
I’ve been a terrible British Nerd. Aside from Red Dwarf and a few things like Iain M Banks and Ultraviolet, I didn’t really consume much British genre media. I didn’t even bother with Dr Who until the Matt Smith era.
I started making up for that when I started watching the old series of Doctor Who (I’m up to the Third Doctor). My 2024 involved getting (back) into manga with Berserk, Dragon Ball, Assassination Classroom and a few others. I also started getting into reading 2000 AD from the start. I attempted this once before and made it to about 80 issues but fell off. This time I’m older, wiser and was prepared for a slow start.
As of writing I’m almost done with 1984 and it’s been going well. I’ve subscribed to 2000 AD and the Judge Dredd Megazine, I’m getting collections and once I get rid of my ‘to sell’ boxes I’ll probably make a quest of trying to track down physical copies of individual issues. As I’ve told my Casual Trek co host, Miles, I don’t do ‘getting into things’ by halves. What we’re doing with Star Trek is casual, for me.
I’m going to try and go through the various series, things which stood out to me, that I liked or didn’t, and a few other bits of information. I tried this once before by doing a hundred issues at a time. A year at a time feels easier to manage, so there will be some recycled material for the first couple of years, but I think this will be better in the long run.
The issues covered here are: 2000 AD issues 1-45, 2000 AD Summer Special 1977, 2000 AD Annual 1978
DAN DARE

Issues Covered: 1-24, 28-45
Originally created by Frank Hampson
A 1950’s space hero who sounded quite like he was a kind of Biggles in Space ended up being a flagship character for 2000 AD. I think it was to help sell the comic to money folks, as he was an established hero. Then they changed things.
Dan Dare undergoes a few reboots in its time, including twice in the first year.
The first two stories are, “The Biogs” (just labelled Dan Dare in most places) and Hollow World.
The next set of stories makes Dan Dare more of a military space hero, with an ensemble cast, even if some of them get brainwashed and die.
Legion has Dan investigating some Lost Worlds and introduces a new ensemble including my favourite, Hitman, a man with a gun permanently glued onto his hand. Greenworld has a planet of sentient trees and Star Slayer is a long story with a giant spaceship and a Dark Lord (that’s literally his name) presenting a good nemesis to Dare who isn’t a floating green maniac.
I found myself loving most of the 2000AD stories from this era but Dan Dare never quite inspired me. The reboot improved it, but it felt pretty flavourless compared to some of the insanity we’d see later.
Collected in: Dan Dare: The 2000 AD Years, Vol 1
RPG Ideas: I’ve not read or run Death in Space, but that sounds like it’d fit. Keeping to what I know, I’d say Mothership’s like a darker version of the stories we get here. Make it a bit more classic sci-fi instead of rusty Alien-style sci-fi and it’d work.
FLESH

Issues Covered: 1-19
Created by Pat Mills and Boix
I like a good dinosaur story and this one has a ludicrous premise I can’t help but admire.
In the future, sources of meat are scarce so using time travel technology, Wild West-looking ranchers went back to dinosaur times to harvest them.
While we get a hero in Earl Reagan, he’s nowhere near as much of a focus as Claw, an arsehole with a deinocychus claw for a hand who’s in it for himself and leads a lot of people to their deaths.
Then there’s the real main character… Old One-Eye. The hag-beast Tyrannosaurus Rex who is out to ruin the day of the time travellers. Even without humans she’s a fucking maniac, she butchers one of her kids without thinking and eagerly destroys any dinosaur in her way.
Old One-Eye is a brilliant force of nature and the first 2000AD monster who I fell in love with. The first ‘book’ of Flesh doesn’t last long, but has people fighting dinosaurs and even giant spiders at one point. It even has a fun epilogue showing that even past extinction, Old One-Eye can still get a kill in.
Collected in: Flesh: The Dino Files (reprint it in physical media, you cowards!)
RPG Ideas: This will require a very small amount of modification, but Escape from Dino Island is a Jurassic Park style game where players are in a dinosaur park trying to escape to safety after it all went wrong. You could easily change this into a Transtime farming facility.
INVASION!

Issues Covered: 1-45 (continuing to 51)
Created by Mat Mills & Gerry Finley-Day
The Volgan Empire has invaded the UK and managed to take it all over. All, apart from Bill Savage and a team of plucky resistance fighters. Bill’s apparently from the midlands but talks like he’s in a Guy Ritchie film. He’s great. He’ll run around, firing his shotgun at any problems, sabotaging things and being a general nuisance to the invading force. On his way, he meets other fighters who sadly don’t all make it.
The final long arc (most of which is covered in this run) involves a prince who got into the UK and needs to be shipped back to Canada where the royals are hiding. It makes for a tense change as Bill’s not just attacking anything, he’s trying to get somewhere and protect folks.
Collected in: Invasion!
RPG Ideas: I’ve not read or played Twilight 2000, but it sounds like a game that could do this sort of game. One option you could choose for this is Comrades by WM Akers. It’s about a revolutionary group carrying out an uprising through different methods, often leading to bloody rebellion or vicious coups. The default mode isn’t quite as violent as Bill Savage, but there are enough playbooks that you could curate a set to do this sort of game.
HARLEM HEROES & INFERNO!

Issues Covered: Harlem Heroes 1-27, Inferno! 36-45 (continuing to 75)
Created by Pat Mills & Tom Tully
I never read sports comics like Roy of the Rovers as a kid, so Harlem Heroes was a hard sell, even with the science fiction twist on sports. Luckily the plight of the Heroes and their attempt to win at Aeroball quickly gets replaced by a vengeful cyborg antagonist, Artie Gruber. After he’s nearly killed by Giant from the Heroes, he does his best to take vengeance out on the team.
There’s also a teammate who’s a brain after being mostly destroyed. He eventually gets a body, which is good for him, but he’s kind of more fun as a brain.
The series pivots to Inferno, changing sports from Aeroball to something far more incomprehensible and violent. This was a bit of an uptick for me, interest-wise. I don’t think I ever learnt the rules of the game, but it’s the kind of thing where the outlandishness of the teams and who they’re up against help make this a good time.
Collected in: The Complete Harlem Heroes
RPG Ideas: Storybrewers Games has a sports drama RPG called Fight with Spirit. It focuses on the team’s relationships and the personal drama on and off the pitch. Even better, you can pick the sport and you don’t even know the rules. As you face adversity, you built up Fight and Spirit points, to better win the dramatic rounds when you’re playing a sport.
M.A.C.H. ONE

Issues Covered: 1-45 (continuing to 46)
Created by Pat Mills and Enid
In my first attempt to read 2000AD, M.A.C.H. ONE was a strip I didn’t quite care for. Revisiting it, I’ve found John Probe a lot of fun. He’s a secret agent, but he’s also been enhanced which seems to mostly involve a computer in his head, a willingness to use vehicles as weapons on many occasions and a lot of shouting.
The series changes a bit as M.A.C.H. ONE goes on, briefly showing M.A.C.H. Zero, a Hulk or Frankenstein’s Monster like figure, and turns some of Probe’s attention towards the people that made him. I like that there’s questioning of this shady organisation and
Collected in: M.A.C.H. 1: Book 01
RPG Ideas: If it was just shouting, I’d say to hack AGON, as that’s a key part of making rolls. Eat the Reich has vampires instead of robots, but the wanton destruction is about the level of Probe. For spy action though, I’d recommend Outgunned. It handles the kind of action John Probe does easily and with fun ‘push your luck’ mechanics that make you feel like a badass.
JUDGE DREDD

Issues Covered: 2-45
Created by John Wagner and Carlos Ezquerra
Here’s the big one. Judge Dredd is the most iconic character from 2000AD. We may never see his face, but his scowling jaw is often more than enough for folks. Mega-City One is a police state and Judge Dredd is one of the best enforcers of the law. Crimes big and small are fought by him, from littering to murder, and his career takes him all over. I actually read a number of these from the Complete Case Files, which I bought the first four of. It’s been long enough, I remember very few of the stories.
There are some great villains like Frankenstein 2, who the comic says makes the original look like a jelly baby. Frankenstein 2 as it turns out, is a reference to the doctor, not the monster.

The Robot Wars is his first big story, taking up eight whole issues, as he fights a rebellion from the brilliantly-named, “Call-Me-Kenneth”. His brother Rico shows up for a single issue before being killed which is a surprise given how core he seemed in the old Judge Dredd movie (I get my knowledge where I can).
This first year ends with Dredd assigned to the moon, which I remember not liking as a story, but so far it’ been alright
Collected in: Judge Dredd Complete Case Files 01
RPG Ideas: There have been a few RPGs with Judge Dredd. I played “Judge Liefeld” in one, although the system didn’t really feel all that interesting or reflective of the world. The GM was very knowledgeable and definitely helped with that side of things. There’s a hack of the Dread RPG called Dread: Dredd, which is officially endorsed and sees players as pro-democracy terrorists trying to get a message out before the Judges catch them. It feels like a world where it’d be more interesting playing the criminals or ordinary people, but if you were Judges, I’d kind of like either a Dogs in the Vineyard hack or a Carved from Brindlewood game.
SHAKO

Issues Covered: 20-35
Created by Pat Mills and John Wagner
The only bear on the CIA death list!
Like Old One-Eye, Shako’s an animal who spends the series fucking up a lot of humans. Unlike Flesh, you’re not really meant to side with the humans here, you’re on Shako’s side and that’s good with me.
Shako is a polar bear who’s very fighty and swallowed a capsule with a deadly germ weapon in it, so the CIA start hunting Shako down. As the series goes on and Shako butchers more hunters, the KGB also get involved.
Shako does sadly die by the end, but in a 2000AD annual we do get a fun origin story of Shako’s early years. He’s attacked by two hunters as a cub and bites one in the leg, causing him to shoot the others. You get them, Shako, live your best life.
Collected in: Shako
RPG Ideas: You thought I’d say Honey Heist here, didn’t you? The problem with that is the bears in Honey Heist are torn between their lives as thieves and bears. Shako is all bear, all the time. While this one’s difficult, I think you could run the RPG of Actual Cannibal Shia LeBeouf with Shako instead of Shia and see how long you survive against him.
BONJO FROM BEYOND THE STARS
Issues Covered: 41-45 (continuing to 50)
Created by Kevin O’Neill
This is a small comic strip about a giant monster travelling the world and eating people. You’d think that I’d be down with more monsters doing murders. These short strips have aged terribly, especially when he goes to Asia.
Collected in: As far as I’m aware it’s not been reprinted outside of the 2000 AD annual from 1984.
RPG Ideas: No
FUTURE SHOCKS
For my sanity I’m not going to cover Tharg’s Future Shocks and other one-off stories. They’re a good fun anthology of hit and miss science fiction tales, generally with some kind of shock twist.
CONCLUSION

This is the only year I’d read all of before and I wasn’t really able to retain much and didn’t care for it aside from Dredd. This time there was a lot more to love and I came to it with a sense of curiosity.
Coming from the present, I know the strips of a number of stories that continue and I’m curious about the ones that didn’t. At this point, 2000 AD’s still learning what it wants to be, with a lot of shouting men as protagonists (see Invasion, M.A.C.H. One) and also realising that people love a good monster, like Shako and Old One-Eye. Dan Dare even improves with its first reboot.
So far the low point was Bonjo from Beyond the Stars and I think my high points are Flesh or Invasion.
























