sold me on Norrie and Faye Stacey as people I needed to collaborate with.
Speaking of which, I only briefly saw Norrie, who Matt introduced me to but I only realised it was him after we’d parted ways. He wasn’t exhibiting and I didn’t get to give him the attention he deserved. Hopefully we’ll meet again before too long.
After a week of faffing around writing and re-writing a pitch for the 2000 AD writer’s talent search, I put my name down. Up to twelve people would be selected and there were about twelve when I went to the stand. Later in the day, it had already run to several pages, so I wasn’t sure about my efforts.
Emma found a sticker trail which took her most of the day and for £2 looked like an incredible time. She found so many stalls she wouldn’t have gone to without it and had made a note of several places to go back to and buy comics from.
As far as famous folks, I didn’t really speak to any of them, but I saw people chatting to Kieron Gillen and Paul Cornell, I saw the mysterious ‘box of treasure’ Al Ewing left behind at his stall when he was busy either on a panel or wandering about.
I think I was the one to crack out of me and Emma, when I saw some cute bird badges and a book of interviews about Marvel’s Ultimate Universe. I’m a sucker for inside baseball talk, so I had to check it out.
I saw Doctor Doom and Valeria Richards, and told Doom I was an admirer of his work.

There were a lot of panels I’d put down to check out and made it to two of them.
Silence! To Astonish was a convention classic and I admit I’d only heard of both podcasts when they had a crossover with some other comic podcasts (and Al Kennedy’s appearances on them in the years since). They had Kieron Gillen, John Allison, Al Ewing and Megan Huang guest starring, answering some bizarre questions, doing challenges like sewing trousers or at one point taking over the podcast.

Next up was 2000 AD – The Galaxy’s Greatest Panel. As readers here will know, I’m late to 2000 AD but have fallen in love with it over the last few years. Chloe Maveal (aka KLO-E from the 2000 AD podcast) hosted Garth Ennis, Sean Phillips, Jock and Kelly Kanayama on the panel. It was my first time seeing most of them in person and good fun going through their history with the comic.
Having spoken to Matt about the fabled mid-show party, I was told to head to the Majestic instead as it wouldn’t be as loud and there would be some comics folks to chat with. I went to dinner with my beloved and as she has a vastly smaller social battery and had some work to do, she went back to the hotel while I went to the Majestic bar, ordered a whisky and awkwardly sat around looking for any comics folks. There was an Indian wedding which had some great fashion, but was definitely not anything comics-based. I worked on my two-minute pitch for 2000 AD and eventually saw some comics folks congregating near the front of the area.
Once I found comics folks, I had a really nice night, chatting with Dave Taylor, Bruno Catarino, Barry Nugent from Geek Syndicate, and one more person who sadly I didn’t ever get the name of. Matt Hardy and Rob Jones came by after a little while, so it was a night filled with old friends and new.

We got up with enough time to chill with breakfast and check out, then walked over to the convention unaccompanied this time. I was still going through my pitch in my notepad and seeing if there was anything I could trim or change.
Emma was hunting down the harvest stamp trail which luckily I’d realised Faye Stacey was organising. We went to their stall and grabbed a list, then Emma went off scouting while I had a bit of a wander.

As time drew near to the pitch panel, I bumped into an old customer of mine from the comic shop, who was also one of the backers I knew from my old Explosion High Kickstarter. We compared our experiences of the con until I realised it was time to head to the panel.
I was nervous about pitching and what the other competitors would be like. An edgelordy looking guy was muttering about heckling in the 2000 AD panel and fortunately didn’t actually do it. The group were lovely and we were all psyching each other up at the front of the queue to get in.

The panel were Rob Williams, Leah Moore and Paul Cornell, with Michael Molcher hosting. I’d heard him on the 2000 AD podcast, and it’s always interesting seeing a podcast host in person for the first time. He was good at acting like he was goading gladiators to fight, but also really being pretty supportive.
I was early in the running and drawing on the confidence of pitching my project rather than myself, I feel I did pretty well with “A Bird Pecks at a Mirror”. I made eye contact with the panel and with the audience. I kept to time (I think… Molcher didn’t tell me I’d gone over). After my pitch, I made notes, trying to get names of the other competitors and how their pitches went. The winner and honourable mention were definitely my two favourites (other than mine).
While it feels like a terrifying experience up front, I found it pretty exhilarating to do. The people were all nice and the panellists were genuinely interested in the pitches. Paul Cornell was very thorough in his attitude towards what a Future Shock needs. Rob would get folks to go back and elaborate on some elements, freed from the two minute pitch time. Leah picked up some fun hooks and genuinely seemed to enjoy a lot of the suggestions.
Personally, I intend on going to Thought Bubble again and I want to try pitching again. I know it’s a bit of a lottery, but it was a fun one.
I met up with Matt and Emma afterwards, explaining what went down at the panel. Emma and I had a last wander round the halls, collected my unsold comics from the WIP stand and eventually made our way back to the station for the long ride home. There would be some time to wait, but we had a lot of comics to entertain ourselves with on the way back.


[show notes by Miles]
We’re still concerned with the Delta Quadrant as this episode of Casual Trek covers episodes from Modern Trek’s animated series concerning the Voyager, the Delta Quadrant and all assorted antics. First up is the Prodigy Season one mid-season two-parter ‘A Moral Star’ where Dal and the Protostar gang plan to actually do a Starfleet with a little bit of heist antics as they try to break out the prisoners of their old home and then in Lower Decks’ ‘Twovix’ as Boimler grapples with the possibility of promotion, the crew of the Cerritos discover that when there’s an outbreak of Tuvixes, Janeway was 100% right!
Episodes Discussed: A Moral Star (06:36) and Twovix (35:35)
Talking points: Dan Dare (SPACE HYPER HERO), Hades II, the dark history of the Mushroom Kingdom, more of the Dark History of Charlie’s time with Dave’s Comics, the one time the Holodeck safeties breaking was a good thing, Janeway is definitely cottagecore, 80s cartoons were great nostalgia, but modern cartoons do have some superior moments, Mantzoukis in Taskmaster has coloured our heroes opinion of Jakim Pog, many many references to Katamari Damarci, Janeway was right killing Tuvix, does Riker regret not having sex with his transporter clone? we make Tuvix a verb, an American is a Tuvix of Espresso and Water, what happens when coffee reaches Warp 10? Miles sings two separate theme tunes.
PEDANTS CORNER: The TOS episode Miles refers to is ‘Is There In Truth No Beauty.’ Miles and his wife DO have the Katamari Damacy soundtrack on vinyl, important to know.
The episodes can be found on all podcatchers, on Spotify or using this link:

I love a convention and 2025’s been a surprisingly big year for me with them (with two left to go between Thought Bubble and Dragonmeet). The thing is, a gaming convention is more than just games.
Here’s my list of top five non-game things from Essen Spiel 2025, presented in no particular order:

I love my 3DS. It was my favourite console for years, beaten only by the Switch. StreetPass was a fun thing which meant I took my 3DS everywhere with me for a long time. If you passed someone within about 30 feet or so, you’d get a copy of their Mii avatar, puzzle pieces for several Nintendo-themed puzzles and games.
Unfortunately the 3DS is no longer a popular console and while I’ll take it out sometimes and get a StreetPass hit, it rarely happens. That said, I had three whole StreetPass hits!

On the first day of the con I was eager not to get analysis paralysis when ordering food, so I just went for a giant pretzel. That was pretty good. Then the next day I discovered one of the food stands also sold them covered in cheese. Amazing.

In some of the halls you could hear a sudden burst of music starting and stopping. It was distracting during some of the teaches being given to us and we weren’t sure where it was coming from.
Steve and I were both talking about gaming tables with some aspirational thoughts to him moving and me moving some rooms around in my house. Some of them were ludicrous, with lighting, effects and in one case a central map which could be raised and lowered. We decided it was probably the tables making the noise.
I did actually find one of the sources of the noise in the pizza food truck in the outside part of the galleria. It would occasionally blast out some radio and with open doors, maybe that was where some of the noises came from, but I’m still going to say that they were all overly deluxe gaming tables.

I try and give up on the UK Games Expo app each year, so I was doubtful about the Spiel app. Then Steve explained what they’ve done and I instantly downloaded it.
The app has a map of the eight halls, a list of events, vendors and games, and they all work beautifully.
I checked off around 50 vendors to check out and half that in specific games, putting a star on them in their respective categories. The map part could zoom into specific halls so you can see the stands. Even better, you could select the star and view your favourites on the map. This was incredibly helpful. You could also get it to plot out a path between stalls and check them off as you saw them.
I admit I put too many things on my app, but by Sunday I had enough checked off to make more dedicated battle plans about where to go.
I’m very familiar with the Catan sheep at each Expo and sometimes you’ll get things like the Feed the Kraken designer bringing a soft toy octopus, but this con went to the next level.
Here’s a selection of mascots I saw, a number of whom were disturbing, but always a delight to find.





Last and definitely not least is the main reason for going along… the company. Steve is one of my oldest friends, having been shoved in my direction by a mutual friend who said he wanted to learn about RPGs. We met Alex a few years later when he went to our Magic (and other CCGs) night. The pair were part of some of the formative years of me as a roleplayer and were more than just players in my group. We were a family, and while folks have moved away, had families of their own and gaming groups of their own (in Alex’s case all the way across the world), I still love them both.
The pair were very patient with me sharing my varied hyperfixations (X-Men and indie RPGs mainly), and it felt incredibly comfortable being able to just hang out with them at a convention with no real expectations. While we’re all older than we were at other cons, we would leave the convention early, grab food and play some games before turning in. Steve showed us the start of Peacemaker Season Two on one evening when we were all gamed and people’d out. Unfortunately the noises Alex and I made during the night meant Steve making a self-proclaimed ‘nest’ in the hallway in our AirBnB, but other than that, it was an extremely chill time.
We’ve said we’ll have to do something similar for our joint 50ths, and hopefully we’ll be able to meet up some time before then, too.

Essen Spiel is big. Really big. It’s difficult to play everything, especially when you’re really awkward about hovering awkwardly by a table for ages. Not that it stopped us by the end, but early on, the three of us were a bit twitchy about it.
Here are a few notable games I saw, with the caveat that I didn’t play them so they may be better or worse than my impressions.
By Llamascape Games

The very first game we saw was this one. It’s in a little storybook-style box and has you all taking the role of people boasting about your accomplishments. I made a joking comparison to Hare & Tortoise for the similar case, but actually the race to all control the narrative direction is strangely comparable.
The boasts are all entertaining and include things like fighting windmills, if course. It’s part of a series with Moby Dick coming in the future. I’m going to have to keep an eye on this company.
This isn’t really like the others, but still worth talking about.

I didn’t expect much from the RPG scene here, but there was a lovely big stall of Canadian roleplaying games. I got to gush with the people at the stall about the works of Avery Alder and about Mothership.
I ended up picking up a small Mothership trifold adventure.

I love how tabletop games and analogue game technology has advanced over the years. This lends me more to a ‘cult of the new’ than an old gamer, but there are some I still love. Carcassonne, for instance. On the other hand, there’s Catan, which I feel I don’t really need to play again.
There was a really long Catan game, which I think was attempting to build a record. It looked cool, if you’re into that sort of thing.

A game I don’t care to play and a game I can’t play with my beloved as she’s far too good with it. I had to share this with her, more as a shared in-joke between us.
By CGE

I don’t know what the expansion contains and didn’t pick it up as I’ve not been able to get Galaxy Trucker to the table enough. Still, this expansion has the same name as an exclamation my dad would shout, so it tickled me.
By Floodgate Games

I was waiting for Alex to pick something up and didn’t want to get in the weird German fan game pen, so I hovered elsewhere. There was a fun game about hiding little plastic gem acorns from each other in a hand, shaking them and people guessing what’s there.
By CrowD Games

A cute cover goes far, and a (let’s face it) generally incompetent Winnie the Pooh solving crimes sounds like a fun idea. I didn’t see more than the cover and a skim of the back of the box. It looks like you’re travelling through scenes trying to solve puzzles.
By Ludonova
I love Junk Art. I think it’s something about my dyspraxia where I love tempting fate in a completely free environment. Or that I’m thinking all the time about how not to knock into everything while other people don’t think about it as much, so that’s given me practice for the game.
So what is Junk Art Revolution? I imagined a standalone sequel with new pieces or something like that. No, it’s a new printing of the game, with a couple of changes.
The person at the booth excitedly told me what they are:
I think I’ll stick with my edition.
By Blue Orange Games

Again, I was faced with an interesting prospect. What is this new edition of Kingdomino? They’ve released Queendomino and several other versions of the game.
This time, the person at the booth said:
Again, I think I’ll stick with my version and the brilliant scorepads in the BGStats app.
By Esperanto Game Studio

My app was decluttered enough to make questing through the halls a lot easier. That said, we came to the Esperanto Game Studio booth way too late and they’d sold out of their game. There was still a copy to check out.
Jisogi’s a worker placement game about all the stages of making an anime series. You start out with some pre-burnt out creators and gain more over time, putting together the ideas, the writing, the art and so on. It sounded simple, but was very pretty. Apparently a reprint campaign is coming soon.
By Purple Lantern Games
We didn’t manage to get into a game of this, but it looks fun. It sounds a bit like a cross between Mysterium and Betrayal at the House on the Hill.
By Fryxgames

I’m sure they’re good, but this felt like inviting disaster, especially with a chunky Terraforming Mars box on display. I’m amazed it stayed on.
Those were some games and game-related things I encountered at Essen Spiel but did not get around to playing. Did you play any of them and have anything to say about what I missed?