Tag Archives: tremulus

RPG a Day 2020, Part Twenty-Eight – Closing out a game with an epilogue

I love a good epilogue in an RPG. It’s tricky in a limited time slot to make sure that when a session ends, it can end properly in a satisfying manner. I’ve been trying to improve in this way as … Continue reading

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RPG a Day 2020, Part Twenty – Different Methods of Investigation in Games

I like a good mystery and back when I was first roleplaying Call of Cthulhu was my game of choice. It combined investigations with horror. The problem was that in a lot of the writing things could end up gated … Continue reading

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RPG a Day 2020, Part Three – Plot Threads

Peter Molyneux, famous video game designer and hyperbolist, mentioned a kind of ‘trail of breadcrumbs’ when talking about Fable 2. The idea was that it would be a sprinkling of golden glitter which directed you ahead to your mission, so … Continue reading

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RPG a Day 2018 – Day Seven – How can a GM make the stakes important?

How can a GM make the stakes important? You make the stakes important in two ways: Make it personal. An RPG isn’t a long con, nor is it one to be incredibly subtle about, really. This is the story of … Continue reading

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