Faked Tales Update: Zombies & Yoshis

Mario facing Wario in his castle, like me facing a blank page. Also a disco ball, which I don’t currently have.

I’d originally meant to do a bit of an update in February, so this is a little late, but here’s some media I’ve been enjoying and writing I’ve been up to.

I’m a few weeks into changing my hours at work. This massively helped with editing Casual Trek in the first couple of weeks and practicing with Affinity. I’ve yet to use it on any of my prose projects, but for RPGs, reviews and comics it’s been good.

The Living Dead Series

Nature Trail to Hell! (They finally changed their logo from Leprechaun!)

I listen to Jordan D White and Stefan Lawrence’s Nature Trail to Hell, and as a horror fan with a lot of blind spots, it’s been a good reasons to catch up with series. It got me to finish watching the varied Purge and Saw movies. I bought the Leprechaun movie boxed set and sent it to a charity shop the second I was finished. Their new season is the Romero movies which I have seen, but was happy for an excuse to go back to them.

Night of the Living Dead had an interesting legal status, so I was surprised when it wasn’t on any streaming service. Feeling too lazy to find my DVDs, I ended up finding a copy on YouTube which meant dealing with ads. I’ve since found my “Trilogy of the Dead” boxed set and DVDs of Land & Diary.

Night of the Living Dead still holds up, it’s such a good movie, especially for its time. While Dawn expands the concept, there’s something great about the locked box of the house and watching people losing their minds inside.

I’ve seen Dawn twice and while it does meander, I’ve come to appreciate the pace and the quiet moments in with the madness.

Super Mario Quest 2025

I touched fuzzy and sure enough, got dizzy.

I was concerned that I wasn’t keeping good pace with how long Super Mario Bros II was taking, so once I finished it, I blitzed through Super Mario Bros III. The level design was fantastic and you could see the evolutionary steps which would lead to Super Mario World.

Before diving into Super Mario World itself though, I had Super Mario Land on the Game Boy to finish. It’s an incredibly short game and while it looks a little off compared to the other Mario games, it’s still a worthy part of the saga.

Once I got to Super Mario World, I was stoked. It’s such a joy to play. When I was a kid, my dad would rent a SNES before we could afford one of our own. My brother and I would take turns going through levels, using save slot C in order to lessen the likelihood of other people going over it. This meant I had an intricate memory of about 50% of the levels and while I’ve started it numerous times on different consoles, this was the first time I’d finished it without my brother.

After that I played Super Mario Land II: Six Golden Coins which was another joyous experience, albeit an incredibly short one. I’m currently working my way through Super Mario World II: Yoshi’s Island. I was a little dubious about adding it to my list, but it’s been fun so far. I’m about halfway through as of writing, and hopefully I’ll be through it soon, then onto the world of 3D Mario games.

Conclave

Conclave wasn’t quite this, but it wasn’t NOT this. Also watch Young Pope you fools.

It’s nice going to the cinema and just watching a very good film. Not part of a franchise or a spectacle, but a good story that’s one and done. The pope is dead and Ralph Fiennes has to organise the conclave where the new pope will be decided. You’ve got a couple of extremist popes in the running, John Lithgow as the obviously dodgy candidate and The Tuch, who doesn’t want the role but knows he’ll be better than the alternatives.

The environment of being locked down to some places which are simultaneously gorgeously old and bleakly modern creates a space for drama to get heightened. Fiennes keeps wanting to avoid drama, but acts as a magnet for it, uncovering surprise cardinals, affairs and more. As all of this is happening, there’s unrest outside, just out of view. While it’s no Young Pope, it was a very good watch.

Comics

I went there with my brother last year!

I’d stalled out on reading 2000 AD as I’d read the issues I was trying to write about in a blitz about a year ago. I decided that as I wasn’t going to move further until I’d written something, I’ve been going back and rereading those issues. It’s been good fun revisiting them and having a bit more time to ponder the stories there.

Taking a meeting under the giant god bum.

My X-Men marathon’s up to X-Necrosha, an event I only read one part of back in the day as I wasn’t quite getting everything X-related back then. I think I was in more of a DC place. Selene, former Black Queen of the Hellfire Club, wants good hood and her thematically-powered entourage help raise a massive techno-zombie army. Unlike a lot of events it’s actually split between three distinct stories. New Mutants has Warlock show up just in time to get betrayed by his BFF, the reanimated Doug Ramsey. X-Men Legacy moves over to Muir Island and has a returned Proteus & Destiny causing havoc. The ‘main’ story of Necrosha happens in X-Force as that’s where Selene builds her ‘Necrosha’ and the team have to figure out how to stop her. It’s also where you get the giant god bum.

Charlie Makes Words

These two are having a lovely time, I assure you.

Sprigs & Kindling issue two has been released. It’s a Carved from Brindlewood fan zine and issue two’s dedicated to The Between. I’ve contributed a little Unscene about the building of the London Underground and have put my name down for two more issues in July and October.

You can get Sprigs & Kindling here.

Past Futuremann’s almost completed, with only covers and lettering left to do. I think I may have found a home for the initial printing of it, which is exciting. I’m also in talks with an artist about Amnesiac City and need to start looking for an artist for the action-packed Let’s All Kill Mark Larkin.

Upcoming I’m going to be looking at Embers which I might be benching until November, Lightning which I’ve got some big thoughts about messing with and a few RPG reviews I want to publish.

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Charlie’s 2000 AD Marathon – 1978 Starlord 1-22 and Annuals

No, it’s not THAT Starlord.

Starlord was a comic which ran from May to October 1978 before being merged with 2000AD. Leading up to and during its run there were adverts for it in 2000AD, met with letters from people who weren’t convinced about the need for another comic. It was a little pricier (still a matter of pence, admittedly) and Starlord was not as fun as Tharg as far as fictional editors go.

There was still a lot to love and when the comics merged, there was some fun in most of the stories and they pretty quickly were accepted. There were even people asking to see the titular Starlord.

When I go through these, I’ll cover both the Starlord issues from the 12th of May 1978 to 7 October 1978 and any of the strips that came over to 2000AD between issue 86 and issue 100, from 14th October 1978 to 17th February 1979.

Just in case you read this the first time, this is republished with no changes from the first time I released it, as it fits as-is with my current write-up of my encounters with 2000 AD year by year.

The stories were:

PLANET OF THE DAMNED

“Guys, where are we?” [Lost doomf noise]

It’s a Lost! A plane goes missing when it flies through the Bermuda Triangle and lands in a mysterious place full of deadly threats! There are all kinds of strange things including people stranded from the past. Jake Flint has been trapped there for over a hundred years and leads the survivors on their way to a sanctuary, although several of them die thanks to the wildlife and from time-lost travellers who are also trapped there. It ends a bit early, but is still very good fun.

RPG Recommendation: Ben Robbins’ Follow puts a group of people on a quest and has you play through the mission, using tokens drawn in a bag to see whether you succeed or not. Using the ‘harder quests’ mechanics and possibly making extra minor characters to run people through the quest for survival might help.

Collected in: Planet of the Damned & Death Planet

RO-BUSTERS

I love these daft lads.

I realised last issue that I’m a big fan of the freaky monsters in 2000AD and these robots aren’t much different. Apparently inspired by Thunderbirds, but replacing a dedicated family of planet-solving problem-solvers with defective robots makes it instantly endearing. Ro-Jaws is a sewer robot with horrendously jagged teeth, while Hammer-Stein is a traumatised robot soldier. The pair are joined by other robots such as Mek-Quake, a lover of ‘big jobs’ (not a euphemism!).

The pair work for Mr Ten Percent, a boss who has that much human left in him and a ton of telephones in his chest so he can take on any jobs to squeeze a bit more money out of the pair. They’re downtrodden but eager to do their jobs, they even have tax discs attached. 

Once they move over to 2000AD, we get the sometimes funny, sometimes tragic origin stories as some of the longer story arcs. We also get “The Terra-Meks” storyline where giant robots are enlisted to solve problems and end up wrecking things. It’s not their fault they’re too big, but it’s a problem the Ro-Busters have to sort out.

RPG Recommendation: This one’s difficult, I’ve got a few things which might work a bit for gigging robots helping but often causing chaos. Fiasco could make for a good engine to make Ro-Busters style stories. Mothership would capture the futility but it’d a bit too much on the horror and doesn’t really have a robot class in this style. I think Nice Marines would capture the chaos of accidentally horrifying or smashing apart anything around you either as an ex-warbot, a snappy sewer bot or a machine too giant to interact easily with anything else. 

Collected in: Ro-Busters: The Complete Nuts and Bolts Volume One

The brilliantly dodgy Mr Ten Percent.

STRONTIUM DOG

So many questions!

Anyone who knows me knows that I’m a massive X-Men fan. I’ve been reading everything from the start since August 2020 and posting my experience online on Facebook.

I’m saying this as I know a little about mutants. Strontium Dog presents a different view of mutated beings. People born under the shadow of Strontium 90 have mutations; some helpful, some really not. Luckily for Johnny Alpha, he has a suite of interesting powers and technology. The one job open for mutants is being a bounty hunter and Johnny’s very good at that role.

Johnny’s joined by time-lost Viking Wulf Sternhammer. What’s a Viking doing here? I’m not actually sure but I’ve learnt to go with it. That’s that weird puppet-looking creature called Gronk? Again, just go with it.

Johnny’s a good hunter, but the job doesn’t always make him popular. While he’ll complete the mission, that doesn’t always mean he’ll like it. The Starlord issues present a number of different cases, but there’s not a massive amount to go on here. I admit I was left wanting with the early strips, wanting to know more about what made this story unique. Sure there’s a Viking and the protagonist has odd powers as well as technology, but I wasn’t feeling it in this early incarnation. Luckily later on that would change.

RPG Recommendation: Ironsworn: Starforged presents a Mandalorian-style game about bounty hunting and questing in a starfaring future. Primarily a solo game, but able to be run with multiple players whether they have a GM or not, the game has a robust system for managing missions and for creating settlements.

Collected in: Strontium Dog: Search/Destroy Agency Files 01

TIMEQUAKE

Ah dang, I hate when that happens.

James Blocker accidentally causes nuclear devastation, which is a great way to introduce us to our protagonist. He survives after being pulled out of the timestream by Time Control. They’re made up of people from all over time and have recruited him to their cause. The nuclear apocalypse was manufactured by the Droon, some aliens who will be defeated by humanity in the 21st century, so they’re going to try and win it early.

With the help of Time Control, especially the shapeshifter Suzi Cho, Blocker manages to stop them but is stick working for the organisation as he’s stuck travelling or he’ll deteriorate.

The next story has Nazis taking over the world after a rogue member of Time Control changes history. Then the Aztecs gained alien technology, left the Earth and have come back to take over.

The stories are brief and good fun, with Blocker starting out as a bit of a rubbish protagonist but getting a lot more skilled as he goes on.

RPG Recommendation: It’s going to have to be Timewatch, a game I’ve read but not played or run yet. A Gumshoe system, it focuses on investigation but adds time travel and allows for people from different eras. It also has a bit more depth of combat than the QuickShock versions of the system which I’ve used before.

Collected in: TimeQuake: Fleetway Files Vol 5 – Not currently in print

MIND WARS

Arlen quickly goes from damsel to cosmic horror.

Get ready for some really Star Wars stories, but with the Starlord treatment. The Jugla Empire has been warring against humanity and the tide’s about to turn. The Jugla have made the psychic twins Arlen and Ardeni who have devastating powers which will be used to destroy the Earth.

The twins aren’t so keen on this plan and try to resist their fate. They’re taken up by rebels but things are a bit tricky with strange alien planets and the psychic pull of the Jugla trying to force their hand.

Things end pretty tragically for one twin and the other goes from helpless to utterly vengeful. It’s a fun tilt as the series goes on. While it feels very Star Warsy, there’s something fun about making the young prodigies utterly terrifying.

RPG Recommendation: If you want to play a game with the tone of Star Wars, one of the best things you could do is download the free RPG, Lady Blackbird. The system brilliantly bounces pressure and downtime scenes to get some backstory or character interaction. There’s a little magic, especially from the titular Lady Blackbird who is often terrifying in how she’s presented. If you want to make a Mind Wars game, there are tools online to help make your own set of pregens and locations to fly through.

Collected in: Mind Wars

HOLOCAUST

A late addition to Starlord, this was possibly the one that least appealed. I don’t know if a longer run would have helped it.

Carl Hunter tries to stop an alien conspiracy with all manner of horrors put in his way. CIA training and a metal plate in his head helps him on his way, as does the revelation that the conspiracy was perpetrated by telepathic rats. Luckily rats are pretty easy to defeat if you’re a person.

RPG Recommendation: I almost said ‘nothing’, but thinking about the protagonist and enemy, I think Savage Worlds could probably handle this sort of thing well. It skews pulpy, but could do this kind of action conspiracy game well enough. 

Collected in: I’ve not been able to find a collection.

Next time, back to 2000AD!

A 2000AD Advert
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Charlie’s 2000 AD Marathon – 1977

I will never stop loving this panel.

I’ve been a terrible British Nerd. Aside from Red Dwarf and a few things like Iain M Banks and Ultraviolet, I didn’t really consume much British genre media. I didn’t even bother with Dr Who until the Matt Smith era.

I started making up for that when I started watching the old series of Doctor Who (I’m up to the Third Doctor). My 2024 involved getting (back) into manga with Berserk, Dragon Ball, Assassination Classroom and a few others. I also started getting into reading 2000 AD from the start. I attempted this once before and made it to about 80 issues but fell off. This time I’m older, wiser and was prepared for a slow start. 

As of writing I’m almost done with 1984 and it’s been going well. I’ve subscribed to 2000 AD and the Judge Dredd Megazine, I’m getting collections and once I get rid of my ‘to sell’ boxes I’ll probably make a quest of trying to track down physical copies of individual issues. As I’ve told my Casual Trek co host, Miles, I don’t do ‘getting into things’ by halves. What we’re doing with Star Trek is casual, for me.

I’m going to try and go through the various series, things which stood out to me, that I liked or didn’t, and a few other bits of information. I tried this once before by doing a hundred issues at a time. A year at a time feels easier to manage, so there will be some recycled material for the first couple of years, but I think this will be better in the long run.

The issues covered here are: 2000 AD issues 1-45, 2000 AD Summer Special 1977, 2000 AD Annual 1978

DAN DARE

Another great line, and Dan Dare won’t be wearing this costume for too long

Issues Covered: 1-24, 28-45

Originally created by Frank Hampson

A 1950’s space hero who sounded quite like he was a kind of Biggles in Space ended up being a flagship character for 2000 AD. I think it was to help sell the comic to money folks, as he was an established hero. Then they changed things.

Dan Dare undergoes a few reboots in its time, including twice in the first year.

The first two stories are, “The Biogs” (just labelled Dan Dare in most places) and Hollow World. 

The next set of stories makes Dan Dare more of a military space hero, with an ensemble cast, even if some of them get brainwashed and die. 

Legion has Dan investigating some Lost Worlds and introduces a new ensemble including my favourite, Hitman, a man with a gun permanently glued onto his hand. Greenworld has a planet of sentient trees and Star Slayer is a long story with a giant spaceship and a Dark Lord (that’s literally his name) presenting a good nemesis to Dare who isn’t a floating green maniac.

I found myself loving most of the 2000AD stories from this era but Dan Dare never quite inspired me. The reboot improved it, but it felt pretty flavourless compared to some of the insanity we’d see later.

Collected in: Dan Dare: The 2000 AD Years, Vol 1

RPG Ideas: I’ve not read or run Death in Space, but that sounds like it’d fit. Keeping to what I know, I’d say Mothership’s like a darker version of the stories we get here. Make it a bit more classic sci-fi instead of rusty Alien-style sci-fi and it’d work.

FLESH

Yes! Give the hag beast what she wants!

Issues Covered: 1-19

Created by Pat Mills and Boix

I like a good dinosaur story and this one has a ludicrous premise I can’t help but admire. 

In the future, sources of meat are scarce so using time travel technology, Wild West-looking ranchers went back to dinosaur times to harvest them.

While we get a hero in Earl Reagan, he’s nowhere near as much of a focus as Claw, an arsehole with a deinocychus claw for a hand who’s in it for himself and leads a lot of people to their deaths.

Then there’s the real main character… Old One-Eye. The hag-beast Tyrannosaurus Rex who is out to ruin the day of the time travellers. Even without humans she’s a fucking maniac, she butchers one of her kids without thinking and eagerly destroys any dinosaur in her way.

Old One-Eye is a brilliant force of nature and the first 2000AD monster who I fell in love with. The first ‘book’ of Flesh doesn’t last long, but has people fighting dinosaurs and even giant spiders at one point. It even has a fun epilogue showing that even past extinction, Old One-Eye can still get a kill in.

Collected in: Flesh: The Dino Files (reprint it in physical media, you cowards!)

RPG Ideas: This will require a very small amount of modification, but Escape from Dino Island is a Jurassic Park style game where players are in a dinosaur park trying to escape to safety after it all went wrong. You could easily change this into a Transtime farming facility.

INVASION!

100% should be played by Jason Statham or any hard nut from EastEnders.

Issues Covered: 1-45 (continuing to 51)

Created by Mat Mills & Gerry Finley-Day

The Volgan Empire has invaded the UK and managed to take it all over. All, apart from Bill Savage and a team of plucky resistance fighters. Bill’s apparently from the midlands but talks like he’s in a Guy Ritchie film. He’s great. He’ll run around, firing his shotgun at any problems, sabotaging things and being a general nuisance to the invading force. On his way, he meets other fighters who sadly don’t all make it.

The final long arc (most of which is covered in this run) involves a prince who got into the UK and needs to be shipped back to Canada where the royals are hiding. It makes for a tense change as Bill’s not just attacking anything, he’s trying to get somewhere and protect folks.

Collected in: Invasion!

RPG Ideas: I’ve not read or played Twilight 2000, but it sounds like a game that could do this sort of game. One option you could choose for this is Comrades by WM Akers. It’s about a revolutionary group carrying out an uprising through different methods, often leading to bloody rebellion or vicious coups. The default mode isn’t quite as violent as Bill Savage, but there are enough playbooks that you could curate a set to do this sort of game.

HARLEM HEROES & INFERNO!

Artie’s a dick, but he does make Harlem Heroes more fun.

Issues Covered: Harlem Heroes 1-27, Inferno! 36-45 (continuing to 75)  

Created by Pat Mills & Tom Tully

I never read sports comics like Roy of the Rovers as a kid, so Harlem Heroes was a hard sell, even with the science fiction twist on sports. Luckily the plight of the Heroes and their attempt to win at Aeroball quickly gets replaced by a vengeful cyborg antagonist, Artie Gruber. After he’s nearly killed by Giant from the Heroes, he does his best to take vengeance out on the team.

There’s also a teammate who’s a brain after being mostly destroyed. He eventually gets a body, which is good for him, but he’s kind of more fun as a brain.

The series pivots to Inferno, changing sports from Aeroball to something far more incomprehensible and violent. This was a bit of an uptick for me, interest-wise. I don’t think I ever learnt the rules of the game, but it’s the kind of thing where the outlandishness of the teams and who they’re up against help make this a good time. 

Collected in: The Complete Harlem Heroes

RPG Ideas: Storybrewers Games has a sports drama RPG called Fight with Spirit. It focuses on the team’s relationships and the personal drama on and off the pitch. Even better, you can pick the sport and you don’t even know the rules. As you face adversity, you built up Fight and Spirit points, to better win the dramatic rounds when you’re playing a sport.

M.A.C.H. ONE

There are too many good panels of M.A.C.H. One like this.

Issues Covered: 1-45 (continuing to 46)

Created by Pat Mills and Enid

In my first attempt to read 2000AD, M.A.C.H. ONE was a strip I didn’t quite care for. Revisiting it, I’ve found John Probe a lot of fun. He’s a secret agent, but he’s also been enhanced which seems to mostly involve a computer in his head, a willingness to use vehicles as weapons on many occasions and a lot of shouting.

The series changes a bit as M.A.C.H. ONE goes on, briefly showing M.A.C.H. Zero, a Hulk or Frankenstein’s Monster like figure, and turns some of Probe’s attention towards the people that made him. I like that there’s questioning of this shady organisation and 

Collected in: M.A.C.H. 1: Book 01

RPG Ideas:  If it was just shouting, I’d say to hack AGON, as that’s a key part of making rolls. Eat the Reich has vampires instead of robots, but the wanton destruction is about the level of Probe. For spy action though, I’d recommend Outgunned. It handles the kind of action John Probe does easily and with fun ‘push your luck’ mechanics that make you feel like a badass.

JUDGE DREDD

The toughest lawman of them all!

Issues Covered: 2-45

Created by John Wagner and Carlos Ezquerra

Here’s the big one. Judge Dredd is the most iconic character from 2000AD. We may never see his face, but his scowling jaw is often more than enough for folks. Mega-City One is a police state and Judge Dredd is one of the best enforcers of the law. Crimes big and small are fought by him, from littering to murder, and his career takes him all over. I actually read a number of these from the Complete Case Files, which I bought the first four of. It’s been long enough, I remember very few of the stories.

There are some great villains like Frankenstein 2, who the comic says makes the original look like a jelly baby. Frankenstein 2 as it turns out, is a reference to the doctor, not the monster.

What a quote!

The Robot Wars is his first big story, taking up eight whole issues, as he fights a rebellion from the brilliantly-named, “Call-Me-Kenneth”. His brother Rico shows up for a single issue before being killed which is a surprise given how core he seemed in the old Judge Dredd movie (I get my knowledge where I can).

This first year ends with Dredd assigned to the moon, which I remember not liking as a story, but so far it’ been alright

Collected in: Judge Dredd Complete Case Files 01

RPG Ideas: There have been a few RPGs with Judge Dredd. I played “Judge Liefeld” in one, although the system didn’t really feel all that interesting or reflective of the world. The GM was very knowledgeable and definitely helped with that side of things. There’s a hack of the Dread RPG called Dread: Dredd, which is officially endorsed and sees players as pro-democracy terrorists trying to get a message out before the Judges catch them. It feels like a world where it’d be more interesting playing the criminals or ordinary people, but if you were Judges, I’d kind of like either a Dogs in the Vineyard hack or a Carved from Brindlewood game.

SHAKO

What a legend.

Issues Covered: 20-35

Created by Pat Mills and John Wagner

The only bear on the CIA death list!

Like Old One-Eye, Shako’s an animal who spends the series fucking up a lot of humans. Unlike Flesh, you’re not really meant to side with the humans here, you’re on Shako’s side and that’s good with me.

Shako is a polar bear who’s very fighty and swallowed a capsule with a deadly germ weapon in it, so the CIA start hunting Shako down. As the series goes on and Shako butchers more hunters, the KGB also get involved.

Shako does sadly die by the end, but in a 2000AD annual we do get a fun origin story of Shako’s early years. He’s attacked by two hunters as a cub and bites one in the leg, causing him to shoot the others. You get them, Shako, live your best life.

Collected in: Shako

RPG Ideas: You thought I’d say Honey Heist here, didn’t you? The problem with that is the bears in Honey Heist are torn between their lives as thieves and bears. Shako is all bear, all the time. While this one’s difficult, I think you could run the RPG of Actual Cannibal Shia LeBeouf with Shako instead of Shia and see how long you survive against him.

BONJO FROM BEYOND THE STARS

Issues Covered: 41-45 (continuing to 50)

Created by Kevin O’Neill

This is a small comic strip about a giant monster travelling the world and eating people. You’d think that I’d be down with more monsters doing murders. These short strips have aged terribly, especially when he goes to Asia.

Collected in: As far as I’m aware it’s not been reprinted outside of the 2000 AD annual from 1984.

RPG Ideas: No

FUTURE SHOCKS

For my sanity I’m not going to cover Tharg’s Future Shocks and other one-off stories. They’re a good fun anthology of hit and miss science fiction tales, generally with some kind of shock twist.

CONCLUSION

Me neither

This is the only year I’d read all of before and I wasn’t really able to retain much and didn’t care for it aside from Dredd. This time there was a lot more to love and I came to it with a sense of curiosity.

Coming from the present, I know the strips of a number of stories that continue and I’m curious about the ones that didn’t. At this point, 2000 AD’s still learning what it wants to be, with a lot of shouting men as protagonists (see Invasion, M.A.C.H. One) and also realising that people love a good monster, like Shako and Old One-Eye. Dan Dare even improves with its first reboot.

So far the low point was Bonjo from Beyond the Stars and I think my high points are Flesh or Invasion.

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Faked Tales Update: Surviving Vampires & Starting Quests

I used to review video games and still review board & roleplaying games for Who Dares Rolls, and sometimes I find myself with a few things to waffle about in a bit more of an informal manner. This year, I’m going to try to intermittently write about media I’ve been reading, watching and playing.

Mario Quest 2025

It’s a starry night and Mario’s setting out to rescue a princess (and a lot of mushrooms)

I love a good quest and have generally set myself reading-based quests in the past few years. This time, I’m going to be trying a quest I’ve been wanting to do for a little while. I love the Mario games, and I think I have all of the core ‘canon’. Most of these are on the Switch, but there are a few on the DS/3DS and the Wii U, which I’ll need to set back up later in the year. 

I also want to play all the Zelda games, but that’s going to take ages.

So far this month, I’ve completed Super Mario Bros using the Switch and the SNES Super Mario All-Stars version. Looking online there’s barely any actual difference between this and the original, which is the main way I’ve played this over the years.

I played and completed Astro Bot over Christmas which was a real joy, and it was fascinating going back in time to this ancestor of it. One thing I’ve been too used to in Mario games and platformers in general is constantly running and in this playthrough of Super Mario Bros I started to wonder why I kept falling to my death so often. It turned out I’d been constantly running through the levels which made the game feel more uncontrollable. Trying to speed through the levels was ultimately making this a lot harder for myself, so when I slowed down things got better.

I did use the rewind function the game has relentlessly, and will do so for all of the Super Mario Bros trilogy as I’ve played them before a bunch of times. That said, this is the only one I’ve finished, so we’ll see how the other games go.

Ren Faire

King George

I’m a basic HBO bitch, I love The Wire and Sopranos. I loved Succession.

This documentary by HBO feels like Role Models meets Succession. It’s another story about how a wealthy man who thinks and acts like he’s immortal will burn everything else down around us. But it’s in a place where Americans make weird fake historical performances involving sword fights, beefeaters and a lot of corn.

The documentary is only three episodes and is compellingly produced. King George is the ruler of a Ren Faire and even acquired the surrounding town, commanding a cultish loyalty like people imagine their love of a benevolent feudal lord. Only he isn’t that, he’s old, weird and surrounded by people who won’t call him on his shit. One main aspiring inheritor is the king of corn, who runs around like he’s in a manic episode all the time, constantly on his earbuds to people, skulling energy drinks and talking a million miles a minute. He wants an EDM night, sounds horrendously mercenary and like he’d make a lot of enemies. The other contestant for the throne is Jeff, who is desperate to please, doesn’t have much money and is torn between hoping to take it over one day or just being King George’s underling forever in the deluded hope that he is immortal.

There’s a lot of talk of legacy, of the role of being king, all while King George just huffs, won’t listen to anyone or let any decisions get made as he’s too impatient for anything, and visits a ‘sugar daddy dating site’ to try and pick up young women. There are others who are more organised and more aware of the situation, or people like Jeff’s wife who he needs to fire when the idea of nepotism being bad is sent in King George’s direction even though he’s done a lot of that in his time.

It’s weird and kind of lucky it’s three episodes, I don’t know how much I’d have been able to take of it. Ultimately, the conclusion isn’t perfect, but while this is filmed in a highly narrativised fashion, it’s still a documentary and won’t cleanly fix everything or let either man who’s been gunning for the throne have a win.

Vampire Survivors

This looks like a lot, and it is, but it’s fairly late in a Vampire Survivors run.

I love Vampire Survivors. It’s a game I’ve bought four times now on different devices, and find incredibly moreish to do. I first played it on the iPad, then the Switch, the Xbox One and now on the PS5. This time was the realisation that I could probably pretty easily platinum it. And then I did, over the span of a week and a bit. I also realised I could use PlayStation Remote Play with my ageing iPad and sync a controller to it, so I could play when we were watching the television.

For those who aren’t aware, Vampire Survivors is a Castlevania-looking reverse shoot-em-up. You control a character who’s in the centre of the screen, constantly firing off different weapons. You move the character around, trying to position yourself so they go off and kill enemies. The weapons each have unique quirks, level up and ‘evolve’ when mixed with the right passive power. A whip lashes out to the sides, then a hollow heart increases health. When both are levelled up enough the weapon evolves into a red whip which is massive and heals you. There are challenges to complete, characters and levels to unlock and even new menu commands which will open up as you go. As I said, it’s very moreish.

Comics

I’ve been reading Dan Da Dan on the Shonen Jump app on my iPad and been enjoying it. I decided to start Sakamoto Days just in time for the anime’s beginning. On the Viz App I’m still reading Call of the Night and Rainbow Days.

I love these three idiots.
  • Dan Da Dan is about a girl who believes in ghosts and a boy who believes in UFOs, both of whom realise they’re both right and things get weirder from there. It can be crude, daft and also hits really hard when it needs to.
  • Sakamoto Days is about a retired hitman who runs a newsagent after getting married and settling down. He meets a psychic fan who has to kill him. It’s kind of like functional Sexcastle or John Wick.
  • Call of the Night is about an insomniac who wanders his town at night and ends up falling in with a vampire. He wants to be turned, but they need to be in love for it to work. Both characters and the supporting cast are messy, and there are some fun moments of wandering the quiet streets at night.
  • Rainbow Days is about four kids at school who are best friends, and their messy relationships. It’s not really The In-Betweeners, but it has a bit of that energy at times with how rubbish the teens are.

I’ve been keeping up to date with new releases for Marvel, too many of which are Venom event comics and Venom’s never going to get over with me. I’ve been neglecting the DC app and my 2000 AD marathon, so I’ll need to go back to them soon.

I’m currently thinking about slicing up my 2000 AD marathon articles and going year by year instead of a hundred issues at a time, as that’ll be shorter and easier for me to do while I remember the issues instead of getting an ever-increasing backlog.

My X-Men marathon’s reached late 2009 and the Utopia crossover, the second time there was a big mutant island community. I’ve been enjoying Matt Fraction and Mike Carey’s work on the core titles. X-Factor’s not aged great, but I don’t know how much of that is me being tired with current Peter David. X-Force is better than I thought it would be as the pivot to murder the team’s had. Cable’s been an enjoyable Lone Wolf & Cub in the far future. Young X-Men didn’t feel like much of anything and New Mutants has reminded me how much I love Zeb Wells’ writing.

Cyclops has hit his beak badass leader mode.

Big News!

My days of working full time are over! I’ve managed to reduce my hours at my day job and now I’ve got a dedicated day a week to write. I’ve already been making a list of things to do:

Prose: Finish Embers & Knights, proofread Mistbirch Mythos and rip apart Lightning’s current draft, adding in some new bits.

RPG: Learn Affinity to lay out my Blades in the Dark heists.

Comics: Sort out an artist for Amnesiac City and Let’s All Kill Mark Larkin, finish scripting A Forest in the Sky, start scripting Red Rails, pitch Explosion High and work out what I’m doing with Past Futuremann.

Speaking of which, here’s a coloured page of Past Futuremann, drawn the the Legendary Lane Lloyd!

Behold, THE VOID STAG!!!
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Advent of Abomination – Day Twenty-Five

Advent of Abomination

Days 0-2 can be read here.

Days 3-5 can be read here.

Days 6-8 can be read here.

Days 9-11 can be read here.

Days 12-14 can be read here.

Days 15-19 can be read here.

Days 20-23 can be read here.

Day 24 can be read here.

Day Twenty-Five

Maybe I just live here now. Maybe I’m going to where the postman went, and the woman who tried to warn me.

My sleep in the post van was rough, trying to make any space for myself among undelivered packages and letters. Any peace I had didn’t last long, though.

There was a thud, and a feeling of momentum as the van was moving backwards. Something was dragging it. I tried to look through the back door and saw only the storm. It was best not to try opening it and facing whatever was taking me back up the hill. Instead I got back into the front in time to see the cabin passing by. The door open, the windows smashed. The elements were claiming it once more. Maybe that’s what happened last time, why there was only a basement left from its old incarnation.

The ground was rougher and trees battered the van. I reached the front door and opened it, only for it to slam in my face. I hammered on the windows, tried to break them and get out. Nothing. The woods, the fields, they all went past, all wilder and stranger than during any of my visits.

The spirit with the stone skull was following the van like it was part of a procession. It was watching me and what I was doing. I remembered the clearing I took the skull from. I was an interloper, I took their possession, I walked their land.

And I knew what was next.

The van fell down the slope with ease. It had been let go and gravity was taking over. The lake was next. I tried the door again. If the spirits had released the van, maybe I could escape. The steep hill’s momentum meant I only had seconds. I opened the door and fell out, battered by it on my way down.

I felt my ankle snap as I rolled over, falling into the lake. I kept low, clawing my way out of it and trying to be unseen by the spirits. They watched the van sinking, but any misstep and they would have seen me. Further along the lake path was the cave. Far enough that I could risk getting to it without being noticed. Drenched and injured, I ran to the cave, stifling any screams as I went.

I need medical attention, I’m no doctor and I’m sure I’ve messed up trying to splint my ankle. I’m cold and the snow doesn’t so any sign of stopping. If it does, I’ll make a break for it. If not, do not go into the woods and if you must, don’t take anything. The things in the woods are vengeful and won’t be reasoned with. 

I love you Casey, Sam, Lou. I hope I get out of here, and that this letter isn’t my epitaph. If you are given this letter by someone else, do not come here, looking for me. 

The Advent Calendar

Advent of Abomination is by Black Armada and available here.

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Advent of Abomination – Day Twenty-Four

Advent of Abomination

Days 0-2 can be read here.

Days 3-5 can be read here.

Days 6-8 can be read here.

Days 9-11 can be read here.

Days 12-14 can be read here.

Days 15-19 can be read here.

Days 20-23 can be read here.

Day Twenty-Four 

I slept in the cellar, deciding it was safer as the things outside wouldn’t see me. A fine start to Christmas Eve, right?

I was pretty quick at grabbing some food from the kitchen and kicking the bed’s mattress down the stairs, along with some covers. The central heating didn’t reach the cellar, but there was a little electric heater and several extension leads which would do.

I slept surprisingly well, despite the cold of the cellar. I’d not explored it after the first time I came down. The cabin had apparently seen some major repairs over the years, but this part of it mustn’t have been as much of a priority.

Morning came and with it the terrible choice of whether to stay in the cellar or to move upstairs. Maybe I could get the car going, or even make it down to the village. Hunger, boredom and a need to pee took over, so I crept back up the stairs.

The door to the cabin was open, letting flurries of snow through into the hallway, soaking the welcome mat and the rug by the entrance. I closed the door, feeling the freezing water through my socks. Armed with a torch from the cellar I walked through the cabin, making sure there weren’t any intruders. Postmen, four-eyed creatures or even wild animals.

I was alone. A relief, but there was something out of place, a feeling that it wasn’t as good a sign as I’d hoped. Surely animals would have come inside, stolen food, started making hiding places. I listened for mice, rats, anything small that might have hidden from my stomping around. Nothing, just the wind. 

The needs were dealt with, I used the loo, changed my clothes, grabbed some toast from the freezer and put it in the toaster set to ‘defrost’. Then I realised there was an absence in the room.

The stone skull was missing. I ran back to the cellar to make sure I hadn’t taken it downstairs. It had been my only real company for most of the holiday. It wasn’t in the basement, under the table or even the place I’d hidden it at the back of the cabin when the woman seemed freaked out by it. Nothing, no sign of it, no scratches, no sign it had ever been there.

I peered beyond the curtains to see what was outside. Just snow and nothing else. I couldn’t even see my car. Had those fucks taken my car? Incensed by this, I put my boots on and ran outside. The car was gone, the drive was gone. I barely recognised where I was. The woods had grown closer, the snow thicker than it was before.

A noise came from the trees, a crunching. They began to shake. Literally shaking trees, I’d not seen anything like it. They parted and those spirits were there, pushing them aside. Beings of living snow, with four ice-white eyes the closest to anything physical about them, at least until now.

One of them had a skull made of stone, the sockets fit the ice-white eyes perfectly. I dropped the torch I’d been wielding as a weapon and fled. If they’d got rid of my car, maybe the postman’s van would still be there.

It was, but had been buried in hedges grown too large and wild from how they had looked a few days ago. The spirits were slow to move and looking at the cabin, so I had a little time. The van’s door was open, so I got inside, closed it and checked for keys. Nothing, but at least it was shelter. It would have to serve as a place to hide, as the spirits seemed to ignore it so far.

>>>

Advent of Abomination is by Black Armada and available here.

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Advent of Abomination – Days Twenty to Twenty-Three

Advent of Abomination

Days 0-2 can be read here.

Days 3-5 can be read here.

Days 6-8 can be read here.

Days 9-11 can be read here.

Days 12-14 can be read here.

Days 15-19 can be read here.

Day Twenty

I tried to head down to the village today, to try and stock up. I’d decorated the cabin as best I could, but I thought maybe something more Christmassy would help make it homely. 

When I left, the snow was barely falling. I’d still dressed warm, just in case. The road was barely visible. I stuck to the hedges on the way down, figuring the grassy verge would be nearby. It was almost the winter solstice, so I’d have little daylight, I needed to be fast.

The village felt far away, the roads stretching on for longer than they were supposed to. When I reached it, nothing was open. The village shop, the pub, the café, nothing. Most of the lights were off. A ghost town. I did what any English person would do in the situation, I tutted and rolled my eyes. Then I set off back to the cabin.

The sun went down on the walk back, way too quickly. I’d hoped I would have more time, but apparently not. At least the night sky was clear, and the moon was full enough to help light the way. 

The stars felt like they were more prominent, more visible. I tried to make out constellations and cursed not knowing more than the dippers and Orion’s Belt.

I lost track of where I was walking and slipped, having to steady myself on a hedge. Prickly, but fine. I stopped to catch my breath and looked up at the sky again.

The stars moved. Just two, but it looked like they were moving around each other, getting larger and larger. I couldn’t move, grasping tightly onto the hedge so I didn’t fall over watching them. A pair of moons, orbiting each other.

Going to eat each other.

I remembered that from somewhere.

My vision was engulfed in light.

Day Twenty-One

I didn’t expect to see the postman this close to Christmas, this far out. The letterbox made a loud metal crash and a couple of cards fell through. Sam and Lou signed one, and the kids sent another. I put them up on the fireplace. A nice touch of home.

There was a noise from outside and the power went off. The generator again. I wrapped up warm and went outside. It was early and mostly dark still, but I’d got used to it breaking periodically and reached the point where I could change it in my sleep.

This time it looked like something had been broken off. In it. I managed to get it running, but didn’t like how it sounded. Stretching my legs, I walked out into the road, watching the sun rise. Something was off. Down the hill, the postman’s van was there, looking like it had taken a bit of a skid on the icy road and ended up face-first in one of the hedges. I took off, trying to see if they needed help. 

The van was empty, the door open. I looked around to see if there were any footprints. Nothing. I looked at the other side of the hedge from the van and the snow in the field was undisturbed. Back up the road past the cabin the road ended and went towards the woods. I thought I’d have a quick look that way. Not much of one, I’d left the door open and didn’t want the cabin to get cold.

Running into the woods, I tripped over a stray branch and managed to stop myself from going face-first onto the path, putting my arms up and hitting them instead. I looked at the branch I’d tripped on, long, thin and tied to the opposite tree. I pulled out the kitchen knife I’d kept in my coat pocket and hacked it loose. I didn’t want to forget and trip over again.

I went back into the cabin and closed the door. It wasn’t warm yet. I decided to stay with the stone skull by the window, just in case I saw a postman out in the snow.

Day Twenty-Two

The eyes were back, the ones I saw in my dreams. They were outside the cabin in the snow and the darkness. I’d fallen asleep at the table and woke around three or four. 

It was difficult to make out what they were attached to, it looked like the snow was moving, taking a form that was almost human. Each one had a set of four eyes, unblinking, burning with white fire.

I’d been face-down on the table, I didn’t want them to notice I was awake, to notice me at all. I slowly reached towards the curtains. I’d not closed them in case I saw the postman again. In case he needed help. Now I wanted nothing more than to seal off the sight of those things. Even if they saw it, I could retreat further back into the cabin, maybe get a knife just in case… in case what? Would I be able to do anything against these creatures of living snow?

In one swift move I grabbed both sets of curtains and yanked them closed. Even through the fabric I could tell they were looking in my direction. The wind howled and I kicked myself away from the chair, grabbing the stone skull and a knife from under the sofa. I ran to the bedroom and turned the lights off, waiting, listening to the howling of the wind.

Day Twenty-Three

Sod it, I’d decided. Whether the eyes in the night had been imagined or not, I was done with the cabin. The snow was going to make it difficult, I’d kind of hoped that by waiting then the snow would have calmed down or gone to rain or something. I hadn’t expected it to be as heavy as it’d been for the last few weeks. 

I’d set my mind on leaving, so I grabbed a shovel, wrapped up warm and started trying to dig the car out. Hopefully the battery was okay. I had some anti-freeze in the boot, bought by Casey in a rare moment of organisation. 

The car was uncovered and I needed to clear a route out to the road. I put the shovel down and paced along the road to eye up the challenge ahead. The postman’s van was still in the road. It’d take some effort to navigate past it, but I didn’t care.

I turned back and saw my shovel swinging towards my face. I tried blocking it and felt something in my hand crack against it. The person was between me and the cabin. I ran towards the woods, figuring I could lose them, circle back and get in the car or the cabin. If the car worked then fuck it, I’d get out. It’d be a risk and I’d leave all my shit behind, but fuck it. If I took the cabin, I’d be safer, have supplies and a weapon.

I ran through the trees, looking at the path ahead in case any more traps had been laid for me. A branch caught me in the face and I recoiled. Having stopped, I quickly looked off to my sides, looking for a good way to run down and circle back.

The footfalls sounded like a person, not some snow-thing. They still had my shovel and looked dishevelled. I kept an eye on where I was going through the rough terrain, pushing through thick hedges and falling into a small opening. It was the little nook I’d found early in my stay. From there I ran back to the car, thought for a second and went back into the cabin instead. I grabbed a knife and waited by the door, just in case.

>>>

Advent of Abomination is by Black Armada and available here.

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Advent of Abomination – Days Fifteen to Nineteen

Advent of Abomination

Days 0-2 can be read here.

Days 3-5 can be read here.

Days 6-8 can be read here.

Days 9-11 can be read here.

Days 12-14 can be read here.

Day Fifteen

I woke up, still dressed in case the police would call. It was nine and there’d been nothing. There couldn’t have been much to delay them, there weren’t any messages on my phone which I’d left by the window in case there was better reception there.

I opened the curtains and through the snow I could tell the body was gone. I put the kettle on and went outside, looking for any signs the police had been by to collect it.

There weren’t any tracks in the road, the gritting had worn off on the roads, covering it in snow. Maybe the police had arrived in the middle of the night and didn’t want to disturb me. I checked the front door in case anything had been stuck to it by them, then the letterbox. Nothing. 

The bench felt oddly empty without the body there. I sat there for a moment, not really dressed in clothes that should be snowed on for long. When I put my hand on the bench to get up, I felt a deep cut in the wood. It was a letter. I brushed the snow off it and saw words cut into the bench “WITH US NOW”.

Day Sixteen

I’ve been trying to keep calm. The police drove by yesterday afternoon and asked questions about the body. I told them what happened and they seemed dubious. They didn’t even check out the bench where the body was found. 

I’d seen a death and some grisly animal corpses. While the dead person was someone I’d felt threatened by, I decided I needed to stock up and go a bit survivalist. I’d probably have felt safer if Casey was still around. I’d have been talked out of acting a bit crazy. I made sure I knew where the food was and stashed some of the knives from the kitchen in places around the lounge. I brought the skull back out from its hiding place, put it on the table and told it to keep an eye out for anything weird.

When you’re stuck in a cabin alone with no telly, almost no reception and a bunch of shit books, the boredom can get a bit much. I decided I’d have a bit of a walk to get my head straight. It’s not like there was a murderer, just the cold. 

I dressed up warm with a couple of jumpers, a thick coat and my best walking boots. The previous day’s snow was high enough I’d have to wade through it, especially with the snowfall adding to it. Still, it’d help keep my mind off of the strange goings on. I walked out and realised I wouldn’t be able to see any dead animals even if there were any. Hopefully I wouldn’t tread in one.

The clearing was tempting to go into, but a bit too hidden away. I walked across the field and down to the lake. I figured if the weather got worse, there was the cave. Making my way down the slope was trickier than I thought, I slipped and skidded onto what I thought was the path.

When I got up, I realised I’d gone too far, off the path and onto the lake. I could hear the cracking underfoot. I’m not a big guy, but that didn’t matter, the ice wasn’t that thick. Looking at it, there were lines moving quicker than I could comprehend. I dived for the ground which was a worse idea, my left foot went through the ice and shattered. I went into the water, grasping for anything I could gain purchase on.

It’s the shock, I remembered people saying. A drop into a cold lake. I grabbed for some reeds and tried to control my breathing. If I got out, running would hopefully keep me warm enough until I reached the cabin.

I must have done it. I don’t remember how I got back to the cabin. It felt like everything went black, the air was taken out of my lungs, replaced with ice. When I came to, I was at the front door, curled up. The snow was still raging around me, I moved my fingers, hearing the crack of ice covering the gloves. I opened the door, ran inside and turned the heater on. I made sure not to dive into a hot bath for a little bit, but it was too tempting.

Day Seventeen

I’m falling in the ice again, and there are eyes on me. Watching me. 

The dark of the lake goes deeper than I expected and I’m pulled further, further down. I don’t know if it’s warmer than I thought or my body’s acclimatised to it. Either way, I don’t feel the cold anymore.

The light through the ice was getting further and further away. I saw forms walking on it and I knew they were watching me. Their eyes were as bright and cold as the lake’s ice. 

I stopped falling when I hit a wooden floor. It was the cabin. I woke up, having tumbled out of bed and missed the rug. I was still freezing cold, even after the hot bath and wrapping myself in as many clothes as I could when I went to bed.

Day Eighteen

Sam called in a brief moment of reception. It was difficult to hear her sometimes. I pretty much pressed myself up against the window. The cold of it didn’t feel too bad, not after my fall in the lake. 

She wanted to see how I was, given everything. I didn’t mention most of what I’d experienced. I told her the lake was nice, but I’d taken a tumble into it. She offered to send up more clothes and blankets as she might be able to get it here before Christmas. I said I was fine, I’d picked up some bits from the village shop and there was a washing machine so I was able to get everything less muddy and cold. 

Before she cut out, Sam said that Lou passed on her love and had seen Casey. Apparently they were down with a cold, but otherwise there wasn’t much to report. I was pleased they weren’t immediately involved with someone else. I guess they just didn’t like me for me. I imagined them alone in their flat while I was alone here. Was it better this way? I didn’t know, but it was nice to hear from someone back home, even if they were fuzzy and barely able to be heard. The skull-stone was far less of a conversationalist. 

Day Nineteen

The snow had stopped after several days. It took a little time to open the door, even with the overhang shielding it from most of the snow. I decided to have breakfast first to fortify myself before going on a walk. I wasn’t going to be ambitious this time, especially with the thick snow underfoot.

The woods were easier to travel than trying to walk waist-deep across the field to the lake. I also had a bit of a grudge with it from the tumble I took. The ground was free from the worst of it, but the natural paths had changed. I wasn’t as sure of where I was going at first, but it didn’t really matter. I had enough of my bearings to know where the cabin was, as long as I went back that way then I’d be fine when I was done with my walk.

I found the dew pond, but it was nowhere near where I thought it was. It was frozen over, like a tiny version of the lake. Even with the grey sky, the opening in the trees felt like a spotlight on the centre. There was something on the lake, the light bouncing off it. I walked closer and saw what it was. A deer, made out of ice. Someone must have carved it and brought it there. I was surprised it didn’t put too much pressure on the dew pond. Maybe it was frozen solid.

I looked around and was alone. Whoever left it there would have left a while ago, given how quiet and untouched the woods seemed. Getting closer, I could see its eyes. Four of them, all carved beautifully. For a second, I thought one set of them blinked. It couldn’t have, though. Not really.

When I left, I kept an eye on the deer, just in case it moved again.

>>>

Advent of Abomination is by Black Armada and available here.

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Advent of Abomination – Days Twelve, Thirteen and Fourteen

Days 0-2 can be read here.

Days 3-5 can be read here.

Days 6-8 can be read here.

Days 9-11 can be read here.

Day Twelve

I finally did it! I made it out of the cabin with no distractions, no neighbours being weird, no animals, no blizzard. I mean, it was snowing, but a manageable amount. I wore a thick jacket, wellies, my biggest backpack and walked out like I was on an Arctic expedition. 

The road looked like it would have been easier to walk down, but the snow on the gritted tarmac had gone to slush, making for a few skids. All very dignified. It took about an hour to get down the 20 minute walk to Mistbirch, I was starving by the time I reached the outskirts, but it was so good to see people walking their dogs on the green and coming out of the village shop.

I laughed off people asking what I was doing out in the snow and walking down the hill instead of driving. I explained that I didn’t want to use the car in this weather, I’d been in a crash once before because of the weather and preferred the longer walk. 

The village cafe was open with no customers. I went in and could see the disappointment that they were just about to shut up shop. I had a nice hot chocolate and a thick sandwich, but I did my best not to take too long there. I didn’t want to delay the waitress getting home, especially if the weather was going to be bad.

The shop was small and I kept banging into things. I took my backpack off and bought a bunch of supplies, having forgotten about my list and just filling up the bag with all sorts. They took cards, luckily, although it took ages for it to go through with the reception. I thanked them and they told me that they would be closed from the 18th. Hopefully I wouldn’t need much more than I was getting. Milk, maybe. I didn’t bother asking about a milkman, I guessed they wouldn’t make it up the hill on a float.

Feeling a lot more civilised for my interactions with folks at the village, I made my journey back up the hill. The snow was much worse, but I was spurred on my human interaction and warmth.

Day Thirteen

I had difficulty sleeping last night. The generator went again and left me in the dark. I’m not afraid of it, but I’ve grown used to having a lamp on while I’m sleeping. I keep it dim, but still on. I woke up and it was off. I thought I’d turned it off or something in my sleep, so I tried to close my eyes and will myself to sleep.

Then the cold started to creep in. The heating was supposed to be on through the night, just low. I pulled the covers close to me and at one point even tried to reach out and grab my dressing gown. It didn’t do much to help. After a little while, I realised maybe it’d be better if I put it on instead, but the moment I got out of bed the cool air hit me. Then the noises. It was probably just my senses adapting to the darkness, but every creak of the floorboards underfoot echoed, it sounded almost like someone was in the cabin. Once I had the gown on I got back in bed and pulled the covers over me.

Sleep came, eventually. I’ve spent the rest of the day shattered, though. It’s been a bit of a lazy one, barring a trip to the loo with a coathanger as a weapon and bundling up mid-morning to get the generator working again.

Day Fourteen

Something Dead that was once alive.

No generator problems today, and I decided to make another trip into the village. That way I’d be able to freshen the supplies that’d expire faster, like milk. Possibly a blanket if there was anywhere which had them. Something to help make things warmer if the genny’s going to keep crapping out.

I may have expected too much from the village and took some time to get a drink at the café, which was one of the only places that was still open. The village shop had some scarves knitted by the mother of the person running it. I picked that up, along with the perishables and had an easier walk back to the village than I did last time.

That’s when things went awry. Maybe I’m just cursed here or something. I don’t know. There was that person from a few days ago, yelling about the skull. I’d expected them to return, even after I’d hidden it. The person was sat on the bench when I got back to the cabin. I called out, trying to be neighbourly, after all, they might have been there to apologise for coming across like a crazy person.

They didn’t respond. I got closer and said hello again, I asked if the person was okay. Still nothing. Once I was close enough, I saw they had a book in their hands and looked like they were reading it, only they weren’t. The person was dead, probably from the cold or… I don’t know. I’d have definitely seen them when I left for the village.

I tried to call the police, but the cabin’s phone wasn’t working. Of course. I’d not really tried using it for anything. My own reception was terrible. It was time to hike back down the hill to the village and tell someone.

By the time I got down there, the shops were closed, the pub had signs up that it was closed for Christmas. I made my way back up and sat on the bench. I’d have to keep trying my phone for the police, and wanted to give the person company. They were a woman, I realised, being sat that near them. Her book was handwritten, all stories about the woods. Fairytales about creatures living around the lake, living in the cave. Each one ended with beings taking people away, leaving things behind as offerings. Generally sticks or stones made to look like their abductee.

Eventually the reception was good enough, the police said they would pop by, ask some questions and take the body away.

I went inside and sat by the window waiting, but no one came. I’m going to bed now, hopefully I’ll get interrupted by the police.

>>>

Advent of Abomination is by Black Armada and available here.

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The S Stands for Hope

Superman and Krypto on the moon, looking at Earth, a shot referencing All-Star Superman

I have a couple of very specific loves in comics. The X-Men, the Legion of Super-Heroes, the New Warriors. Those are all teams, and when it comes to solo superheroes, it always comes back to Superman for me.

I’m very particular with Superman. As a kid with some fairly simple views, there was too much of the feeling that Superman = establishment = Reaganism and American militarism. Child Charlie was dumb and hadn’t read much Superman at the time.

The original film was breathtaking, and while I saw the Batman films far more than the Supermans, there was always something there which interested me. This powerful person up in the light, whose thoughts were always for other people. All that against the capitalist monster of Lex Luthor, the true form the billionaires take compared to Bruce Wayne or Tony Stark.

Compared to the team books, I pick up and drop Superman comics more often based on the people behind it and their version of Superman.

All-Star Superman, flying too close to the sun.

Grant Morrison’s All-Star Superman was this perfect benevolent being who’s still incredibly human. The great idea of the god who thinks he’s a man versus Lex Luthor’s man who thinks he’s god. The selfless versus the selfish. When faced with his own mortality, Superman has to ‘fix’ anything he can as quick as he can. He needs to make sure the menagerie of alien monsters he looked after are safe, reveal his true self to Lois Lane, redeem Lex Luthor and save the world. And he does in beautiful fashion. 

Here’s Grant explaining some of what Superman means to them:

Kurt Busiek, Mark Waid and even Brian Michael Bendis have got it, with a Superman who’s nice, a bit cheesy, but never boringly grimdark or an easy stooge for the powerful. Bendis’ version had some rubbish villains but cemented him as a slightly cheesy dad type. For Superman, this feels like his true form. He is the ultimate dad after all. 

There was an attempt by JM Straczynski to have Superman get ‘Grounded’ and walk across America making very questionable JM Straczynski proclamations. The series itself almost had me bail from the comic until Chris Roberson came on board and in the second half of the arc it was revealed that someone’s misguided vengeance was forcing Superman to be conflicted, filled with doubt and making rubbish choices like supporting polluting companies against protestors because… jobs, I think? It ended with multi-dimensional Supermen creating a “Fortress of Solidarity”, a counter to the Fortress of Solitude. Another moment that had me welling up.

Superman, together with people who get him.

The current Absolute Superman has been a joy to read, with Superman going back to his socialist roots. The S doesn’t stand for ‘hope’ in this reality as it’s a grim reality. Instead it’s the sign for the labor caste of Kryptonians, with Lara and Jor-El raising Kal on a farm, their scientific minds banned from contributing. In the present, Superman’s helping miners and being hunted by private military contractors. It’s great.

A page from Absolute Superman issue one.

So I’m quite particular with my Superman. He means a lot to me.

When Zack Snyder released a trailer for Man of Steel, my heart leapt. I found it awe-inspiring. My friend Steve and I watched MovieBob’s defences of Snyder’s other works, having only seen 300 and Watchmen by him. I checked the Twitter account of Chris Haley, a person who’s another very good, very specific Superman fan. He was optimistic.

Then I saw the film. To say I was disappointed would be an understatement. Snyder’s objectivism was incredibly present, the product placement, the prettily vengeful Clark Kent, the choice of his father to simply die rather than get rescued, the continued presence of Jor-El (he’s never good whenever he pops up). It was all disappointing. I remember a fight scene so long and uninteresting I could see phones lighting up like a sea of stars in the cinema.

And then Clark murdered Zod. The pair’s fight had caused several 9/11’s worth of damage, definitely killed people and then he killed Zod. There have already been thinkpieces about the scene, the many ways Superman could have avoided murdering. Snyder’s defence of Superman having to commit murder in order not to murder in the future and… that’s not how it works. Most of us have not murdered and wouldn’t murder people. I was so upset and have ranted for many more hours than a sane person should have about it.

I like James Gunn. Super felt like a dark, cynical superhero film but was still enjoyable unlike Kick-Ass which was better than its comic equivalent but had issues anyway. The Guardians of the Galaxy trilogy are some of the better MCU movies and somehow managed to get normal people talking about people like Groot. The Suicide Squad was great, too. 

He’s not a perfect creator, but he gets the heart of these creations even when he’s taking darker and weirder edges. There’s an amount of MCU, “Well, that happened” humour, but it’s not always the case. When The Rock changed the balance of the DCEU by ending it and James Gunn was announced as the person behind the next version of DC in cinemas, I was okay with it. He cited some comics which weren’t just Dark Knight Returns and Death of Superman. His first choice of thing to show was Creature Commandos.

And now there’s a teaser for Superman: Legacy.

I watched it, and I feel like I’m in the same space as I was with the trailer for Man of Steel. There are some great visuals. There’s not enough to get too much of a feel for the characters, but we get way more than just Superman. There’s Krypto! You know, the super-dog! I love that it’s embracing things like Krypto and the pants-on-the-outside look which makes Superman’s costume look less like some generic MCU body armour. There’s Kekex, Superman’s robot. We get glimpses of Lois Lane, Mr Terrific and the wonderful weirdo Nicholas Hoult playing Lex Luthor. There are giant monsters and people chanting Superman’s name. 

I have my hopes up again. Hopefully this time it’ll be for good reason.

Superman and the Superman Family.
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