Tag Archives: rpgaday

RPG a Day 2020, Part Thirty-One – Alternatives to Experience Points

When I ran Dungeons & Dragons, experience points were often a pain. Third Edition had too much maths in working out encounters, as you’d have to calculate challenge ratings, you were recommended a set amount of encounters and were encouraged … Continue reading

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RPG a Day 2020, Part Thirty – Fun with Portals

Today’s theme is portals, and as loathe as I am to keep banging on about my Dungeon World campaign set in Exodus, it’s got some sun experiences with portals which work for this day’s theme. The initial premise of the … Continue reading

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RPG a Day 2020, Part Twenty-Nine – Ships and Carts, When Your Ride is Your Home

I like a headquarters for groups. I’ve given folks taverns to restore and use as their home. I’ve often had players help make their hometowns and in Hunter: The Reckoning my players spent more time maintaining their lovely suburban house … Continue reading

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RPG a Day 2020, Part Twenty-Eight – Closing out a game with an epilogue

I love a good epilogue in an RPG. It’s tricky in a limited time slot to make sure that when a session ends, it can end properly in a satisfying manner. I’ve been trying to improve in this way as … Continue reading

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RPG a Day 2020, Part Twenty-Seven – Favours as a good plot starter

RPG a Day 2020, Part Twenty-Seven – Favours as a good plot starter I thought this said ‘flavour’ at first and got excited about waffling on, saying about how some mechanics have a kind of flavour of their own. Starting … Continue reading

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RPG a Day 2020, Part Twenty-Six – Magic is Best When Its Strange

I like magic when its weird. That sounds like it should be a fairly basic statement, but actually that’s something a little difficult in RPGs when so much can get laid out like feats or special abilities with slightly different … Continue reading

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RPG a Day 2020, Part Twenty-Five – Chaos Engines: Pulling Levers and Pushing Buttons

There are a lot of assumed player types; your rules lawyers, your munchkins. A lot of these have changed or been reframed over the years. A rules lawyer can actually be great if you turn them into your rules caddy. … Continue reading

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RPG a Day 2020, Part Twenty-Four – The Tricky Art of Humour in RPGs

I listen to the System Mastery podcast and they covered an RPG I’ve owned for years but never actually played. The Land of Og. It brought back all the memories of picking it up at GenCon UK, reading it and … Continue reading

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RPG a Day 2020, Part Twenty-Three – Edgelord, my first Masks villain

For a little treat, let’s look at a villain for Masks. Edgelord was the first villain I ran in Masks. Masks is possibly my favourite superhero RPG and I’ve run a lot of them. It’s about young superheroes who haven’t … Continue reading

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RPG a Day 2020, Part Twenty-Two – Getting Burnt Rare in RPGs

I know this is a bit of a stretch, but I’m going with it. Fire’s a fun thing in an RPG. At least, in some RPGs it’s fun. I have an index card which was used in Fate Core. It … Continue reading

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