Welcome to Faked Tales!

Welcome, I’m Charlie Etheridge-Nunn, a writer and waffler about various things like comics and games in all forms.

Writing Comics!

Podcasting about Star Trek!

Go do a Starfleet!

Games Journalism!

That time I played a rabbit.

Writing Roleplaying Games!

Endless Blue, my Northumbrian Coast location set for Wanderhome

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The Age of Revelation is Over… What Did It Accomplish?

It really is

The X-Men: Age of Revelation event has ended. I’ve covered each of the miniseries and one-shots in a previous post but that was published before the finale came out. 

I was at my dad’s for New Year, so I had to wait a couple of days before picking up a copy from my comic shop. I’ve read it a couple of times and I have a few thoughts.

What Happened?

Apocalypse and Charles Xavier invaded Earth with an army from Arakko in a full-page piece of art which felt evocative of the House of X first issue cover. They met up with the Amazing X-Men and one-armed Wolverine. Scott and Logan have a reunion and hug, then get to the fighting.

Kid Omega and his off-brand Omega Kids (the previous ones were killed) take on Professor X and he’s killed before Psylocke can murder Quentin. Of course, all of this is a moot point, as Revelation explains to Apocalypse that he wanted all of this. The American government wasn’t going to let him keep going for too long (although the current state of things in the real world feels like everyone will let America do basically anything at the moment). The X-Virus is all connected to the land and everyone mutated by it, so now it’ll make everyone into a single mind. Tentacles attack everyone and Beast gets all panicky about sending him and Scott to the present. That happens, but oh no, that wasn’t the Hank McCoy everyone thought it was (I called it!). Future Scott’s back, says that Hank wasn’t there and has a doomed attack on Revelation’s tentacles, but it’s all doomed. Everyone is Revelation now, as is Earth.

As Hank said, this wasn’t a battle to be won, but a warning. It wasn’t like Days of Future Past or Age of Apocalypse where it’s solved in the story. Instead, I guess we’ll have to wait to see what happens in the epilogue and Shadows of Tomorrow to see how it can be avoided.

I appreciate a silly reveal, even though overall this didn’t land for me.

There were a lot of seeds of things in the miniseries, did any of them pay off here?

  • Amazing X-Men, Book of Revelation & World of Revelation: Yes, the finale directly carries on from them.
  • Binary: Jean took the Phoenix back over and protected the town I forget the name of. Somehow despite being Phoenix she ended up in the flesh orb.
  • Laura Kinney: Sabretooth: Laura was dead and her weird-looking son didn’t resurface with Apocalypse’s invasion force.
  • Longshots: Ha! No. All the stuff with the power plant and television didn’t really do anything.
  • Iron & Frost: Tony sent a signal to the past which didn’t come up here, but I assume will in the present.
  • Rogue Storm: Storm was in a celestial hunting ground, Rogue Red was alive and heading somewhere with Gambit, I assume after Unbreakable.
  • Sinister’s Six: There were Sinister or Havok-style crystals on some leaves. They don’t show up.
  • Unbreakable X-Men: This was pretty self-contained with a happy ending until this issue kills Gambit & Rogue (Green? I assume?) in a single panel.
  • Omega Kids: After killing the Omega Kids, some outlined, unnamed Omega Kids show up.
  • The Last Wolverine: Logan lost an arm and came to his senses. This one actually does pay off in the main series. I so thought they were going to offhandedly have him taken over again.
  • Radioactive Spider-Man: There wasn’t anything left here, but he does visibly end up absorbed into the flesh orb.
  • Cloak or Dagger: They had a complete enough story and I assume are in the flesh orb.
  • Expatriate X-Men: They looked like they were going to storm Philadelphia and then didn’t appear in the finale.
  • Undeadpool: Everyone was dead apart from the Expatriate X-Men, so there was nothing to follow up.
  • X-Vengers: The American government were helped by the Avengers, mentioned probably flippantly about a peace treaty and then the threat of them eventually doing something was enough for Revelation to get his plans moving. The Avengers end up in the flesh orb.
The one editorial note pointing to a miniseries.

So what did this serve?

A reminder that there are too many titles

Most of the Age of Revelation titles had a counterpart in the From the Ashes X-Men era. X-Men, Phoenix, Laura Kinney: Wolverine, Storm, Uncanny X-Men, Wolverine, Exceptional X-Men and Deadpool were all replaced. From the Ashes had recently finished Psylocke and Magik series, too. It’s times line this where you look at the list of comics and go, “am I getting too many?”

The answer is yes, but something is broken in me and for now I’m still getting them.

A pretty good final page reveal

I’ve given the event a lot of crap, and I kind of saw the OG Beast reveal coming (although I had a second of wondering if it might be Dark Beast). It’s still a fun reveal and given Brevoort seems eager to get rid of anything from Krakoa, it’s a surprise.

The final reveal of the issue.

Obvious story-to-event bloat 

Everyone’s said it and they’re right. This feels entirely like it was a story arc in X-Men which was made into a massive event. It could have been a six issue arc and incorporated both Amazing and Book, maybe with a linked one-shot if they must, the same way that Ghost Boxes accompanied Astonishing or the Age of Alpha-connected issues.

A couple of good miniseries

Cloak or Dagger was good. Unbreakable X-Men had a lot of art changes, but was still a fun companion to the original series. Rogue Storm looked good. I think that’s about it.

Only three books meant anything

Amazing X-Men, Book of Revelation (and World of Revelation) are the only real ‘core’ books and The Last Wolverine is the only one which links to the main events in any way.

Tentacles fall, everyone dies.

Unfortunate comparisons to other “Age” events

Age of Apocalypse – 38 issues (39 with X-Men Prime)

This is the big point of comparison. Age of Apocalypse replaced each of the eight X-Men comics with four-issue miniseries, showed the wider world and preludes in a couple of two-issue series, then opened and closed with one-shots. Each title paid off to some level in the conclusion. Astonishing and Amazing X-Men were the ‘core’ titles, while Factor-X showed the bad guys. Weapon X showed an invasion force, Gambit and the X-Ternals brought the M’Kraan Crystal, Generation Next brought Illyana Rasputin and X-Calibre brought Destiny. X-Man brought himself, but he’s just like that. Each title felt like it told a story and pointed to the finale.

Age of X – 11 issues

This is what Age of Revelation should have been, to be honest. Oft forgotten and we entered the event knowing something was off from the start. It was only New Mutants and X-Men Legacy, but had the wider X-Men cast and a couple of one-shots. I really enjoyed it, and there were longer ramifications for some characters. The world is different all of a sudden one day, all because of Legion (and his imagined Moira, which feels like an unintentional call-forward). 

Age of X-Man – 32 issues

This may not have been a perfect event, but it was great fun. While Uncanny X-Men went through a grim phase, all the other X-Men characters were in Nate Grey’s weird alternate world where he believes all the relationship drama is the worst bit of the X-Men instead of the best. His ‘utopia’ is retro-tinged in its style and has some great stories which pan out in six five-issue series. NextGen highlighted Glob, Amazing Nightcrawler was a bit of a weak link but still entertaining. X-Tremists and Prisoner X would prove to be fantastic introductions to Vita Ayala and Leah Williams to the X-Books, where they’d later return.

Bonus Comparison: Days of Future Past – 2 issues

Oh yeah, this also raises unfavourable comparisons to the two-issue story which put Kitty’s mind in the future and vice versa. This is effectively a reverse DoFP, but the future events won’t affect the present, just show how bad things can get.

No actual fix to the future in the event

It felt odd that Cyclops is sent back and nothing seems to have happened to make this grimdark future not happen. With 3K Beast around and aware of the X-Virus, if anything the future feels more likely to happen in some form now.

X-Men Omega closed out the Age of Apocalypse and had Bishop fix the past. Age of X ended and had epilogues in the event. Age of X-Man Omega closed out the story and that world, depositing Nate Grey in his own weird other space.

I get that, Hank, but I feel like it’s still a bit of an inconclusive ending to 52 issues.

Hopefully something good in the actual X-Men comic

We’ll see. We do need to find out how the heroes stop this grim future. Unless maybe that doesn’t happen and the “Shadows of Tomorrow” are that it still looks certain. Cyclops and 3K Beast have fun clashes ahead, and we’ll see if any of the hints of the future do anything. Also if anyone will care.

In my self-imposed marathon of reading an X-Men comic (or an arc for a spin-off), I would probably take three weeks to get through this and I don’t know if I can bring myself to do that. I’m already preparing a From the Ashes era emergency stop and pivoting to the Legion of Super-Heroes if it doesn’t buck its ideas up.

Hopefully the Shadows of Tomorrow era will be interesting. Tom Brevoort’s mentioned throwing a lot of stuff against the wall, hopefully he’ll find something that sticks instead of cancelling a bunch of series and having mediocre events. We’ll see.

What about Bishop? Or Rachel? Or Cable?
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Is X-Men: Age of Revelation Any Good?

Cyclops realises he’s in the grimdark future. Oh, and Hank is, too.

I’m a big X-Men fan and have been from a young age. I’m currently reading through 2012’s X-Men comics in my family marathon, as well as of course the present day issues.

I loved the Krakoan Era (2019-2024). It took some big swings and while there were a few hiccups along the way, I think that as a whole it did a lot more interesting things than several previous eras. I’ve been fine with a lot of Tom Brevoort’s work editing Marvel books, but the main thing I heard was that he was going to be, “a steady hand” for the X-Men line going forward. A truly double-edged phrase.

From the Ashes has had some good, bad and mainly mid titles in the time since it came out. It hasn’t felt as fully backwards-looking as I feared (it didn’t default to the 90’s cartoon/comic styles and the school), but it also hasn’t really felt propulsive. NYX had a good take on young adult mutants living in New York and dealing with having a land, a culture, a people, and then nothing. X-Force and Phoenix were painfully forgettable. X-Factor was poor man’s X-Statix despite loving the creative team behind it. X-Men and Uncanny X-Men have had some great moments and some poverty uninteresting ones, both released at a frantic pace which feels eager to outdo the output of Krakoa. Exceptional X-Men didn’t feel like a core ‘X-Men’ title and being released monthly made it feel slower than the others, but it was probably my favourite. 

The first event, “X-Manhunt”, felt incredibly disorganised, with little purpose or connectivity to it, aside from getting Professor X off the board. Age of Revelation threatened to be similar, but bigger. The anniversary of the Age of Apocalypse was upon us, so it’s been celebrated with a Giant-Size Age of Apocalypse one-shot as part of another event, X-Men of Apocalypse as a miniseries written by Jeph Loeb who will probably ignore any continuity since he last wrote X-books, and then Age of Revelation.

They’re doing that Ryu/Cyclops pose.

Doug Ramsey won a contest to become the Heir to Apocalypse, aka Revelation. He’s spent time away from other mutants, hanging with Warlock and Bei of the Blood Moon. Recently, he’s arrived at Cyclops’ Alaskan X-Men base, looking to join them. As they’re let in, we see a glimpse of a dark future.

Cyclops and Beast have been sent X years into the future, where things are pretty grim. The X Virus mutated or killed any humans who came into contact with it. Wildlife has taken over the infected lands. America’s fragmented (more than it already has). Revelation’s powers have allowed him to control people like Wolverine and ‘Babel’ people who he doesn’t like, taking away their ability to communicate or understand others. The X-Men are a resistance force and they’ve brought the minds of Cyclops and Beast to the future to help them.

This all takes the form of four one-shots and sixteen three-issue miniseries. That’s a lot. Age of Apocalypse had two one-shots, two two-issue miniseries and eight four-issue miniseries, by comparison. Age of X-Man had six five-issue miniseries and two one-shots.

I had a mixed reaction to the start of Age of Revelation. A number of the titles had interesting concepts, some felt like odd choices. It all felt like a lot and aside from the design on the sidebar of the comics, it didn’t feel visually distinct. When Amazing X-Men reached its midpoint and revealed that this 54 issue event was just killing time while Future Cyclops was in the present trying to kill Revelation, the wind was taken out of me a bit. This only increased when the first three miniseries ended and my main reaction was, “that was all a bit pointless.”

But will Age of Revelation? (No)

Let’s have a closer look though. Maybe in rereading them I can see if there’s any connective tissue between the Age of Revelation as a whole and if they actually tell any good stories. [The following is an expanded version of a thread of mine from BlueSky]

Amazing X-Men

By Jed MacKay, Mahmoud Asrar, Matt Wilson & Clayton Cowles

Scott knows what’s up.

Amazing X-Men feels like the ‘core’ title, especially as it continues directly from Age of Revelation: Overture. A theory I’ve heard is this was a story arc pushed into a massive event.

The ‘truth off’ in issue two is fine, and leads to a fun Cyclops moment. The biggest problem is that we find out that Scott’s been Days of Future Pasted and the actual relevant actions relating to this grimdark future are in the past, so none of this is likely necessary.

The final issue reveals Doug wants to make everyone a hive mind. I think that’s what he did as Truefriend in New Mutants Vol 3. Beast is kind of sus and A arrives with Professor X.

Again, it all feels like parts of a future story in the X-Men ongoing which didn’t need to be all of this.

Binary

By Stephanie Phillips, Giada Belviso, Rachelle Rosenberg & Travis Lanham

Carol as Binary as Phoenix

Binary’s got an alright concept where Carol’s the Phoenix and using all her powers to keep her hometown safe. The thing is, Phoenix can do vastly more than protect a single town. Also why was Madelyne Pryor suddenly interested in being the Phoenix? Her conflict has always been about being a real person and not Jean.

Does it tell a complete story? Yes. I remember it more than the current Phoenix run which is saying something.

A good story? Not really, it’s got the hook, but I don’t buy Maddie as the villain.

Does it add much to Age of Revelation? It features Babels, kills Carol and Phoenix is still here, protecting this town. She’ll have to abandon it in order to reach the finale

Cloak or Dagger

By Justina Ireland, Lorenzo Tammetta, Andrew Dalhouse & Joe Caramagna

Cake or Death?

Cloak or Dagger is a surprising highlight as the pair are married but have a Captain Marvel/Rick Jones thing where they can’t share the same dimension. Also Fenris are here being dickheads, forcing the X-Virus on people. There’s a human soldier who’s helping the pair but immediately sides with Fenris when he becomes mutated. Eventually, Cloak and Dagger’s daughter who’s trapped in an in-between dimension pulls them both together for a time in order to save the say.

The story’s pretty simple and gets rid of the divide for a bit in issue two. This didn’t need to be an Age of Revelation title, and it’ll be interesting if they adopt some of this for the present day.

Still, I enjoyed it as a whole.

Expatriate X-Men 

By Eve Ewing, Francesco Mortarino, Raúl Angulo & Ariana Maher

Rift aka The BMX Bandit

Expatriate X-Men’s about a flotilla of X-Men trying to get a dark elf looking guy to Limbo for Mystique, only Melee’s going to betray them and needs to leave him behind. She’s also seeing him.

Illyana’s inexplicably a parent now to another child who’s a bit of a nothing character. The ships are wrecked, the team escape and are heading to the finale by train. The characters are fine, this series feels a bit disjointed.

As a story it’s one which feels a bit spotty. It is fairly core to the Age of Revelation world and I assume will tie in to the finale.

Iron & Frost

By Cavan Scott, Ruairi Coleman, Roberto Poggi, Yen Nitro & Joe Sabino

Iron King takes over Tony yet again.

I’m still shocked that those maniacs made me care about Emma & Tony in the Fall of X. Iron & Frost has some alright ideas, but falls foul of being both too short and repetitive at the same time. Emma’s heart is punched out and Tony’s a robot man. She’s trapped in diamond form and looking for a solution while in theory Tony’s after a cure to the X-Virus, but has gone a bit mad. 

It’s a complete enough story with some alright moments. Ultimately the attempts to save Tony and Emma fail, Rhodey’s killed, but a message is sent back in time. Maybe this will result in something?

Is it good? I guess it has its moments and could have been either two or four issues. Is it tied to the Age of Revelation? Maybe, but it could actually end up linked to things in the present.

The Last Wolverine

By Saladin Ahmed, Edgar Salazar, Carlos López & Cory Petit

A man too happy to be in this world.

The Last Wolverine has me more invested in Leonard the Wendigo than any of his present day appearances. Leonard, powerless Kurt and Heather Howlett (?) are going to rescue the brainwashed guy Wolverine. This involves going from Canada to America and finding Logan. Luckily he’s there and pretty much everyone dies trying to get Wolverine his brain back. 

Much to my surprise, someone accomplishes something in an Age of Revelation spin-off!!! Heather hacks off Logan’s arm and they beat him up enough so that Revelation’s brainwashing goes. I don’t know how he’ll stay that way in the finale, though…

Oh my god it actually accomplished something which isn’t in the main title or opening & closing one-shots.

Laura Kinney: Sabretooth

By Erica Schultz, Valentina Pinti, Rachelle Rosenberg & Cory Petit

Not going to lie, she wears it well.

Laura Kinney: Sabretooth is a very thin story. She works for Revelation, betrays him to drop her weird son off to Gabby & Akihiro. She’s brainwashed to hunt them, feels bad and stops, is brainwashed again. Then her son explodes, killing Laura, Gabby & Akihiro.

Did it tell a complete story? Yes. 

A good one? Not really, it was thin, repetitive and abrupt deaths of everyone makes it feel a bit pointless. Like most of the ones above, could have fared better as a one or two issue story to tighten it up or a four issue one to actually gain time to do more.

We did see some of this future world and Arakko, and Alex may pop up in the finale, but probably not.

Longshots

By Gerry Duggan, Jonathan Hickman, Alan Robinson, Yen Nitro & Ariana Maher

The Longshots

For a title called Longshots, the titular hero only appears occasionally with Spiral to provide commentary.

Mojo gets a team together to sort out a power plant which is interfering with his broadcasts. Wonder Man and Hellcat lead the team, while Bishop does some odd time travel until he’s killed. Basically everyone dies, just as Wonder Man and Hellcat hint at reconciliation and a possible future series. While I like Hickman, his humour doesn’t always land and grinds a few axes from his last run.

Does it tell a complete story? Yes.

A good one? Eh, not really.

It’s more connected to AoR than I thought with the Power Plant, but it could have been anything and doesn’t feel like it fits in this world.

Omega Kids

By Tony Fleecs, Andres Genolet, Fernando Sifuented-Sujo & Travis Lanham

Some bad kids.

Omega Kids is a mixed bag as Quentin Quire tries to handle teaching kids who only know this version of the world and while they speak about things like gendered terms, they’re also dead-eyed extremists, killing for Revelation.

Quire’s conned into a psychic illusion by them, manages to stop it and an assassination attempt on Revelation, then kills the kids. A weird mix of interesting that Quire’s contending with newer forms of his old ways and their casual extremism.

It did tell a complete story and delved into some of the AoR society, but didn’t go far enough about the radicalisation of the youth into willing and (over)eager enforcers of Revelation’s will. Adding consideration about things like gender and ability to them muddied the message, too.

Radioactive Spider-Man

By Joe Kelly, Kev Walker, Chris Sotomayor & Joe Caramagna

A good sentiment, a poor story.

Radioactive Spider-Man feels like a “What If…?” story extended into three issues. Spider-Man’s doused with radiation, living with Cecelia Reyes and his aunt transforms into a murderous monster she doesn’t remember and can’t control. She’s accidentally let out of stasis and Spider-Man tries to save her despite everyone saying he can’t. Ultimately, he can’t.

It is a complete story that barely feels part of AoR. As I said, should have been a What If story, It also gives Miles the terrible name “Spin”.

Rogue Storm

By Murewa Ayodele, Roland Boschi, Neeraj Menon & Travis Lanham

Storm auditioning for Conan or Slaine

First of all, Roland Boschi’s full page spreads are astounding. I kind of like the Superman Red/Blue thing with Rogue as it’s a rare moment of acknowledging that there would have been X years of superhero bullshit going on.

I had to reread it a couple of times. Storm’s been causing (more) climate catastrophes as she’s containing Eēgūn. Akujin, a new character, convinces Rogue Red and Uncanny X-Force to hunt and kill her five years into AoX and three reads in I cannot tell you why. Maybe I’m being dense.

Uncanny X-Force die five years into AoX, as does Rogue Red, but Storm brings her back. This is a story missing pieces, with some cool visuals. I assume Gambit’s getting Rogue Red back for the big finale, I’m not sure why, as Unbreakable was off on its own.

Whee!

Sinister’s Six

By David Marquez, Rafael Loureiro, Alex Sinclair & Ariana Maher

Yet another ragtag team of misfits for Alex to play with.

Hellions was good, but what about Second Hellions? That’s Sinister’s Six. The team’s made up of Havok and a few others infected with the X-Virus despite being mutants, another doomed alternate reality Alex Summers child, Venom and apparently it’s a surprise Revelation made the X-Virus. I did check and it’s not said overtly before this, but I think it was entirely able to be guessed.

There’s a cure to the X-Virus, but everyone dies. Lorna’s Venom and the crystal body of Havok might be doing weird things, or it might be Sinister doing things at the very end. Ultimately this all felt a bit pointless.

Unbreakable X-Men

By Gail Simone, Lucas Werneck, Carlos Villa, Mario Santoro, Davide Tinto, R.B. Silva, Alessandro Cappuccio, Ramón Rosas, Luciano Vecchio, Tiago Palma, Espen Grundetjem & Clayton Cowles

Gambit as time passes and grief lingers.

Unbreakable X-Men feels self-contained, with Rogue sacrificing herself to stop Galactus, Gambit losing his sight, Shuvahrak wakes up and the former Outliers have to get back together to stop her. The art’s nice, but shifts through a few artists I assume to keep up with the schedule.

Is it a complete and good story? Yes, although it feels disconnected. It’s a nice look at a potential future life for the Outliers. It’s also a rare happy ending. Like Radioactive Spider-Man, it feels like this could have been a What If story.

Undeadpool

By Tim Seeley, Carlos Magno, Guru-eFX & Joe Sabino

Wade going all Jason Vorhees

Undeadpool’s pitch of a sane(ish) mind in a slasher monster body sounded alright. He’s trying to help the one member of the Alpha Warriors he didn’t kill & eat to reach the X-Men.

Cable appears a few times, infected with the T/O virus and fighting Deadpool until Fearless boosts his powers, revealing she’s an aspiring chorister who could have fixed Deadpool. Luckily he kills her before she kills the X-Men, but his powers go into overdrive, killing him.

Was it a complete story? Yes. It was fine, although I’m not a Deadpool fan. It felt pretty futile, ultimately, but the presence of the Expatriate X-Men made it feel a little more grounded in this world.

X-Vengers

By Jason Loo, Sergio Fernandez Dávila, Aure Jimenez, Rain Beredo & Joe Sabino

Dani’s due her time in the spotlight.

X-Vengers is a terrible name, and is an insulting name the public have given the team. The surviving Avengers are mutants now: six-armed Hawkeye, weirdly variable Scott Lang, water-based Black Widow, Warlock-Vision and Shang-Chi who can shatter everything. Cannonball’s also there and Moonstar’s leading the team. They fight the Kree who invade for some reason and then there’s a weird techno-virus thing to deal with. Also there’s a lot of Revelation here.

The villain turns out to be MODOK who’s trying to get the humans and mutants to fight… for some reason. It’s kind of a complete story, but aside from the New Mutants reunion I don’t care.

World of Revelation

By (1) Al Ewing, Austin Alessio & Travis Lanham (2) Steve Foxe, Jesús Merino, Wil Quintana & Travis Lanham (3) Ryan North, Adam Szalowski, Chris Peter & Travis Lanham

Professor X, just happy to be invited for once.

World of Revelation is an anthology one-shot. In a rare move for one of these AoA type events, Professor X is alive! Also Al Ewing gives us a fun mostly prose journey through Arakko before their appearance in third issues of some other titles. 

Apparently Doug babels people by yelling, “Babel!” Also we get Franklin weirdly mutated, recording history and then dying. Eons later, the timeline still isn’t fixed and HERBIE has all his records. Two mostly alright stories showing the passing of the age of heroes.

The first story’s the closest there is to anything which feels useful to read for the wider Age of Revelation, but you can kind of guess that Charles and A are returning from all the other series.

X-Men: Book of Revelation

By Jed MacKay, Netho Diaz, Sean Parsons, J.P Mayer, Fernando Sifuentes & Clayton Cowles

Dougie’s upset.

Book of Revelation is the other ‘core’ feeling title, unsurprisingly also a Jed MacKay joint. It’s an evil palace drama with Doug and his choristers, a ghostly Kitty Pryde and Elbecca, a new Chorister trying to survive. Also to kill Apocalypse! 

The Elbecca treachery’s kind of fun, watching her take down Fabian Cortez, a man who is only good when he’s being clowned on.

Elbecca reveals her treachery to Revelation and gets stabbed. Revelation reveals he’s been hoping for an infiltrator as summoning Apocalypse to Earth is part of his plan to merge everyone into one being. I guess we’ll see how that goes soon.

Getting ready for the finale.

So… there are some positive moments in the event, it’s not all bad, but I do have some issues:

  • Aside from some key players, most characters look the same as they do in the present, and act like they just skipped from there to X years in the future with nothing in between.
  • There’s not really a consistent art style aside from the cover design. Age of Apocalypse was wild jRPG glam and Age of X-Men was funky retro. This is just more of the same.
  • The stories are too thin in three issues and have enough room to repeat themselves. Most of them accomplish nothing. As I’ve said earlier, if they were one or two issues they’d be a tighter story and at four they might have had to develop characters and arcs.
  • Everyone’s said this, but 52 issues is too many. Sixteen miniseries is too many. A lot of them also deal with the same things. Find a cure, kill Revelation, but none accomplish it. Too many are torn apart by bickering, treachery and ultimately futile missions. Worse, Amazing told us this was all worthless as Future Cyclops is the one fixing things in the past.
  • There were already too many new characters and issues in From the Ashes, like they’re doing their best to outpace the Krakoan Era. This adds even more new people, I assume in the hope of finding a Blink. Let’s do a round-up:
    • Akujin is Diet Spiral and a traitor without any discernible reason behind her actions.
    • Alex Creed-Howlett didn’t do much.
    • Zane Creed died off-panel.
    • Fourier was nothing.
    • Chris Summers was yet another doomed Alex Summers child. 
    • Curtis, Nell, Ayla and Bailey didn’t leave a distinctive impression to learn about them individually.
    • Fuze didn’t do much.
    • Cecelia and Hank share names of other, better characters.
    • Elbecca/Virta was a little interesting.
    • The Alpha Warriors were some potentially fun ideas, insulted and killed.
    • Rift was just a guy in a bike helmet with energy powers. 
    • Lyrebird was a dark-elf looking guy who inexplicably somehow had a kid with Illyana and was a traitor
    • Nika was another kid who didn’t really do much, although this one was a captive and then dead.
    • Captain Jenson’s the mutated ex-military traitor Man-Bat type.
    • Flex & Scritch are a couple who are helping Cloak & Dagger, and they don’t do much.
    • Ayla is Cloak & Dagger’s daughter who’s less dull than the other children, but keeps making me think about the Legion of Super-Heroes.

So far a lot of the Age of Revelation series didn’t feel too necessary. They did all read a lot better in three-issue chinks rather than individual issues. The style is pretty similar to the current era and it feels like this has mostly been to trick fans with broken brains like mine into buying 52 comics instead of just having a four to six issue storyline in Adjectiveless X-Men.

This is being published before the final issue, so we’ll have to see if it can stick the mediocre landing, surprise me by being good or be the reason I won’t continue my daily X-Men marathon beyond this point.

Is Calico summoning Seahorses for her, Ransom and Gambit one of the best visuals of this event? Probably
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A Casual Trek Christmas!

The good news is that none of the hosts feel like Alan Rickman’s character here.

Charlie and Miles have ‘gifted’ each other episodes of Star Trek to talk about, both good and bad. The problem with being casual about Star Trek is you just don’t know all of what’s out there. That’s what the Casual Trek mission is for, after all. 

This year the gang are doing something different, talking about a film that’s adjacent to Star Trek, and even some Trek actors say is the best Star Trek movie: Galaxy Quest. They’ve even got guest stars Reanna Reid-Lobatto and Sean Corse from off of the Famicom Dojo joining the festivities.

So sit by the fire, get a nice drink and listen to some nerds getting rabid about a fun film, even if it has Tim Allen in it. 

0:03:47 – What Non-Star Trek/non-Galaxy Quest Thing We’ve Been Enjoying: Pokémon Legends ZA, Taskmaster, 

0:21:49 – Galaxy Quest Preamble

0:33:12 – Galaxy Quest Recap

0:54:51 – Thoughts on the movie

Talking points include: The Mojoverse, the Junkions, chilli, needing to cuddle a Pokémon, Detective Pikachu, Pokémon Legends ZA, John Pertwee’s Doctor Who episodes, conventions, Thought Bubble, Sean learning about names from the UK, Westlife, Santana, Chat Out of Hell’s Westlife episode, Charlie’s musical knowledge comes from Rock Band, Miles’ anecdote about how he saw Galaxy Quest (funny, charming), Charlie’s anecdote about watching Pokémon: The Movie (thankfully short, of questionable legal status). Charlie pitching 2000 AD, “some of the old tentacle action”, Sam Rockwell, Susan from Seinfeld, fandom in media, “Duct Tape Boy”, what is wrong with Monk from Monk, convicted felon & narc Tim Allen actually being okay in this, Airplane, The Shining, Three Amigos, favourite non-Christmas Christmas movies. Oh, and occasionally Galaxy Quest.

Casual Trek is by Charlie Etheridge-Nunn and Miles Reid-Lobatto

Music by Alfred Etheridge-Nunn

Casual Trek is a part of the Nerd & Tie Network

Support Reanna’s breast reconstruction surgery here: https://www.gofundme.com/f/support-reannas-breast-reconstruction-recovery

https://ko-fi.com/casualtrek

Miles’ blog: http://www.mareidlobatto.wordpress.com 

Sean’s YouTube channel: https://youtube.com/@famicomdojo 

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Thought Bubble Thoughts

Just one of several halls.

Thought Bubble is the event for comics creators in the UK (and beyond). That’s what I’ve always heard about Thought Bubble. It’s a convention I’ve been meaning to go to, but there have been too many factors in the way.

It’s during National Novel Writing Month and I was running the Brighton community for a while. It’s right near Christmas. I didn’t have the money and everyone always goes on about how expensive it is. I go to a lot of conventions each year and would be abandoning my partner yet again.

I don’t have those excuses this time… well, Christmas is always going to be a factor, but that’s fine and this is actually a convention my beloved would enjoy going to!

After faffing about a lot, I pulled the trigger, booked a hotel and tickets for the con. After years of seeing a lot of people I’ve collaborated with, wanted to collaborate with and was a fan of going there, I was going to join them!

The Journey Up

It’s quite the train trip to Harrogate, but I had my partner and my Kindle accompanying me. As we got closer I’d see some people sketching on the train. Comics people were less easy to spot in the wild than board game people, but they were still there.

Apparently we didn’t have the worst of it. Speaking to Matt Hardy, the traffic and the weather meant an eleven hour drive. Others mentioned similar amounts of time and one even had a breakdown on the way. On BlueSky there were several people mentioning flights into Leeds being rough. It sounds like trains were the way to go.

The Premier Inn

The hotel was… fine. I saw some comics folks taking breakfast around the same time as me and Emma. We had a view of The Majestic from where we had breakfast. It was taunting us by looking all fancy and Overlook-ish. The worst of it was a lack of plugs by bedsides, although Emma did find one on her side, and someone who was snoring loud enough to get through the walls to our room. I’m used to a bit of noise and can get to sleep through most interference, but it was incredibly distracting.

Harrogate

Harrogate itself looked pretty and had a few book shops to check out with our remaining time on the Friday. 

There were some Christmas decorations up, although the theme seemed to be, “ominously red”. With an evening ahead of us, we went to the Everyman to see both the little comic shop section and the third in the Now You See Me franchise. It was incredibly stupid, but in an entertaining way. Emma was even given some fancy playing cards which were a promotion they had a lot of going spare as not enough people turned up to the premiere.

Ominous redness

Saturday

We had breakfast, went out of the Premiere Inn and luckily saw someone who was headed to Thought Bubble, so we were guided to the optimal route over to the entrance.

The halls were incredible, like a smaller comic fair stretched out to eternity and with nary a Funko Pop in sight. We had a couple of missions to do which would help us orient ourselves to the con.

First up, I had to drop off Explosion High to the WIP Comics stall and introduced myself to the folks there. I’ve contributed to the digital version of the most recent WIP anthology, but still feel fairly new to their group. I picked up a graphic novel for Mike Armstrong (of WIP and Explosion High fame, also a dear old friend from my days as a sixth form comic nerd). The final early mission was to see Matt Hardy to check in and see how he’s doing.

Matt, selling his wares.

He was busy doing his sales patter and had already been having a good morning selling Thunder Child. The comics looked gorgeous, and I also got to see physical copies of Vehi-Kill in a collected format. It’s the book that sold me on Norrie and Faye Stacey as people I needed to collaborate with.

Speaking of which, I only briefly saw Norrie, who Matt introduced me to but I only realised it was him after we’d parted ways. He wasn’t exhibiting and I didn’t get to give him the attention he deserved. Hopefully we’ll meet again before too long. 

After a week of faffing around writing and re-writing a pitch for the 2000 AD writer’s talent search, I put my name down. Up to twelve people would be selected and there were about twelve when I went to the stand. Later in the day, it had already run to several pages, so I wasn’t sure about my efforts.

Emma found a sticker trail which took her most of the day and for £2 looked like an incredible time. She found so many stalls she wouldn’t have gone to without it and had made a note of several places to go back to and buy comics from.

As far as famous folks, I didn’t really speak to any of them, but I saw people chatting to Kieron Gillen and Paul Cornell, I saw the mysterious ‘box of treasure’ Al Ewing left behind at his stall when he was busy either on a panel or wandering about.

I think I was the one to crack out of me and Emma, when I saw some cute bird badges and a book of interviews about Marvel’s Ultimate Universe. I’m a sucker for inside baseball talk, so I had to check it out.

I saw Doctor Doom and Valeria Richards, and told Doom I was an admirer of his work. 

The Dooms

There were a lot of panels I’d put down to check out and made it to two of them.

Silence! To Astonish was a convention classic and I admit I’d only heard of both podcasts when they had a crossover with some other comic podcasts (and Al Kennedy’s appearances on them in the years since). They had Kieron Gillen, John Allison, Al Ewing and Megan Huang guest starring, answering some bizarre questions, doing challenges like sewing trousers or at one point taking over the podcast.

The panel (mostly) looking very awkward as they had to shake themselves out at the start of the show.

Next up was 2000 AD – The Galaxy’s Greatest Panel. As readers here will know, I’m late to 2000 AD but have fallen in love with it over the last few years. Chloe Maveal (aka KLO-E from the 2000 AD podcast) hosted Garth Ennis, Sean Phillips, Jock and Kelly Kanayama on the panel. It was my first time seeing most of them in person and good fun going through their history with the comic.

Having spoken to Matt about the fabled mid-show party, I was told to head to the Majestic instead as it wouldn’t be as loud and there would be some comics folks to chat with. I went to dinner with my beloved and as she has a vastly smaller social battery and had some work to do, she went back to the hotel while I went to the Majestic bar, ordered a whisky and awkwardly sat around looking for any comics folks. There was an Indian wedding which had some great fashion, but was definitely not anything comics-based. I worked on my two-minute pitch for 2000 AD and eventually saw some comics folks congregating near the front of the area.

Once I found comics folks, I had a really nice night, chatting with Dave Taylor, Bruno Catarino, Barry Nugent from Geek Syndicate, and one more person who sadly I didn’t ever get the name of. Matt Hardy and Rob Jones came by after a little while, so it was a night filled with old friends and new.

I didn’t take any photos of folks at the Majestic, but did see the now legendary toilets.

Sunday

We got up with enough time to chill with breakfast and check out, then walked over to the convention unaccompanied this time. I was still going through my pitch in my notepad and seeing if there was anything I could trim or change.

Emma was hunting down the harvest stamp trail which luckily I’d realised Faye Stacey was organising. We went to their stall and grabbed a list, then Emma went off scouting while I had a bit of a wander.

One of the posters.

As time drew near to the pitch panel, I bumped into an old customer of mine from the comic shop, who was also one of the backers I knew from my old Explosion High Kickstarter. We compared our experiences of the con until I realised it was time to head to the panel.

Writer’s Talent Search

I was nervous about pitching and what the other competitors would be like. An edgelordy looking guy was muttering about heckling in the 2000 AD panel and fortunately didn’t actually do it. The group were lovely and we were all psyching each other up at the front of the queue to get in.

The judge’s panel

The panel were Rob Williams, Leah Moore and Paul Cornell, with Michael Molcher hosting. I’d heard him on the 2000 AD podcast, and it’s always interesting seeing a podcast host in person for the first time. He was good at acting like he was goading gladiators to fight, but also really being pretty supportive.

I was early in the running and drawing on the confidence of pitching my project rather than myself, I feel I did pretty well with “A Bird Pecks at a Mirror”. I made eye contact with the panel and with the audience. I kept to time (I think… Molcher didn’t tell me I’d gone over). After my pitch, I made notes, trying to get names of the other competitors and how their pitches went. The winner and honourable mention were definitely my two favourites (other than mine).

While it feels like a terrifying experience up front, I found it pretty exhilarating to do. The people were all nice and the panellists were genuinely interested in the pitches. Paul Cornell was very thorough in his attitude towards what a Future Shock needs. Rob would get folks to go back and elaborate on some elements, freed from the two minute pitch time. Leah picked up some fun hooks and genuinely seemed to enjoy a lot of the suggestions.

Personally, I intend on going to Thought Bubble again and I want to try pitching again. I know it’s a bit of a lottery, but it was a fun one.

I met up with Matt and Emma afterwards, explaining what went down at the panel. Emma and I had a last wander round the halls, collected my unsold comics from the WIP stand and eventually made our way back to the station for the long ride home. There would be some time to wait, but we had a lot of comics to entertain ourselves with on the way back.

My half of the comic haul and a little bit of Emma’s half on the other side.
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Casual Trek Episode 75 “The Flesh Katamari”

A Twovix of so many people…

[show notes by Miles]

We’re still concerned with the Delta Quadrant as this episode of Casual Trek covers episodes from Modern Trek’s animated series concerning the Voyager, the Delta Quadrant and all assorted antics. First up is the Prodigy Season one mid-season two-parter ‘A Moral Star’ where Dal and the Protostar gang plan to actually do a Starfleet with a little bit of heist antics as they try to break out the prisoners of their old home and then in Lower Decks’ ‘Twovix’ as Boimler grapples with the possibility of promotion, the crew of the Cerritos discover that when there’s an outbreak of Tuvixes, Janeway was 100% right!

Episodes Discussed: A Moral Star (06:36) and Twovix (35:35)

Talking points: Dan Dare (SPACE HYPER HERO), Hades II, the dark history of the Mushroom Kingdom, more of the Dark History of Charlie’s time with Dave’s Comics, the one time the Holodeck safeties breaking was a good thing, Janeway is definitely cottagecore, 80s cartoons were great nostalgia, but modern cartoons do have some superior moments, Mantzoukis in Taskmaster has coloured our heroes opinion of Jakim Pog, many many references to Katamari Damarci, Janeway was right killing Tuvix, does Riker regret not having sex with his transporter clone? we make Tuvix a verb, an American is a Tuvix of Espresso and Water, what happens when coffee reaches Warp 10?  Miles sings two separate theme tunes.

PEDANTS CORNER: The TOS episode Miles refers to is ‘Is There In Truth No Beauty.’ Miles and his wife DO have the Katamari Damacy soundtrack on vinyl, important to know.

The episodes can be found on all podcatchers, on Spotify or using this link:

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Top Five Non-Game Things of Essen Spiel 2025

The nerd pen before it all began

I love a convention and 2025’s been a surprisingly big year for me with them (with two left to go between Thought Bubble and Dragonmeet). The thing is, a gaming convention is more than just games. 

Here’s my list of top five non-game things from Essen Spiel 2025, presented in no particular order:

Runner Up: StreetPass

The welcoming green glow of Nintendo’s StreetPass notification.

I love my 3DS. It was my favourite console for years, beaten only by the Switch. StreetPass was a fun thing which meant I took my 3DS everywhere with me for a long time. If you passed someone within about 30 feet or so, you’d get a copy of their Mii avatar, puzzle pieces for several Nintendo-themed puzzles and games.

Unfortunately the 3DS is no longer a popular console and while I’ll take it out sometimes and get a StreetPass hit, it rarely happens. That said, I had three whole StreetPass hits!

Käsebrezel

My increasingly DeVito-esque form, thrilled at the cheesy pretzel.

On the first day of the con I was eager not to get analysis paralysis when ordering food, so I just went for a giant pretzel. That was pretty good. Then the next day I discovered one of the food stands also sold them covered in cheese. Amazing.

The Weird Music We Blamed on Overly Fancy Gaming Tables

I still reckon it’s one of these.

In some of the halls you could hear a sudden burst of music starting and stopping. It was distracting during some of the teaches being given to us and we weren’t sure where it was coming from.

Steve and I were both talking about gaming tables with some aspirational thoughts to him moving and me moving some rooms around in my house. Some of them were ludicrous, with lighting, effects and in one case a central map which could be raised and lowered. We decided it was probably the tables making the noise.

I did actually find one of the sources of the noise in the pizza food truck in the outside part of the galleria. It would occasionally blast out some radio and with open doors, maybe that was where some of the noises came from, but I’m still going to say that they were all overly deluxe gaming tables.

The App

A slightly overstuffed shortlist. Check out my other list to see what I actually got round to!

I try and give up on the UK Games Expo app each year, so I was doubtful about the Spiel app. Then Steve explained what they’ve done and I instantly downloaded it.

The app has a map of the eight halls, a list of events, vendors and games, and they all work beautifully.

I checked off around 50 vendors to check out and half that in specific games, putting a star on them in their respective categories. The map part could zoom into specific halls so you can see the stands. Even better, you could select the star and view your favourites on the map. This was incredibly helpful. You could also get it to plot out a path between stalls and check them off as you saw them.

I admit I put too many things on my app, but by Sunday I had enough checked off to make more dedicated battle plans about where to go.

Weird mascots

I’m very familiar with the Catan sheep at each Expo and sometimes you’ll get things like the Feed the Kraken designer bringing a soft toy octopus, but this con went to the next level.

Here’s a selection of mascots I saw, a number of whom were disturbing, but always a delight to find.

This marshmallow is me after four days of Essen
A sad donkey.
A monkey at the Lego stand, wondering where things went wrong.
The Spiel mascot, ominously watching the audience off the side of the Spiel Talks stage.

The company

These nerds.

Last and definitely not least is the main reason for going along… the company. Steve is one of my oldest friends, having been shoved in my direction by a mutual friend who said he wanted to learn about RPGs. We met Alex a few years later when he went to our Magic (and other CCGs) night. The pair were part of some of the formative years of me as a roleplayer and were more than just players in my group. We were a family, and while folks have moved away, had families of their own and gaming groups of their own (in Alex’s case all the way across the world), I still love them both.

The pair were very patient with me sharing my varied hyperfixations (X-Men and indie RPGs mainly), and it felt incredibly comfortable being able to just hang out with them at a convention with no real expectations. While we’re all older than we were at other cons, we would leave the convention early, grab food and play some games before turning in. Steve showed us the start of Peacemaker Season Two on one evening when we were all gamed and people’d out. Unfortunately the noises Alex and I made during the night meant Steve making a self-proclaimed ‘nest’ in the hallway in our AirBnB, but other than that, it was an extremely chill time. 

We’ve said we’ll have to do something similar for our joint 50ths, and hopefully we’ll be able to meet up some time before then, too.

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Games I Saw But Didn’t Play at Essen Spiel 2025

A massive display of Dobble Catan, taken to torment my partner with.

Essen Spiel is big. Really big. It’s difficult to play everything, especially when you’re really awkward about hovering awkwardly by a table for ages. Not that it stopped us by the end, but early on, the three of us were a bit twitchy about it.

Here are a few notable games I saw, with the caveat that I didn’t play them so they may be better or worse than my impressions.

Don Quixote: The Ingenious Hidalgo

By Llamascape Games

A surprising amount of things from a tiny box.

The very first game we saw was this one. It’s in a little storybook-style box and has you all taking the role of people boasting about your accomplishments. I made a joking comparison to Hare & Tortoise for the similar case, but actually the race to all control the narrative direction is strangely comparable.

The boasts are all entertaining and include things like fighting windmills, if course. It’s part of a series with Moby Dick coming in the future. I’m going to have to keep an eye on this company.

Canadian RPGs!

This isn’t really like the others, but still worth talking about.

Oh Canada! You’ve got some nice RPGS

I didn’t expect much from the RPG scene here, but there was a lovely big stall of Canadian roleplaying games. I got to gush with the people at the stall about the works of Avery Alder and about Mothership.

I ended up picking up a small Mothership trifold adventure. 

The Long Catan

It’s such a long Catan!

I love how tabletop games and analogue game technology has advanced over the years. This lends me more to a ‘cult of the new’ than an old gamer, but there are some I still love. Carcassonne, for instance. On the other hand, there’s Catan, which I feel I don’t really need to play again.

There was a really long Catan game, which I think was attempting to build a record. It looked cool, if you’re into that sort of thing.

Catan Dobble

Speaking of which…

A game I don’t care to play and a game I can’t play with my beloved as she’s far too good with it. I had to share this with her, more as a shared in-joke between us.

Galaxy Trucker: Do What?!

By CGE

No seriously, do what?

I don’t know what the expansion contains and didn’t pick it up as I’ve not been able to get Galaxy Trucker to the table enough. Still, this expansion has the same name as an exclamation my dad would shout, so it tickled me.

Squirrel Away

By Floodgate Games

Some more candidates for ‘most edible-looking components’

I was waiting for Alex to pick something up and didn’t want to get in the weird German fan game pen, so I hovered elsewhere. There was a fun game about hiding little plastic gem acorns from each other in a hand, shaking them and people guessing what’s there.

Winnie the Pooh: Serious Detective

By CrowD Games

I love the contemplative expression Pooh has.

A cute cover goes far, and a (let’s face it) generally incompetent Winnie the Pooh solving crimes sounds like a fun idea. I didn’t see more than the cover and a skim of the back of the box. It looks like you’re travelling through scenes trying to solve puzzles.

Junk Art Revolution

By Ludonova

I love Junk Art. I think it’s something about my dyspraxia where I love tempting fate in a completely free environment. Or that I’m thinking all the time about how not to knock into everything while other people don’t think about it as much, so that’s given me practice for the game.

So what is Junk Art Revolution? I imagined a standalone sequel with new pieces or something like that. No, it’s a new printing of the game, with a couple of changes. 

The person at the booth excitedly told me what they are:

  • Three new city challenges (which you can see online in their rulebook)
  • You can now agree to use two hands instead of one when placing pieces.

I think I’ll stick with my edition.

Kingdomino Second Edition

By Blue Orange Games

I guess this is prettier.

Again, I was faced with an interesting prospect. What is this new edition of Kingdomino? They’ve released Queendomino and several other versions of the game.

This time, the person at the booth said:

  • They’ve polished the art to make it a bit fresher
  • There’s a scorepad

Again, I think I’ll stick with my version and the brilliant scorepads in the BGStats app.

Jisogi: Anime Studio Tycoon

By Esperanto Game Studio

A really pretty worker placement game.

My app was decluttered enough to make questing through the halls a lot easier. That said, we came to the Esperanto Game Studio booth way too late and they’d sold out of their game. There was still a copy to check out.

Jisogi’s a worker placement game about all the stages of making an anime series. You start out with some pre-burnt out creators and gain more over time, putting together the ideas, the writing, the art and so on. It sounded simple, but was very pretty. Apparently a reprint campaign is coming soon.

The Presence

By Purple Lantern Games

We didn’t manage to get into a game of this, but it looks fun. It sounds a bit like a cross between Mysterium and Betrayal at the House on the Hill.

Magnetic Wall Holders for Board Games

By Fryxgames

I’d worry they would fall off the wall whenever I walked past them.

I’m sure they’re good, but this felt like inviting disaster, especially with a chunky Terraforming Mars box on display. I’m amazed it stayed on.

Those were some games and game-related things I encountered at Essen Spiel but did not get around to playing. Did you play any of them and have anything to say about what I missed?

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The new games I played at Essen Spiel 2025

A hall between halls. That’s how big Spiel is.

This year I went to Essen Spiel for the first time in 23 years. My first experience was a whirlwind 22 hour road trip there and back with my friend Graham. It was fantastic but overwhelming. This time my friends and I were attending as our mostly-belated 40th birthday presents as two of us passed that landmark during lockdown.

I wasn’t attending as press, but I decided to make some notes anyway, and thought I’d share some of the games I played at Spiel. Let’s start with the new games, as that’s what anyone looking for details on Essen Spiel would be after.

Hobbit: There and Back Again

By Reiner Knizia & Office Dog

I didn’t manage to get a photo of the game, so here’s the area in Spiel with Dr Knizia there signing things.

My friend Alex was explaining the Lord of the Rings trick-taking game too close to Asmodee’s Lord of the Rings section when we were summoned to try a roll & write game based on The Hobbit. Good folks that we are, we obliged.

Hobbit: There and Back Again is a roll & write game presented in little books each player has and individual chapters which differ in the goals but use similar components. 

We played a shorter version of the first scenario, where we charted the paths of dwarves to where they mooched off Bilbo. The dice have path lines, but also bread as they’ll need to eat, wizard hats which allow you to select specific results and swords which help endgame scoring. As the dice are used in all scenarios, some elements may take the back seat like swords did here (you’re unlikely to need bread against Smaug unless you like really well-done toast). That said, as a sword lover, I ended up with quite a collection.

The game felt simple for a roll & write and enjoyable enough. It felt a bit basic compared to some, but for all I know, scenarios will get more complex as time goes on.

Bohemians

By Jasper de Lange & Portal Games

A day in the life of a down and out artist with a lot of muses.

This was on my list of games to check out, even though all I knew was the theme: down and out artists in 1890’s Paris. I’d run a Paris campaign for The Yellow King which had me doing a ton of research into the era and field.

After a few flybys of the Portal Games stand, we finally got to sit down and play a shortened version of the game.

Bohemians is a deck-builder which sees you taking on a type of artist such as romantic or visionary, and a job such as journalist or beggar. You start out with a basic deck of activities and try to build up inspiration, but you also need to interrupt your day with (ugh) work or you start to get hindrances. Inspiration’s used to buy new habits, muses, trigger abilities on the atelier and eventually get objectives like “A mildly positive review in a paper”.

I have never felt so called out by a game, but I also loved it. Each day told a short story of bumming around Paris, hanging out with a muse, entering a manic episode, arguing politics in a coffee shop and writing like crazy through the night. Again, so very called out.

I think I bought four or five muses and only one actual card for my deck, but still did fairly well.

Afterwards I raced to get a copy of the game (and sadly missed out on a promo). I’m curious to see how it plays and I think my only concern is for the longevity of a fairly small deckbuilder, but I loved my experience with it.

Finally!

Shall We Dance?

By Saashi & Saashi

My dance hall, with everyone coupled up for once.

I love the clean design and set collection ideas of Saashi & Saashi. This was another booth which we had to do several laps of and then awkwardly hover near in order to get a game in. My friend Steve and I played while Alex wandered off elsewhere as there were only two seats available in a demo.

Shall We Dance is a game of collecting pairs of dancers split up by colour and style. Each old man is paired with an old lady, the blondes are together and so on. You draft cards from a central wheel, picking from face up and face down piles, adding a number of a type to your dance floor. As an example, you might place three pink men and then if an opponent has any single pink women, you steal them. The pairs score and you’re trying to place them from your hand or nab others’ by summoning them to your dance.

There’s also a rarity of the dancers, which can make some plays easier or riskier as you go.

The game was fine, I had a good time with it, but remained on course to pick up Bus & Stop which I preferred the theme of and was there for.

Forest Shuffle: Dartmoor

By Kosch & Lookout Games

My tor, all full up with nature.

I love a good nature theme. Throw in a sheep on a moor on the cover and you’ve got my interest.

We managed to sit down with a couple from Florida to play the game and fortunately, none of us had played a Forest Shuffle game so we were all learning.

You plant trees, shrubs or moors which will be populated with all manner of flora and fauna which are on split cards, offering choices but also requirements about where they want to do. Dragonflies get points for having a variety of species while rabbits can burst into a tableau, scoring points off other cards. This is a point salad game, where most things will score you points, but you want the best way of getting them.

I found myself swarming my first trees with rabbits, forgetting I was aiming for somewhere for a badger and playing with birds on moors. Steve was going before me and harvesting dragonflies and bats. Alex was being Alex and had found a way to combo some moors and trees so that he would get a ton of points without having to deal with animals unless absolutely necessary. It was impressive to see every tactic have potential and if not for cost and encumbrance, I would have sought it out at the con.

7 Wonders Dice

By Antoine Bauza & Repos Production

The dice box and some results.

I admit I came into this game with low expectations. Me and my partner watched a review of 7 Wonders Dice and didn’t really see much of a point. The boards looked very similar to each other and like a simpler Hadrian’s Wall.

Each turn someone shakes the box of dice which is where your resources, commerce, military and so on come from. There are ridges splitting them into sections making the dice cost 0, 1, 2 or 3 coin, plus whatever the dice would normally cost. Buying resources discounts things and there are progress chains like in a lot of roll and write games.

Pretty quickly a lot of us had most of the resources and were free to expand where we chose. A French man on the other side of the board and I were both celebrating whenever we’d expand the science track. The military track was alright, with full points given if your opponent didn’t have defences, or reduced ones if they did and no penalties for that player. Wonders themselves were fine, but easily overlooked and the leaders section took a little bit of understanding in the late game.

The full game with six players took 26 minutes after the teach, which is only a little shorter than 7 Wonders games I’ve played in the past. I don’t think it replaces the card game, but if you prefer a roll & write or a smaller box, this is a nice option.

Unmatched: The Witcher: Steel & Silver

By Noah Cohen, Rob Daviau, Justin D. Jacobson, Brian Neff & Restoration Games

Gerry versus the Ancient Leshen and a wolf.

I’m not a very competitive person, but I like the Unmatched games. They’re short and pretty, pushing players together and giving an in-built time limit when your deck runs out.

Steve bought Unmatched: The Witcher: Steel & Silver as it had Gerald and Ciri in it, as well as a big monster in the Ancient Leshen.

Like the other Unmatched games, you move your character on a point-to-point map, playing attack cards on opponents, defending against them and playing scheme cards which change things up. It’s a simple mechanic, enhanced by the unique abilities each character has and the way they interact.

Gerry is a beast, with a selection of gear to pick from at the start of the game which feels in keeping for him. Whenever his equipment would come up, it was an interesting moment.

Ciri is a character who starts fine but gets better and better as the game goes on. A number of her cards have little bubble icons on them and when they’re in the discard pile, they make some of her cards much stronger. Eventually, the powerful ‘feint’ card in every character’s deck won’t even work on her. 

The Ancient Leshen is slow but has wolves to help kettle enemies. It also has the ability to heal and to teleport which make up for its weaknesses.

In the game we played, I was Ciri and starting in the middle of things, my unicorn perished and I was taken down by Alex’s Geralt before a slow duel between him and Steve’s Ancient Leshen. The expansion has ongoing schemes which are what caused the healing and were brutal to have to deal with.

I may have died first, but it was fun to watch even on the sidelines and Steve bought the Robin Hood Vs Bigfoot expansion later to give Geralt more things to hunt.

Peanuts Talent Show!

By Koudai Tateno, root & CMON Global Limited

The thrilling central board and Snoopy meeple.

We went past the sad-looking CMON booth on day one expecting just to see one person weeping given their recent financial problems. A few days later, it was packed with their little games. Yes, CMON do have little games they make. If they still exist this time next year, maybe that’s the main thing they’ll do.

I’m a big fan of Peanuts, so when I saw a trick taking game about the characters putting on a talent show, I had to drag Steve and Alex into it. You start with a small deck of numbered cards and if you win the trick you get points and the other players get money to spend adding more cards to their deck. The cards mostly go above the starting and have abilities which play off the cost but were to be ignored for the first game, causing a bit of an imbalance with one of them.

If you win a round you get a little Snoopy with a trumpet meeple, and that’s the best part of the game. The choice of characters didn’t really feel like it fit (Charlie Brown shouldn’t be as high as he was and Schroeder shouldn’t be as low). This felt pretty low effort as a licensed game and possibly my worst game of the con.

6 Nimmt: Baron Oxx

Michael Kiesling, Wolfgang Kramer & AMIGO

I know this looks really dull, but it’s very good fun.

We all love 6 Nimmt and had played a bunch of it before the con in a coffee shop. There are a lot of variants which just add a number, but this one intrigued us by changing things up.

You have five rows of cards with numbers, coloured bull heads and an amount of points you score if you take them.

Players get a deck of 20 cards taken from the main stack and draw four which they’ll have to play through at a time. The numbers are just the order of placement for this version of the game, and then the card can go anywhere, as long as the colour of one bull head matches a colour on one of the tows. The sixth card placed will pick up the previous five cards and establish a new row, and the sixth bull head of a matching colour will do the same. This makes for a chaotic game of treading carefully or (often in my case) choosing violence.

This was great fun and we stayed in the Amigo area playing a few rounds. There were only German copies at the show and they were all sold out by the time we started hunting for them.

Miskatonic Tales: Journey to Innsmouth

By Eric Dubus, Olivier Melison & Chaosium Games

Our investigators

I generally consider myself as more someone who talks about and loves RPGs than board games, even though I really love board games. Any RPG stalls at Spiel had me hovering around them for a bit, and that included Chaosium.

I backed Horror on the Orient Express which had yet to see public release when they were promoting Journey into Innsmouth, so I steadfastly ignored it. Looking at the game at the con it felt like a more narrative Eldritch Horror or FFG Arkham Files game.

The game purports to be a 15 hour game, but not all in one sitting. This is split between three stories each with their own book. Characters have a prebuilt deck of cards with automatic successes for some skills or potential successes through die rolls.

It may have just been the demo, but it felt very much like we were pushed through the experience, stuck together in each room and moved through sometimes before we were done.

Alex, Steve and I had been playing Vantage and loved the experience, so unfavourable comparisons had to be drawn. I love Lovecraftian games, despite the daft old dead racist behind it, but this is one I think I’m fine passing on. I really hope this doesn’t reflect on what Horror on the Orient Express will be like.

Ink

By Kasper Lapp, Chris Quilliams & Final Score Games

My ink pots. They’re meant to be that way round.

Where I was taken in by Bohemians, Steve was entranced by Ink. We managed to find a time when Final Score were a little quieter to get a table.

Ink is an abstract game where you’re trying to use up your selection of inkpots, half of which are only able to place on two specific colours. Some of the tiles have spots with numbers on in a section, allowing you to place one or more inkpots when you reach that number of continuous tiles. So if I’ve got a light blue 4, then I need four tiles of light blue which connect. As well as locking in a pot on the numbered tile, I flip some others and put them on any non-numbered spots, clearing more of them from my set. The reason these are flipped is because there are ways of moving or removing them, making them open for re-use.

The rondel for tile selection allows people to enter the same space and to dart across the whole thing, but each time you complete a full circuit you pick up a random tile which blocks things off. There are randomised abilities which trigger when you complete longer groups of tiles and then the final rounds had a fun stand-off between the two players who were still going.

I really enjoyed this, and it’s a very pretty game.

Collect!

By Jérémy Ducret, Johannes Goupy & CMON Global Limited

Foil cards and very daft-looking animals.

Back to the CMON booth, as Steve wanted to try a card game which looked pretty nice.

Collect is a simple game of collecting animals, all of whom have abilities. You draw a card from one of two decks and if it’s your first one, you can return it to the top of a deck and pick again (after showing everyone).

If you have four of a kind in a row on your line then you win, which can be tricky as you’re placing any new cards on the ends of your line. The abilities manipulate this, with crabs moving cards, parrots predicting the next draw and so on. Chameleons are wild and there are even two types of card which add new victory conditions. Lions win the round if you have seven different cards and octopodes win if you have three pairs.

The first three wins grant half a crown and the fourth is a full crown. Either way, if you get a full crown then the game’s over. This way there’s always a time limit of that fourth round, but if someone dominates two rounds then that’s it.

This was a really enjoyable little game I could see being an opener or closer to a night of games.

As a post-Spiel report, Steve’s said that “The Derpy Game” has been a hit with his kids.

Use Up All Your Sick Days

By Dylan Coyle, Andrei Ebreo & Charming Games Collective

The stack at the end of a game.

This was a prototype game about animals using up all their sick days without getting into any conflicts with colleagues trying to do the same.

There are two different game modes to this game, with a cooperative mode which is played using a kind of calendar frame. 

Dylan, Alex and I played the competitive party mode, where you’re trying to be sick on consecutive days to others, played in real time. You’re trying to follow either days or play a run of matching animals. If you don’t have a play, you can play a card face down and at a later point say, “I’m back!” and play a card. There are celebrations like Halloween, Labor Day and such which count as wild cards. Players are looking to get their hand empty and it’s some light fun in the style of games like Happy Salmon.

Like Bohemians, there was an amount of bleed and talking about former employers where this was a thing.

Use Up All Your Sick Days will be on Backerkit soon.

Elemystic

By Jamie Sabriel, Antonis Papantoniou & Wise Wizard Games

An example spell.

I was introduced to this game in the UK Games Expo press event and figured it’d be something fun to play with my partner, who’s a big Star Realms fan.

Elemystic is an interesting game which feels like it’ll be a grower.

You play wizards with 10 health each, trying to combine elements to knock lumps out of each other. Each round one card is set aside, then one is given to each player and kept secret. The remaining six cards are drafted so both players have four cards, one of which is a mystery to the other. 

Players one-by-one play their cards down to make a combination spell, with only the one in front providing the speed of the spell and special ability. Each spell has a top and bottom attack and defence stat, so once again, only the front one will get both, with the others only using what’s on the top. Spells really vary things up, so Shadow swaps one players’ attack or defence. If you’re losing then Water gains a massive attack as well as the damage. Earth has high stats but no ability. Some games put down tokens, like Thunder which once per game can cover the front of the opponents’ spell, ruining all but the numbers on the tops of the cards.

The game is short, and I’m curious to see how the replayability goes. We were discovering combinations and fun choices in our game, and I don’t know whether there’ll be a limit to that.

Propolis

By Molly Johnson, Robert Melvin, Shawn Stankewich, AEG & Flatout Games

My city of bees.

Bees! In Cities!

This was a nice game about expanding your hives by placing bees on facedown tiles to get resources and more bees, then building new structures which often disposes of your bees which are represented with cute little ‘beeples’. I went heavy on bluebells and some wild resources. In the end I hadn’t noticed I was one building away from the truncated endgame and rushed to finish things before others could make their engines grow. I’m sure I wouldn’t have done as well if this was the full game, but had a good time anyway.

A quick rundown of older games we played:

Red 7: Or “Better Fluxx”, a great pregame game.

Lovecraft Letter: We love Love Letter, and this added some fun twists

6 Nimmt: I’ve mentioned this already, and again, it’s a wonderful game

Sniper Elite: I’m the one Etheridge who’s not a big World War II person, but this was enjoyable.

Cascadia: One of the games I really enjoy and am always perplexed about why I haven’t added it to my collection yet.

Heat: Pedal to the Metal: I did terribly, but had a fun time.

Vantage: I’ll review this properly in the future, but we played it twice and had a great time.

Lego: Monkey Palace: One of my few wins was this game for children which I thought I was doing terribly at. I don’t know what this says about me or the game.

Star Trek: Chrono Trek: I had to buy Star Trek Chrononauts. Each game ended a bit abruptly, I’m not sure if this fixes Chrononauts or makes it a bit too short.

Flip 7: I liked the gameplay loop but had the worst luck, only scoring two hands in this blackjack-style game.

Bohnanza: Dahlias: I last played the original Bohnanza with some random folks at a GenCon UK and didn’t really care for it. Putting some lovely Beth Sobel art on it definitely helps, compared to sentient beans who look like they should be on a list.

Things in Rings: The concept was cool, the categories felt like too much, and I’m pleased Alex roped me into a demo as it was really enjoyable.

Star Realms: I bought a full-art anniversary version of the game as I needed a second copy.

Carcassonne: I’m always up for Carcassonne and we were at the airport, so we played it on my iPad while waiting to board.

The monkey palace!

That’s it for me and board games of the show, both past and present. There was no way I’d get round everything, so if you went, what did you enjoy?

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No Wrimo

I’ve taken part in National Novel Writing Month for so many years now. It’s been a useful exercise and a community I’ve loved taking part in (even co-running for a while).

I have several drafts of novels which were made during NaNoWriMo and I’m even proud of some of them, even if they need work. This year, I’m not taking part.

NaNoWriMo, the organisation, has closed after several troubled years, poor decisions, scandals and so on. It’s such a gloriously simple idea that it persists, even if it’s not got a company behind it. Write 50,000 words in a month, so approximately 1,667 words a day. It’s a good task and one I would often exceed.

After my mum passed away in 2016, I found writing difficult, and losing a number of other family members, a mentor and a beloved pet in the years since created a kind of emotional battering which left NaNoWriMo as the only time I could squeeze out much creativity at all Despite all that, I’ve managed to get comic work during these years and made RPG supplements, in addition to the prose I’d make in NaNo. 

This year I’ve finally been able to go part time to write for a day a week which has been incredibly helpful, although I’m still not as productive as I’d like. I guess I never will be, no matter how much I write.

So does this make for a perfect NaNoWriMo environment? Maybe. I’ve still got the final act of an urban fantasy book and the back half of a book about burnt out superheroes attending conventions to finish at some point. I’m going to use the weird freedom of being without a NaNoWriMo organisation to put a word count into or a community to lead or take part in to focus my attentions.

I won’t be taking part in National Novel Writing Month, but I will be trying to write a couple of pages of comic scripts a day. I have had multiple projects fighting in my mind for control and I’ll try to get first issues of both written to see how they feel.

Red Rails is a pre-WWII vampire story about people fleeing Weimar Germany just as things are falling apart. A vampire ends up in a carriage with a (formerly) wealthy family. He’d been working with artists in Berlin and was fascinated with their son, a musician. There’s going to be some romance, art and bloodshed as things go horrendously awry. It’s a big Child of All Nations meets Interview with the Vampire.

A Forest in the Sky is a dystopian story about an expedition from an environmentally-shattered world into a strange other dimension where nature still exists. I wasn’t entirely sure how to show all of it and listening to QAA talk about tech oligarch doomsday preachers made me break the back half of it finally. This may be 1-2 issues and is very much a space for climate rage to get itself out.
One day I’d like to finish my scripts for Explosion High 3, Amnesiac City (three of eight issues are written) and Past Futuremann Vs The Moon Mummies, but I’ve put them off until things look promising for any of them to come out. I’ve also been noodling on a serial fiction thing, but I’ll go into it if it works for me.

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Charlie’s 2000 AD Marathon – 1984

Dave!

We’re at the limit of where I was at in my initial read through of 2000 AD, before I decided to start covering them year by year instead of hundred issues by hundred issues. I think I stopped just before Helltrekkers, which was a nice surprise of a story. Dredd’s not got many long story arcs this time, but in its place there are only two Strontium Dog stories which are bangers, and things feel like they wrap up in Rogue Trooper. Only, I know there’s more, so it’ll be interesting to see how that pans out.

There’s some more Ace, some D.R. & Quinch, which means more Alan Davis, and Alan Moore’s about for both that and Halo Jones, which begins this year.

The issues covered here are: 2000 AD issues 350-398, 2000 AD Sci-Fi Special 1984, Judge Dredd Annual 1985, 2000 AD Annual 1985.

JUDGE DREDD

Issues Covered: 2000 AD 350-398, 2000 AD Sci-Fi Special 1984, Judge Dredd Annual 1985, 2000 AD Annual 1985

Mega-City One’s still recovering from the Apocalypse War. Bob’s Law has some initially unpopular rebranding of sectors, and some financial incentives (and hidden costs) calming people down

Citizen Snork gives us a focal character who wants to stand out by having a really big nose. Standard Mega City One stuff, really. He gets a ludicrous nose and becomes a celebrity, but that brings a nose-hunter and a competitor for number one nose.

Haunting of Sector House 9 has a whole Sector House get possessed somehow and the Judges have to deal with it. I like how sparingly Dredd uses the supernatural, but it’s still there enough that this con someone’s pulled works enough. 

Portrait of a Politician introduces Dave, an orangutan who’s good at sports betting and seen as being about as good a candidate as any other.

Super Bowl has the Judges following a sports team who have been threatened, but end up arresting everyone for a ton of different offences.

The Wreckers is short, but has some lovely Steve Dillon art.

Dredd Angel is our long story for the year, with Judge Dredd teaming up with Mean Machine, who thinks Dredd’s his dad. The pair have to venture out to the Cursed Earth and the tomb of Liberace. The cloned Judge Babies and the robots who house them are held there and people are going to nick them. 

The pair have all sorts of fun shenanigans with Mean almost realising the truth and Dredd having to occasionally play the part of his dad, steering him away from doing anything too bad.

Gator shows us that the gators in the sewers of Mega-City One are of course more horrendous than your usual sewer gators and Wally Squad has Dredd tailing undercover Judges with some betrayals and literal arm-smuggling.

City of the Damned’s first six parts take Dredd and Anderson into a somehow even grimmer grimdark future. Vampires are all over the place, including Judge Hershey, and there’s a weird multi-armed mutant thing. All apparently destined because the despotic Judge Child was killed. I’m looking forward to seeing where this goes.

Collected in: Judge Dredd Complete Case Files 7 (up to The Wreckers), Judge Dredd Complete Case Files 8 (Dredd Angel up to City of the Damned)

STRONTIUM DOG

Who hunts the hunters? Most folks, apparently.

Issues Covered: 2000 AD 350-359, 363-385 

There’s only a couple of stories, but they’re nice long ones and all Carlos Ezquerra, which is always nice.

The Killing is a Battle Royale! Johnny and Wulf have signed up for the unscrupulous planet Zed’s big murder contest and are using it to rake in the money for the amount of people with bounties who are taking part. The Zeds realise that the pair are working together and aren’t as fussed about this as they’ll have to kill each other eventually. They won’t though, as they teleport out and blow things up as they go.

Outlaw! has those dastardly Stix Brothers shake everything up for the Strontium Dogs. They murder folks, including a S/D worker. The new director’s happy to put a bounty on Johnny’s head, as he’s secretly Nelson Bunker Creelman, Johnny Alpha’s evil dad! The Stix Brothers saved him from his eternal torment and now he’s using this position to help destroy more mutants.

Johnny’s captured and The Gronk has a heart attack. Wulf and a band of mutants stage a rescue attempt, but The Torso from Newcastle’s one of the casualties. Johnny calls their pair out and they accept, only to get gunned down which is frankly what the pair deserve. It’ll be interesting to see how things change after all this disruption and death.

Collected in: The Killing is in Strontium Dog: Search and Destroy 4. Outlaw’s in this preorder for Strontium Dog: Search and Destroy 5

A.B.C. WARRIORS

It’s a while until it goes full colour, so appreciate it where you can.

Issues Covered: 2000 AD Annual 1985

Red Planet Blues is a short story by Alan Moore as the ABC Warriors are helping some humans going through an old Martian settlement where it looks like everything’s been dead for a while. That’s not entirely true though and something sinister’s lurking under the surface.

Collected in: ABC Warriors: The Solo Missions

STAINLESS STEEL RAT FOR PRESIDENT

Just like that teacher in Riverdale.

Issues Covered: 393-398 (parts 1-6)

Old Slippery Jim’s back and this time he’s working with his wife and kids. It’s been a while since I’ve seen him, and here we’ve got the first half of this story. The DiGriz family realise that the world of Paraiso-Aqui’s elections are rigged and decide to do a coup. We’ll see how this goes.

Collected in: The Stainless Steel Rat HB

NEMESIS: THE WARLOCK BOOK IV: THE GOTHIC EMPIRE

These two scamps…

Issues Covered: 387-398 (parts 1-12 of 20)

The Gothic Empire is a society of aliens whose minds have been corrupted by human television. Oddly enough we’ll see this in American comics from the X-Men’s Mojoverse as written by Ann Nocenti, where the Spineless Ones’ dreams were invaded by human television and now they’re all mad from it. Here it’s a bit more genteel, at least at first.

The Gothic Empire is ripe for use by Torquemada even though he hates their kind, as they’re impressionable to the humans. 

Nemesis shows up and dresses smartly, fitting the early 20th century style the Goths have adopted. Even better, he has a robot valet… Ro-Jaws! He’s back! I love this stinky little sod. He’s a weird valet and does threaten to overrun the comic a bit with his antics, but he’s good fun nonetheless.

Appropriately, Hammer-Stein has been serving the humans along with Mek Quake, who’s going to kill Hammer-Stein for his failures until it’s decided that he’ll go on a mission to kill Queen Victoria instead. Torquemada’s having fun with all this, as a ‘Phantom’ dealing with the Hell-Fire Society, pulling strings behind the scenes.

Collected in: Nemesis The Warlock – The Definitive Edition, Volume Two

ROGUE TROOPER

Sadly Gunnar’s regeneration isn’t as happy an event as Rogue would like.

Issues Covered: 350-355, 358-365, 367-392, 2000 AD Sci-Fi Special 1984, 2000 AD Annual 1985

Rogue Trooper is second only to Judge Dredd for the amount of coverage he gets this year.

Colonel Kovert hires a barely-willing Rogue for some covert missions, including taking him to a moon base where the Norts are trying to make their own GIs! It goes terribly, both for the base and for the Rogue/Kovert relationship.

You Only Die Twice kills Gunnar in his gun form and luckily he gets an experimental process to re-gen him. The lads are of course excited about getting their bodies back, but Gunnar’s acting weirdly. He’s been Manchurian Candidated and ends up back in a gun by story’s end.

Message from Milli-Com has a message of amnesty sent out for deserters, which might mean Rogue can turn himself in and get the lads into bodies again, but of course it’s a trap. The mission he’s sent on involves helping a bunch of Souther officers who die one by one, until it’s discovered that the remaining one wants to destroy the planet.

Portrait of a Rebel has Rogue show up at an apparently neutral city that’s been only fighting Southers lately. Rogue manages to trick them into fighting Norts, wrecking the agreement they reached with them.

Just Routine is a nice little slice of Rogue’s rubbish life, while Death Valley has him working with a Nort to deal with a field of living cane that is killing people. Oddly enough I’d read a Usagi Yojimbo story similar to this recently, but this doesn’t end as positively.

M for Murder brings back Major Magnam, a complete piece of shit. He’s been re-genned and is hunting Rogue for deserting. Thanks to some Nort traps, the hunt and the re-genning of Magnam don’t last.

Rogue’s hunt for the Traitor General concludes in To the Ends of the Earth, but he’s not going easy. Rogue’s own chip friends are turned against him, acting as trackers and even conspiring against him whether they like it or not. He wins and has enough evidence to expose the Traitor General, so I’m curious to see how this story continues in 1985.

Collected in: Rogue Trooper: The Complete Collection – Book 2

ACE TRUCKING CO

Oh no.

Issues Covered: 378-398

Oh god, they’re back.

On the Dangle has Ace fleeing from prison, breaking out his crew, his ship and joining up with a pirate who he also breaks out. Evil Blood has one of the most on the nose names out there. Ace and his gang aren’t taking up a life of piracy, but are actually undercover to rescue a (literal) pig of a princess. They’re free and have a new nemesis.

Strike! has the crew of the Speedo Ghost unionise against Ace and frankly, good for them. They rake him over the coals a bit about his shit behaviour.

I will say, it doesn’t feel quite as bad as the early Ace Trucking, either because I’m getting used to the faux-trucker speak or they’re getting a bit less extreme with it.

Collected in: The Complete Ace Trucking: Volume Two

SLAÍNE

Time to heist a dragon!

Issues Covered: 350-367, 2000 AD Annual 1985

The Shoggy Beast concludes with a big of a comedy of errors as Slaíne ends up sleeping in the same bed as the man who turns out to be The Shoggy Beast. He kills him, which upsets the beast’s old human mum.

Sky Chariots has Slaíne donating his mammoth and then when a Drune kills a tribesman’s son, he follows the attackers to some ships… that fly! He and Ukko end up in another land and he ends up having to protect Slough Throt for a bit. He finds out Throt’s plans for Ragnarok and he ends up killed by animals. Also his plans are wrecked.

Slaíne’s off travelling after in Cambria and meeting dragon farmers, apt as the story’s called Dragon Heist. They’re a bit odd and think that Slaíne’s there to steal their dragon. They make friends… kind of, with Nest, a girl who’s the latest of the witchy women with unscrupulous relatives. Her dad’s dead, her uncle’s a jerk and tries to sacrifice her to Mata, a wild dragon. Slaíne gets his own ride; a dragon called Knucker, Nest kills her uncle and then they’re all off to the next adventure. 

Collected in: Slaíne – The Definitive Edition, Volume 1

HELLTREKKERS

I get the feeling it’ll be a tricky commute.

Issues Covered: 387-398 (1-12 of 29)

Originally created by John Wagner, José Ortiz & Horacio Lalia

This is one of the first stories I’ve read in a while where I went in with literally no idea what it was about.

Helltrekkers is set in the Dreddverse, as a community of people have decided Mega-City One’s too much for them and have decided to travel the Cursed Earth to find a place to call home. The problem is that pretty much as soon as you’re out of the gates, the Cursed Earth will try to eat you. 

Sure enough, they go through the Sauron Valley which no, isn’t about mad scientist pterodactyls in jorts, but is filled with dinosaurs from Jurassic Parks gone wrong. Things go a bit Flesh, and then there’s some disease, some acid rain and a family of bastards who look like they might become a threat. We’re under halfway and things already look pretty rough for the travellers.

This feels very much in the spirit of Flesh, Planet of the Damned and the other early 2000 AD/Star Lord strips which saw doomed people in deadly places.

Collected in: The Helltrekkers

RPG Ideas: If they were competent, I’d say Vesna Thaw and if they were in a location then The Quiet Year. I guess you could do The Quiet Year with a convoy on a map. The doomed journey does make me think of Trophy Dark and what’ll be left of the travellers when they reach their location.

D.R. & QUINCH

Drafted into a war they may have caused.

Issues Covered: 350-359, 363-367 

Originally created by Alan Moore & Alan Davis

Apparently the Tharg’s Time Twisters story about the delinquent alien students wasn’t intended as a pilot for an ongoing strip, but I’m pleased it was. As I said last time, it feels like it works for me more than Ace. I don’t know if it’s just Alan Davis’ art, or the interiority of Quinch or that the arrogance of D.R. is obviously the hubris of an idiot instead of backing up the competence (relative to the rest of the world) that Ace has.

D.R. & Quinch Go Straight starts as the pair mean to go on, with the pair in court for their many crimes, trying to prove that they’re honest and decent folks by starting a home for dangerous maniacs called “Massacre House”. It goes wrong, of course, but D.R. and Quinch end up going on holiday with the charity money they received.

D.R. & Quinch Go Girl Crazy introduces a potential Yoko situation as D.R. tries to impress a girl, Chrysoprasia, pretending to be respectable as she’s fairly innocent and religious. In a fit of jealousy, Quinch kidnaps her and shows her all of D.R.’s terrible behaviour. Joke’s on him though, as she’s into that. She takes on the name Crazy Chrissy and when the pigs arrive, D.R. and Quinch end up blaming her for their crimes.

D.R. & Quinch Get Drafted has the pair assume that getting drafted to a war (they created back in …Go Straight) means visiting exotic places, getting all their food and drink comped and so on. They get locked up for killing their own platoon by mistake, meet Crazy Chrissy again and end up saved by Quinch’s mum.

D.R. & Quinch Go to Hollywood takes a bit of a pivot as their pair steal an illegible movie script and pass themselves off as famous directors. They hire an equally illegible actor and while the film is mostly improvised, it becomes a cult hit. The screenwriter they stole it from ends up having been asleep instead of dead and takes his terrible manuscript back, leaving the pair back at square one.

Collected in: The Complete D.R. & Quinch

RPG Ideas: Each of these separately feel like they might work well as odd Fiascos, or maybe even something like Going for Broke, a sitcom RPG where the players argue, come up with terrible plans, have things go wrong and end up at square one.

THE AMAZING MAZE DUMOIR

This is pretty much how Maze is dressed for the story.

Issues Covered: 368-369

Originally created by Alan Hebden and Ian Gibson

The reading list I’ve got lists some quite short stories like Agent Rat and this story. Jebel Claw’s escorting Maze Dumoir to testify about a guy called Gorgon Van Kline. The pair crash and he finds out she’s a spy. The pair are also being pursued by slavers and luckily Maze gets them out of trouble. It’s fine, I like some spy action and a female protagonist who’s good at what she does. That said, what she mainly seems to do is strip off. As far as I’ve managed to see, she doesn’t exist outside of this story.

Collected in: 2000 AD Presents: Sci-Fi Thrillers

RPG Ideas: There’s not a huge amount to go with here, but Spy-Fi is a fun science fiction spy RPG which has some nice dynamics between the characters, the enemy and the GM.

THE BALLAD OF HALO JONES: BOOK ONE

Halo spots a way out.

Issues Covered: 376-385

Originally created by Alan Moore & Ian Gibson

Out of the new stories for the year, here’s the one with a reputation as something big. That said, it starts interestingly small for this first book

The Hoop is a world with no jobs or prospects, various gangs and musicians, but nothing much for young folks to do. Halo Jones and her friends are stuck here, watching ships going in and out, but never leaving. Halo hates this, and is still living a life with no prospects, with mandatory curfews. It’s this which causes the initial drama as an attempt to go shopping becomes a quest and has our cast locked out at night. Her friend Rodine’s a fun mess, Even accidentally macing herself at one point. 

When they get back, one of their friends is dead and that’s it, Halo’s done with The Hoop. She gets a hostess job on the next flight out. Sadly there’s only one spot available, so Rodine will have to stay behind. We’ll see how things go in book two.

Collected in: The Ballad of Halo Jones: Full Colour Omnibus Edition

RPG Ideas: Given the scope of the story so far, it’s a little tricky, but I’m going to say Flotsam. It’s a GMless RPG about the lives of people low down in a space station or shop. There are conflicts and dramas, but you also see the regular lives of these people. Players take on a character and an aspect of the world. If you want to see its destruction, then maybe Downfall instead.

CONCLUSION

The boys are back!

It’s tricky picking highlights. I enjoyed a number of the Rogue Trooper stories and both the Strontium Dog ones. Dredd was fine, with Haunting of Sector House 9, Dredd Angel and City of the Damned as the standouts.

Helltrekkers is fun, but I’m reserving judgement for 1985’s post. Maze Dumoir could have been interesting but was a bit of a damp squib. I think Nemesis Book IV and Halo Jones were definite highlights, and it’s been fun watching Slaíne working with some a witchy girl to overthrow her awful relatives this time.

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